NEW UNITS: African Set (colour conversions)

embryodead

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These are just simple skin colour conversions of existing Civ3 units. I use them for Zulu, Mali and Abyssinia. I will later post brighter version for civs like India or Polynesia, maybe a Native American version too. But, if you want to make any other colour coversion alone, here is how is it done:

1. make storyboards of all animations with FLICster
2. open one of the storyboards in 2D graphics program like Photoshop (PSP will most likely do as well)
3. edit the palette (Image -> Mode -> Color Table). look for the skin colours and change their values. you can drag pointer over several colours to edit them at one time with smooth transition.
4. you can't touch the first (or last - in photoshop the palette is reversed) 64 colours. this is the only tricky part, because in those colours there are 4-8 colours that are used for the skin... after you edited the palette they will be easy to spot on the image. find them, choose a close colour and fill them with Paint Bucket Tool. Contigious should be off so you fill once per colour and whole image is affected.
5. test in flicster. if you are happy, save the Color Table to file.
6. apply the palette to all other animations by loading your Color Table file (remember to fill pixels mentioned in pt. 4 each time)
7. export back to flics with FLICster

This usually takes 15 minutes, and finding the right colours takes most of the time. this doesn't look good on all units or with all colours. sometimes there will be pixels that have to be fixed manually if you apply drastic colours changes, but that's not a big problem.

http://www.civfanatics.net/uploads3/africanpack.zip
 

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embryodead, I have been working on giving the spearman a headress (it annoys me to see Aztec spearmen with metal helmets) but I'm afraid to mess about with the palate. Can I use your pallate (with credit, of course!)

The TMT
 
Originally posted by The TMT
embryodead, I have been working on giving the spearman a headress (it annoys me to see Aztec spearmen with metal helmets) but I'm afraid to mess about with the palate. Can I use your pallate (with credit, of course!)

There's no problem, but maybe you can wait till I post native american set (tomorrow?), so you would not have not change any colours?
 
I like it, but I have one compaint (I think), and one wish.

The scout (in the preview, I haven't downloaded the files) has a pale stomach, and pale thighs. Shouldn't they be brown as well?

And the wish: the original warrior, et al, had dark clothes to contrast the pale skin, is it too much to wish for to want pale clothes that contrast this darker skin?
 
Originally posted by mrtn
The scout (in the preview, I haven't downloaded the files) has a pale stomach, and pale thighs. Shouldn't they be brown as well?

Look closely - these are no thighs or stomach. These are native american trousers and another piece of native american clothing/armour I do not know word for (someone?). It was suggested before, that probably scout was to be Iroquis unit, then it was later changed, so all civs get scout that looks native american.


And the wish: the original warrior, et al, had dark clothes to contrast the pale skin, is it too much to wish for to want pale clothes that contrast this darker skin?

civ-specific colours are not part of the unit, they are hard-coded. preview shows all units in black clothes because this is the colour Zulu have in game (unless there is no Egypt). It's up to you to assign ie. bright yellow colour to Zululand, then, you will get bright clothing contrasting with dark skin.
 
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