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#1 |
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Conquistador
Join Date: Apr 2006
Location: California, United States
Posts: 1,607
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Glory and Greatness
After much time in development, I am pleased to present Glory and Greatness, a Civ IV mod. The Authors are Seasnake, Baldyr and Asaf.
VERSION 2.0 DOWNLOAD LINK: http://forums.civfanatics.com/downloads.php?do=file&id=16556 What is Glory and Greatness Glory and Greatness is 40 civilizations (the base 34 plus 6 new) reworked. Each civilization has 3 Unique Abilities, 1-2 Unique Buildings and 2-3 Unique Units. Each civilization has only one leader. Glory and Greatness also updates much of the art in Civ IV, using Blue Marble Terrain and has six complete Unit and City Artstyles: European, Greco Roman, South American, Middle East, Asian, and African. All people units except for Missionaries and Executives are ethnically diverse, and all wooden ships are as well except for Privateers (if you're playing a smaller map and there's only 1 African civ and an African-styled Privateer comes up, let's just say it swiftly negates the advantage of a unit without Nationality). Further several wonders have simply had their artwork upgraded or replaced. Finally, every leader has been plussed to some extent, or is completely new (like Alexander and Catherine). Glory and Greatness extends your game into the Future, with Futuristic Units, Techs, Buildings and Wonders. All of the Mod Next War is added in plus extra features to round it out. Finally, Glory and Greatness brings new wonders, terrain, resource, units, buildings, and other such things to round out gameplay. Some Instructions Please Note that Glory and Greatness is for BTS 3.19. Please note that it has Custom Python, DLL, and XML so it most likely will not run on a Mac. Also, if you play a Custom Game using Glory and Greatness do NOT use unrestricted leaders, nor should you turn off espionage. Doing so may ruin game balance and gameplay. To install Glory and Greatness, place this unzipped folder into Sid Meier's Civilization IV/Beyond the Sword/Mods. Please note that mods placed in the My Games/Beyond the Sword/Mods directory do not work. Included in the folder is a shortcut button that may or may not work depending on your computer's set up. However, just open your copy of Beyond the Sword and select "Advanced", then "Load a Mod", and then choose "Glory and Greatness" and you should be up and running. Thank you to the following: Tsentom1 for his Python Wonders, promotions and Traits. Chuggi for Improved Graphics, which improved several leaders and brought Blue Marble Terrain The_J for his invisible techs and tech support. Geomodder for Cultural Citystyles, from which many of the new buildings come from. Ekmek, Sabioleth, Refar, MethylOrange and Nitram15 for Leaderheads and LH tutorials. The Navy Seal for unit formations Arian for his Wondermovies PND for test play Deliverator for the EE2 future units Walter Hawkwood for Various Buildings Bakuel and Danrell for units Voyhkah for his helpful Civ 4.5 project AsioAsioAsio for the UI project and buildings Mallin for Titanium Johnny Smith for Marsh terrain Team NextWar Team Varietas Delectat Team BlueMarble
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Check out Glory and Greatness, a new mod for Civ IV! You'll be glad you did. Last edited by seasnake; Feb 10, 2011 at 09:57 PM. |
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#2 |
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Conquistador
Join Date: Apr 2006
Location: California, United States
Posts: 1,607
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Here are some screenshots to give you an idea of what this mod has. Pictures are laid out so:
1) The Main Screen, a shot taken from the Civ V trailer. Menu music is from Empire: Total War 2) Germany with its Unique Abilities, Furor Teutonics. Many names come from Civ V, but not all. 3) Siam, one of six new civs, along with the Iroquois, Israeli, Songhai, Gran Colombia and Polynesia. Siam has two Unique Buildings, the Wat and Ho Trai, and two Unique Units, the Royal Elephant and King's Rifles. Note that every civ has a Unique Technology and Unique Palace. This was just a convenient way to tie certain abilities to certain civs, like a civilization-wide reduction to war weariness. Also, the Palace adds a nice touch on the main map. 4) A city in the future, with the Arcology Shield on top. The Future Era is a dynamic place in Glory and Greatness 5) New and Improved Wonders. From Left to Right, the World Trade Center, the Hagai Sophia, Brandenburg Gate, the Statue of Liberty, Transiberian Railroad, the Pantheon, The Eiffel Tower, The Sphinx, The Bamyam Buddha Statues, and the Empire State Building. 6) The Native American city Artstyle in the Classic Age. Note that all Artstyles merge as one in the Industrial, Modern and Future Eras. 7) Some unit Artstyles, a sample. The Styles from left to right are Asian, South American, Middle East, African, Greco Roman and European. The Units are the Caravel, Settler, Great Prophet and Rifleman. Note that the Rifleman is improved greatly by the new unit formations in Glory and Greatness. 8) Titanium is a new resource, needed for the best units in the future era. Surrounded by Marsh Terrain, a new terrain that has a defensive bonus and slows building improvements. 9) The Siege Mech, one of many new units.
