Let's Play Immortal! #03: Charlemagne

Gwaja

King
Joined
Feb 11, 2011
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Location
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Welcome to the next game of "Let's Play Immortal!" In the last game, we had rather a crowded map with Louis on pangaea that were played out in many interesting fashions by many players. Many thanks to all the participants, including TMIT for his as-usual excellent video.

But now, time for another hopefully "interesting" game. ^_^

Do you guys like fast food joints? I hope you do, at least for the duration of this game.

Our honorary leader this time is none other than Burger King himself.

Civ4ScreenShot0000.jpg


Game Settings:

Civ4ScreenShot0001.jpg


Pretty standard affair on another pangaea map again. I promise that for the next game, it will be something other than pangaea. The only other setting that differs from the usual is that "Aggressive AI" option has been turned on. Beware of your neighbor(s)!!

And finally, here is the starting position:

Civ4ScreenShot0002.jpg


Lots of forests, and lots of rivers. Irrigated rice is nice, and the wine is also riverside, so that is also a plus as well. Other than that, no other resources are visible at the moment, but that would probably change soon. ^_^

This map fits well for Charlie's trait combo of Imperialistic and Protective. You all will see what I mean. There is definitely lot of room to expand peacefully, though it might not be too easy to avoid early war.

So, are you all ready to hang out at Burger King? Ready for some whopper? ^_^
 

Attachments

Settle on the wine for an almost sure way to get a religion?
 
Always war, that sounds interesting, I haven't tried it before. And with the crappy Charlie too. I'm intrigued, but I'm WHEOOHRN, already playing a Deity game. :p

Free time permitting, I'd like to give this a whirl at some point.
 
Scout SW/W, and if nothing shows up settle the wine. Karl der Große (that's his german name) is an underestimated leader, IMP is one of my fav. traits on higher level and the UB is maybe the best UB of them all. Especially with these settings the traitset is awesome in almost every way, PRO will come in very handy and with IMP you'll get tons of GGs. If only he had less crappy starting techs for that kind of start... agg, mining and BW seem mandatory, although moving on the wine might open up another techpath.
 
Settle on the wine for an almost sure way to get a religion?

Interesting proposition....

Always war, that sounds interesting, I haven't tried it before. And with the crappy Charlie too. I'm intrigued, but I'm WHEOOHRN, already playing a Deity game. :p

Free time permitting, I'd like to give this a whirl at some point.

^_^ It is not Always War... it is just Aggressive AI... they will just tend to favor war more over diplomacy. So that makes a difference.

Scout SW/W, and if nothing shows up settle the wine. Karl der Große (that's his german name) is an underestimated leader, IMP is one of my fav. traits on higher level and the UB is maybe the best UB of them all. Especially with these settings the traitset is awesome in almost every way, PRO will come in very handy and with IMP you'll get tons of GGs. If only he had less crappy starting techs for that kind of start... agg, mining and BW seem mandatory, although moving on the wine might open up another techpath.

Charlie's starting techs is a bit underwhelming but other than that, I don't think he is that bad. His unique unit isn't fabulous but not terrible, and his unique building is excellent. On this map, you will be glad you had that combo of traits. They both become useful.
 
^_^ It is not Always War... it is just Aggressive AI... they will just tend to favor war more over diplomacy. So that makes a difference.

Oh yeah. Well, it's one of those options I've never tried. They're all the same to me since I've never tried them. :p

With Aggressive AI, the AIs just DOW a lot, right? Including each other? And then in always war they are always at war with the human but not with each other? Is that how it works?
 
Oh yeah. Well, it's one of those options I've never tried. They're all the same to me since I've never tried them. :p

With Aggressive AI, the AIs just DOW a lot, right? Including each other? And then in always war they are always at war with the human but not with each other? Is that how it works?

Right. "Always War" option sucks because of that. As for "Aggressive AI" option for this map, it could pose an interesting situation.
 
