embryodead
Caliph
These are just simple skin colour conversions of existing Civ3 units. I use them for Zulu, Mali and Abyssinia. I will later post brighter version for civs like India or Polynesia, maybe a Native American version too. But, if you want to make any other colour coversion alone, here is how is it done:
1. make storyboards of all animations with FLICster
2. open one of the storyboards in 2D graphics program like Photoshop (PSP will most likely do as well)
3. edit the palette (Image -> Mode -> Color Table). look for the skin colours and change their values. you can drag pointer over several colours to edit them at one time with smooth transition.
4. you can't touch the first (or last - in photoshop the palette is reversed) 64 colours. this is the only tricky part, because in those colours there are 4-8 colours that are used for the skin... after you edited the palette they will be easy to spot on the image. find them, choose a close colour and fill them with Paint Bucket Tool. Contigious should be off so you fill once per colour and whole image is affected.
5. test in flicster. if you are happy, save the Color Table to file.
6. apply the palette to all other animations by loading your Color Table file (remember to fill pixels mentioned in pt. 4 each time)
7. export back to flics with FLICster
This usually takes 15 minutes, and finding the right colours takes most of the time. this doesn't look good on all units or with all colours. sometimes there will be pixels that have to be fixed manually if you apply drastic colours changes, but that's not a big problem.
http://www.civfanatics.net/uploads3/africanpack.zip
1. make storyboards of all animations with FLICster
2. open one of the storyboards in 2D graphics program like Photoshop (PSP will most likely do as well)
3. edit the palette (Image -> Mode -> Color Table). look for the skin colours and change their values. you can drag pointer over several colours to edit them at one time with smooth transition.
4. you can't touch the first (or last - in photoshop the palette is reversed) 64 colours. this is the only tricky part, because in those colours there are 4-8 colours that are used for the skin... after you edited the palette they will be easy to spot on the image. find them, choose a close colour and fill them with Paint Bucket Tool. Contigious should be off so you fill once per colour and whole image is affected.
5. test in flicster. if you are happy, save the Color Table to file.
6. apply the palette to all other animations by loading your Color Table file (remember to fill pixels mentioned in pt. 4 each time)
7. export back to flics with FLICster
This usually takes 15 minutes, and finding the right colours takes most of the time. this doesn't look good on all units or with all colours. sometimes there will be pixels that have to be fixed manually if you apply drastic colours changes, but that's not a big problem.
http://www.civfanatics.net/uploads3/africanpack.zip