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Check out Glory and Greatness, a new mod for Civ IV! You'll be glad you did. Last edited by seasnake; Jan 21, 2011 at 08:01 PM. |
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#3 |
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Conquistador
Join Date: Apr 2006
Location: California, United States
Posts: 1,607
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Click the Spoiler button for a full list of civs, UAs, UUs and UBs
Spoiler:
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Check out Glory and Greatness, a new mod for Civ IV! You'll be glad you did. Last edited by seasnake; Jan 21, 2011 at 05:48 PM. |
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#4 |
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Warlord
Join Date: Mar 2010
Location: Santo Domingo
Posts: 225
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looks fantastic, downloading now
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#5 | |
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Chieftain
Join Date: Feb 2009
Posts: 33
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Quote:
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#6 |
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Conquistador
Join Date: Apr 2006
Location: California, United States
Posts: 1,607
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Thanks to everyone. Working on a Hotfix right now, addressing a few small things (Polynesia and Iroquois need mild nerfs, the Spanish message needs to only address the player). I'll link when done.
Oh, and if you've played it please take time to comment on this thread, it helps a lot for me to make sure the quality is there or lacking. Finally, I'm working on a DLC pack that will add four civs, any thoughts? I'm leaning toward Mississippi, Italy and Hittite with one other.
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Check out Glory and Greatness, a new mod for Civ IV! You'll be glad you did. |
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#7 |
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Cho-ko-nu: Reloaded
Join Date: Jan 2010
Location: Ohio
Posts: 1,949
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Looks cool. Downloading it now.
EDIT: The Trireme seems to be glitched right now. When selected, I cannot do any of the commands (upgrade to caravel, sleep, sea patrol), but every other unit seems to be working fine.
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Writer? Reader? Enjoyer of frivolous nonsense? Join Civ IV Stories & Tales today!--------My Civilization IV Stories/AARs The Legacy of Byzance: An Eastern Roman Tale
Last edited by Gruekiller; Jan 22, 2011 at 05:02 PM. |
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#8 |
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Conquistador
Join Date: Apr 2006
Location: California, United States
Posts: 1,607
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Could you tell me which civilization you were playing please, that makes a difference! There are six styles of trireme, and some civs have Naval bonuses that could be linked to the problem.
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Check out Glory and Greatness, a new mod for Civ IV! You'll be glad you did. |
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#9 |
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Cho-ko-nu: Reloaded
Join Date: Jan 2010
Location: Ohio
Posts: 1,949
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Polynesia.
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#10 |
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'Cedo Alteram'
Join Date: Dec 2004
Location: United States
Posts: 317
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Hey seasnake! Congratulations on the release of your mod. I'm going to download it and have a closer look but I am already fascinated by your use of culture specific units. Some time ago, I had the idea to make and/or add new unit models/skins to BTS in a similar manner. I figured such an approach was a good way to add diversity in an efficient manner.
I never did get my project up and running, but I'm very excited to see how the concept has worked for your mod and what it "plays" like in the game. Last edited by Acronym2; Jan 23, 2011 at 06:05 PM. |
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#11 |
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LivE LonG AnD PrOsPeR
Join Date: Dec 2005
Location: israel
Posts: 4,858
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hi,
looks like a great feature mod, great work. 1 quastion though - why haven't you included bbai?
