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#1 |
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Chieftain
Join Date: May 2008
Location: Vienna, Austria
Posts: 98
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Cultural Capital Mod
Cultural Capitals v15 for Gods and Kings (updated on Nov. 18th, 2012) Search for Moaf or Cultural Capital in the Modbrowser. Or download here Link to old vanilla-compatible version 10 here (Just extract the downloaded zip file into your MODS folder of Civ5) Description -------------------------------- This Mod adds the Concept of Cultural Capitals to the game, allowing a player to choose from different Bonuses("Themes") with city- or even empirewide effects. This mod is intended to give more power to players using culture- or builderbased playstyles. Some ingame Pictures: Spoiler:
Known Compatibility Issues -------------------------------- None About -------------------------------- Well, first I started this mod as a basis to learn xml- and lua scripting. But as time passed, I realized that the first ideas I had had potential for more - thus this mod was born. The Rules -------------------------------- This Single Player Mod adds the Concept of Cultural Capitals to the game, allowing a player to choose from a set of "Themes" giving a variety of different bonuses with city- or even empirewide effects. This mod is intended to give more power to players using culture- or builderbased playstyles. The AI fully uses all concepts offered in this mod. NOTE: This Mod requires the Gods and Kings addon since Version 10. ============================================ = GAMEPLAY ============================================ *** Forming the Cultural Committee The first civilization to build 2 wonders forms the Cultural Committee in its capital and starts the electorial race for the Cultural Capitals for all players. A bonus for having the Cultural Committee in your empire is that it enables you to see the progress of the election of other players. *** The Electoral Race Once someone has formed the Cultural Committee in the world, all players race to win the Cultural Capital election. Every turn you will gain election points depending on your cultural ouput, the number of wonders you have, allied cultural city states, the number of cities you have and other factors. *** Winning the Cultural Capital If you have accumulated enough election points, your civilization will win the Cultural Capital in a city - choosen randomly from any of your original cities. Cities with higher culture output/population have a higher chance to be picked. Becoming the owner of the Cultural Capital enables you to choose from different Themes giving various bonuses. The Cultural Capital lasts only for a few turns, in which you can pick your Theme. Depending on the Theme, the bonuses can be temporary or may last for the entire game. Caution: Temporary bonuses lasts only as long the city is Cultural Capital! *** Continuing the Race Once the Cultural Capital wears off, the race for it starts again for all players. If you were the lucky one to win last time, you will receive less election points until the next race. All accumulated election points carry over to the next race. *** Bribing Once the race is in progress, the Cultural Committee may be bribed. The bribing amount will increase over time. If you have bribed it, you gain a boost to your election point output for a fixed amount of time. After that, you will have to wait some turns until you can bribe again. ============================================ If there are problems with the mod, delete all data in your user/my games/civilization5/cache and /moduserdata folder. If there are still problems with it, contact me. Credits To -------------------------------- Well basicly everyone offering great insights in this forum (civfanatics.com); especially Whys and Onni ![]() Also, - Wutz for the German translations. - yche2990 for the Chinese translations. - skodkim for extensive testing. - rapsynrev and AndreP This mod has been updated for Gods and Kings.
You are welcome to tell me if there are any bugs. Last edited by Moaf; Nov 18, 2012 at 06:12 AM. |
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#2 |
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Chieftain
Join Date: May 2008
Location: Vienna, Austria
Posts: 98
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ChangeLog:
-------------- Spoiler:
Last edited by Moaf; Nov 18, 2012 at 06:12 AM. |
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#3 |
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Chieftain
Join Date: May 2008
Location: Vienna, Austria
Posts: 98
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TODO List and Ideas for next version(s):
Spoiler:
Last edited by Moaf; Jul 15, 2012 at 12:12 PM. |
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#4 |
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Chieftain
Join Date: May 2008
Location: Vienna, Austria
Posts: 98
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These are the themes of version 0.4. Currently they are most probably imbalanced. So far this is more of a list of feasible themes.
Since it takes a lot of time to update this list manually, I'd advise to check the Themes ingame, or if you need more details, in the xml files Spoiler:
Last edited by Moaf; Feb 15, 2011 at 07:14 AM. |
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#5 |
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Warlord
Join Date: Nov 2010
Posts: 101
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Looks promising but left click doesn't do anything for me when trying to bring up the themes popup.
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#6 |
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Chieftain
Join Date: May 2008
Location: Vienna, Austria
Posts: 98
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So far the popup only opens when you have won the election - i'll add it to the todo list!
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#7 |
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Warlord
Join Date: Nov 2010
Posts: 101
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I've won several times all left click does is move to the city that won.
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#8 |
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Chieftain
Join Date: May 2008
Location: Vienna, Austria
Posts: 98
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Hm.. weird. I just checked myself if i made some errors while cleaning up the code, and it seems to works as intended.