The plains hill looks more tempting than 1 commerce from wine ;)

Depends on what the scout can reveal to the west. Haven't take a look at the save so i can't tell anything here, but you'll most likely have to research ALOT of things and your worker will idle quite some time. If there's even more wood down in the south, there's no real reason to settle on the PH - it loses a forrest, your faster worker will idle and with enhanced research you should be able to easily beat the 2 saved turns for the worker with faster research (although i haven't done the math here, raw "feeling"). OTOH, if there's a gold in the south the PH is most likely the best move for sure ;)

What you could do:

1. Scout SW/SW --- if you can see something that justifies settling the wine or SIP, settle 4000 bc.
2. If the scout doesn't reveal anything, settler one south, if you can see something settle the wine, otherwise move on the PH.
3. if you can't quite decide which move'd be right, move the scout once more SE/S - that should cover all needed information. Settle on PH if it's best, otherwise move back on the wine and settle it.

That way you can rule out everything and are able to chose the best site, and you'll settle on turn 2 regardless of what you do, and maybe even turn1 if it's appealing.
 
Right. "Always War" option sucks because of that. As for "Aggressive AI" option for this map, it could pose an interesting situation.

The setting just increases the unit build probability of the AI. Of course that puts more AI in financial trouble which causes them to go on raiding wars. If you can survive through 1 AD on aggressive AI though, you'll find the rest of the game significantly easier since the AI is so horrible at teching.
 
He can put a farm on the wine ahcos, makes it a decent tile. Sometimes you will work a lake for a bit of commerce at start, so..;)
 
Well, ofc you can do that, but not before turn 20 - 22 (?), which is 22 commerce which in return means several turns off precious techs like BW. And i strongly believe that you won't work that tile too long as soon as BW is in, and even before that a 2/3H tile is worth alot more for a fast settler opening which i tend to do with IMP anyway. Plus the wasted forrest, with IMP that's 45 settlerhammers even without maths ~

All depends on what you can scout, as mentioned earlier. Meh, seems i'm really forced to play this out myself ~~
 
so, after 6 or so attempts: how can you win this game?

Spoiler :
game 1: lost to someone who beelined alpha. early DOW + dogpile. looked like strategy by the AI, scary.
game 2: lost lib by 1 turn. lost capital during one of 20 wars, got it back. didn't help.
game 3: lost 2nd city to barbs
game 4: lost oracle -> HBR by 1 turn.
game 5: failed horse archer rush (15 HAs 5/5 vs 6 units on a hill is not enough)
game 6: failed horse archer rush with oracle -> HBR. one neighbour got construction early, the other beelined feudalism.

bribing was more or less impossible, since everyone was in warmode before alpha. when warmode was off, they got bribed on me on the same turn.

I seriously wonder how to play this. I never get beyond 4 cities before someone knocks on the door.



Spoiler :
needless to say we got the worst starting techs on this planet and the worst lineup of AIs ever
 
Always wanted to know why is he called burger king?

Because he looks like the King dude in the Burger King commercials.
 
:lol: Not watching tv makes me backward I guess.

Well, I watch far less than I used to - since most of it's crap now except for BBC stuff - but I do watch sports and those BK commercials popup a lot during football season.
 
I settled on wine and researched polytheism in terms of founding hinduism. However for some reason I didn't get the free missionary, which made me quite angry because it was important part of my strategy. I also built warrior first, since I didn't have any worker techs I could use. After polytheism I researched wheel->pottery and cottaged those foodplains. Then I went writing->alpha and traded some techs including meditation. I built monastery before library and converted couple of my neighbours. After a while converted last pagan to hinduism as well, and adopted that religion myself. Then my brother of faith backstabbed me and changed to buddhism with another hindu brother. I converted to buddhism too and that made the whole world buddhist expect one jew and one hindu.
It's 350AD, people are teching so slooow that most of the fellows (including me) don't even have feudalism yet. I am currently building a stack of doom to attack someone (or probably defend...) hopefully before more people get medieval units. If everything goes well I will attack someone else after that with medieval stack.
 
A few things to note:

Spoiler :
Obviously you have to watch out for Mehmed because he will run out of room to expand fairly quickly and he will very likely declare on you, since he needs to pass through your land to expand further. His capital is on a hill, so it's going to be tough to take out. Tactical resources aren't readily available in a convenient location, though iron does show up later. Ivory is not too far away either, so perhaps elepult war might be useful.

The other AI aren't the best of the bunch either... but like shyuhe mentioned, their warmongering tendencies in this game will slow down their tech pace quite a bit. Charlie's traits aren't too shabby for this map though.

I do admit that this map is probably a bit of jump in difficulty from the last 2 games.
 
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