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Dawn Of the overlords _ Dune wars _Song Of The Moon 2
_Battle for Barsoom in progress-2013 "cry havoc ! and let slip the dogs of war !" |
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#12 |
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Conquistador
Join Date: Apr 2006
Location: California, United States
Posts: 1,607
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To GrueKiller: Thanks, I see what you mean, don't know how I missed that one! The South American style Trireme is having issues, I'll fix and release with the hotfix (tonight most likely).
To Keldath: To be honest, my first attempt at this mod with Baldyr was started using RevolutionsDCM as the base and the result was we were unable to get the Python abilities to work well. It set the project back months. Knowing that we would need custom DLL and custom Python we decided to start over with a completely blank slate with no other mods that affected those. I would love at some point to add in a couple of things from Revolutions DCM: Inquisitions, BBAI, Revolutions and DCM. But that's for later. To Acronym2: Hope you enjoy it then. I think that the look is pretty good in this mod (if I do say it myself).
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Check out Glory and Greatness, a new mod for Civ IV! You'll be glad you did. |
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#13 |
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Conquistador
Join Date: Apr 2006
Location: California, United States
Posts: 1,607
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Hotfix is done, see first post!
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Check out Glory and Greatness, a new mod for Civ IV! You'll be glad you did. |
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#14 |
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Conquistador
Join Date: Apr 2006
Location: California, United States
Posts: 1,607
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300 downloads, any errors/comments?
(Sound of crickets chirping...)
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Check out Glory and Greatness, a new mod for Civ IV! You'll be glad you did. |
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#15 |
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Cho-ko-nu: Reloaded
Join Date: Jan 2010
Location: Ohio
Posts: 1,949
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Just downloaded the hotfix. I'll start my game up again soon.
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#16 |
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Synthetic Life Form
Join Date: Mar 2008
Posts: 10,584
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Looks cool...I'll give it a try. Big modpacks always some to crap out on me at some point. Any thoughts on performance with this mod?
Some of those UAs look wicked overpowered.... |
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#17 |
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Cho-ko-nu: Reloaded
Join Date: Jan 2010
Location: Ohio
Posts: 1,949
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Yeah, probably. After I finish my Polynesia game I'm going to see how many chariot rushes I can pull off with the Holy Romans thanks to that Great General.
EDIT: When I tried to start up a new game, the descriptions and leaderheads for the civilizations wouldn't show on the selection screen.
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Writer? Reader? Enjoyer of frivolous nonsense? Join Civ IV Stories & Tales today!--------My Civilization IV Stories/AARs The Legacy of Byzance: An Eastern Roman Tale
Last edited by Gruekiller; Jan 28, 2011 at 02:34 PM. |
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#18 |
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Conquistador
Join Date: Apr 2006
Location: California, United States
Posts: 1,607
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When you added the hotfix, did it ask to merge files and replace certain ones. If so, are you sure it did it successfully?
Oh, and to lymond, some of the civs are easier than others, but I think ALL of them are fun.
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Check out Glory and Greatness, a new mod for Civ IV! You'll be glad you did. |
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#19 |
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Chieftain
Join Date: Feb 2002
Location: Michigan
Posts: 14
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Songhai cavalry unit bug?
I downloaded and really like it. I also installed the hotfix. I am having an issue with the Songhai Cavalry unit, whether I build one or upgrade a unit to a cavalry I get a glitched unit. No options to promote the unit, no highlighted unit icon in the stack, and entering a city screen with the glitched unit doesn't redraw the screen properly upon exiting the city screen. As a result I am avoiding upgrading any cuirassiers to cavalry or building any. This is my second game, the first time I played as the Dutch and didn't find any problems with cavalry.
Great modpack, it adds a lot of variety without majorly overhauling the rules I am used to. |
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#20 |
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Synthetic Life Form
Join Date: Mar 2008
Posts: 10,584
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seasnake - are there any preferred settings and maps for this mod? are you planning any scenarios?
Also, in reading the UAs, I see several references to +1 gold for certain tile improvements or trade routes. Do you mean commerce? Last edited by lymond; Feb 01, 2011 at 05:20 AM. |
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