It only works when you click on it when it looks like this: Did you save/load the game? (because save/loading isnt really tested properly so far) |
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#9 |
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Warlord
Join Date: Nov 2010
Posts: 101
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No save loads, I tried left-clicking the box with the nation icon just how that picture is but nothing happens.
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#10 |
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Chieftain
Join Date: May 2008
Location: Vienna, Austria
Posts: 98
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Sorry for the late reply...
Do you have any other mods installed? And what are the settings you play on? And.. thanks for testing out the mod
Last edited by Moaf; Feb 04, 2011 at 04:21 PM. |
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#11 |
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Warlord
Join Date: Nov 2010
Posts: 101
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#12 |
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Chieftain
Join Date: May 2008
Location: Vienna, Austria
Posts: 98
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Actually i change nothing in other mods and i don't override any vanilla files.
Hm, could also have something to do with the import into vfs property; I'll check that out; edit: Oh and can you tell me which mod you use? edit2: version 0.2 is now live (fixed save/load crashes) Last edited by Moaf; Feb 05, 2011 at 06:29 AM. |
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#13 |
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Warlord
Join Date: Nov 2010
Posts: 101
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I use Procylon's Call to Power mod.
I get this error msg when I left click your button: Runtime Error: [string "C:\Users\test\Documents\My Games\Sid Meier'..."]:266: attempt to index field '?' (a nil value) Sorry it cuts off the full filename path. Looks like in XmlData.lua function FailsPolicyCheck(player, ccType) return (ccType.PolicyRequired ~= nil) and (not player:HasPolicy(GameInfo.Policies[ccType.PolicyRequired].ID)); end Call to Power changes the policies so that's the conflict. Last edited by TanisX; Feb 05, 2011 at 10:20 AM. |
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#14 |
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Chieftain
Join Date: May 2008
Location: Vienna, Austria
Posts: 98
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great, thanks for testing
![]() i'll fix it asap |
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#15 |
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Warlord
Join Date: Nov 2010
Posts: 101
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Should only the capital city be selected as the cultural captial? When I win it seems to be random which one of my cities is selected.
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#16 |
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Chieftain
Join Date: May 2008
Location: Vienna, Austria
Posts: 98
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I updated the rules section in the OP. So far it is random, but the cities must fulfill specific requirements to become the cultural capital.
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#17 |
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Deity
Join Date: Aug 2010
Posts: 2,148
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This mod looks intriguing! A couple questions/suggestions:
What are the themes? It might be worth discussing them individually here and listing them with their effects in the first post would make it easier to do so. One thing that seems problematic is a civ winning the election over and over and - depending on the power of the themes - becoming a runaway civ, so should there be a cooldown to prevent a winner from getting the election two times in a row? If possible, I'd suggest adding negative points toward the election from puppets. The "build two cities, puppet the world and win by culture" strategy is already quite powerful, and this mod may exacerbate that. But I'll load this up with my next game and report after playing.
__________________
Communitas Unofficial Expansion Pack Working every day to make Civ5 a better game. City-State Diplomacy Mod Tired of having to bribe your way to a diplomatic victory? Look no further. Tectonics, PerfectWorld3 Mapscripts: Never get a boring map again!
Common Checklist Having trouble with Mods? Try these suggestions. Last edited by Seek; Feb 06, 2011 at 08:46 AM. |
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#18 | ||||
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Chieftain
Join Date: May 2008
Location: Vienna, Austria
Posts: 98
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Thanks for posting your great ideas!
Quote:
Quote:
Quote:
![]() edit: Ah, actually i already give malus points from every city(include puppetted ones)! (Stupid me) Quote:
![]() Oh, and by the way I've released v0.3-beta. - Improved mod to work better with other mods - Added two new Themes - Some minor Crash fixes - Added more functionality for Modding the XML-Files I hope it's now possible to play it with the ctp mod (but I don't know if it's recommended to do so, since the numbers in the ctp mod seem to be waaay different). edit: D'oh! I just uploaded a version with debug variables on! 0.4-beta uploaded. Last edited by Moaf; Feb 06, 2011 at 09:33 AM. |
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#19 | |
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Deity
Join Date: Aug 2010
Posts: 2,148
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Quote:
Just started a new game playing with Thal's Balance Mods and version .03 of this, and I won the election on turn one (it could be he adds "dummy" buildings/wonders that are invisible but count as a world wonder by your mod) - but I'll give the .04 release a try.EDIT: Seems to be working properly in v.04
__________________
Communitas Unofficial Expansion Pack Working every day to make Civ5 a better game. City-State Diplomacy Mod Tired of having to bribe your way to a diplomatic victory? Look no further. Tectonics, PerfectWorld3 Mapscripts: Never get a boring map again!
Common Checklist Having trouble with Mods? Try these suggestions. Last edited by Seek; Feb 06, 2011 at 10:08 AM. |
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#20 |
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Chieftain
Join Date: May 2008
Location: Vienna, Austria
Posts: 98
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Thanks for replying, I added now a list of current themes with corresponding values to the OPs.
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