alpaca
King of Ungulates
- Joined
- Aug 3, 2006
- Messages
- 2,322
Note: Development of this mod has been stopped. It was incorporated into a more modular version by Sneaks: http://forums.civfanatics.com/showthread.php?t=411298
Improved Notifications
This mod adds new notifications when the culture radius of a city is expanded and when it grows in population (even when it's above 5 pop). It also adds a Notification Settings panel that allows you to enable or disable notifications, added ones or already existing ones alike. These are stored globally, so all games have the same notification settings.
News
20.12.: The new tile grabbed notifications now center and highlight the tile that triggered them rather than the city. Middle-click still enters the city
17.12.: Growth Notifications is now Improved Notifications and adds a notification settings panel
Compatibility
This mod is compatible with any mods that don't modify NotificationPanel.lua or DiploCorner.lua
Installation
Now available in the Mod Browser. Search for Improved Notifications and install as usual.
Changelog
v6:
- bugfix for middle mouse button
- now highlights all growth and new tile events when you get the notification rather than when clicking it
v5:
- culture notifications now center on the tile rather than the city
- added highlighting for the hex that triggered an event if you click on the event (until you dismiss it)
v4:
- bugfix
v3 (unreleased):
- panel added to switch notifications on and off
- now using a different event to trigger the pop growth notification
v2:
- some bugfixes: automatic dismissal of notifications at the end of turn; notification isn't suppressed anymore if a city grows the turn it is founded
- functionality: left click now centers on city, middle click opens the city view. Before, left click opened the city view
Improved Notifications
This mod adds new notifications when the culture radius of a city is expanded and when it grows in population (even when it's above 5 pop). It also adds a Notification Settings panel that allows you to enable or disable notifications, added ones or already existing ones alike. These are stored globally, so all games have the same notification settings.
News
20.12.: The new tile grabbed notifications now center and highlight the tile that triggered them rather than the city. Middle-click still enters the city
17.12.: Growth Notifications is now Improved Notifications and adds a notification settings panel
Compatibility
This mod is compatible with any mods that don't modify NotificationPanel.lua or DiploCorner.lua
Installation
Now available in the Mod Browser. Search for Improved Notifications and install as usual.
Changelog
v6:
- bugfix for middle mouse button
- now highlights all growth and new tile events when you get the notification rather than when clicking it
v5:
- culture notifications now center on the tile rather than the city
- added highlighting for the hex that triggered an event if you click on the event (until you dismiss it)
v4:
- bugfix
v3 (unreleased):
- panel added to switch notifications on and off
- now using a different event to trigger the pop growth notification
v2:
- some bugfixes: automatic dismissal of notifications at the end of turn; notification isn't suppressed anymore if a city grows the turn it is founded
- functionality: left click now centers on city, middle click opens the city view. Before, left click opened the city view