Greetings all!
Welcome to my Naeralith Reborn civilisation 5 mod page. This fantasy mod is based on my world that I have been creating for the past few years, details of which can be found on my own personal website.
www.naeralith.com
Please note that "Naeralith" and all of the lore and artwork contained on my own website is copyrighted to myself. Please do not reuse any of the artwork or information contained on this website, or material from my website that is reused in these forums, without my express permission!
19-11-2011: I have just noticed that I totally forgot to create my Ralaeya civilisation design. I thought to myself that it might be a nice idea to involve the community in designing the UBs for this civilisation. So if anyone wants to contribute what they would like to see from this civilisation then please do so! I will leave this option open till next Saturday (Nov 26th), at which point I will complete the design of the civ, incorperating community requests.
30-10-2011: Tech tree is completed. See the following post for details: http://forums.civfanatics.com/showpost.php?p=11010847&postcount=140
23-10-2011: Ok after long discussions, myself and TheChanger have decided that we WILL continue creating this mod. We just have to hope and pray that the dlls will be released eventually and that it isn't an empty promise from the developers. I promise to get an update soon now that we have made this decision!
08-05-2011: Expanded on the nautical features found in the Terrain section. The percentages may need tweaking depending on the effect that they may have on the game.
08-05-2011: Added my Morzardrey unique building design! Once I have posted a modified version of Raelaya's unique building design then unique buildings will be finished for all civs!
08-05-2011: Added my Alvacon unique building design! More to come later today!
07-05-2011: Added a slightly tweaked version of Tunive design! More to come tomorrow!
05-05-2011: Added my Essyliane unique building design! I will add in Tunive on Saturday!
26-04-2011: Added the magic design for basic colours as well as a brilliant image atlas done by TheChanger. Elementalism is still pending as I took time out to fix a core Civ5 tech tree rendering issue as shown in this thread: http://forums.civfanatics.com/showthread.php?t=420316. As you can see from this thread, the earlier issue I had discovered with tech tree branches (which was apparently a known bug) has been fixed. I attached a screenshot (from my tech tree) to show this. I included the code so that people can use the fix in their own mods! Hope you all enjoy the magic design!
25-04-2011: Added the Slavery social policy tree to complete the slavery mechanics that are vital to the workings of several nations. Tomorrow I will be posting the first bits of arcane magic design, including the base colours that myself and TheChanger have been working on, as well as Elementalism. Also, I will attach some screenshots of the magical symbols that TheChanger has (wonderfully) put together! Stay tuned tomorrow for more updates!
21-04-2011: Added divine magic design to Scarthia. This includes unique divine units, promotions and spells. In addition I have also included a few unique promotions for Scarthian units in general. Some of this may change a little after I've had some feedback from TheChanger. Also, there is a great deal of Arcane magic in the works, much of which has already been designed! Stay tuned for more updates very soon!
12-04-2011: Added my Gebashi Highlanders unique building design and reworked their traits! I will be incorporating Tunive soon!
12-04-2011: Added my Ak'dav unique building design! Also adjusted the Shafts building to have a worthwhile function and adjusted the Seelie Mountain Glades and Unseelie Hidden Watchers.
11-04-2011: Tweaked a couple of the Unseelie Court and Minlaya buildings. Also added the details of unique promotions granted by buildings for Godembai, Newetah and Unseelie Court. Other (experience obtainable) unique promotions will be added to all civs later. Also, my Ak'dav design is almost complete and will be posted tomorrow!
10-04-2011: Added my Unseelie unique building design! Hope you all like it!
07-04-2011: Added a self-modified version of TheChanger's design for Newetah and a highly butchered version of the Seelie Court design! Also added a prohibited building to Athesia.
06-04-2011: I've opened this new thread in order allow easy access to the various elements of design found in this mod and also because some of my previous design posts were reaching the character limit! You can see the new "Index" page in the next post
My website is still in it's early stages, but contains lore and information that might be of interest to you if you are considering getting involved in this mod; or simply watching it's progress and eventually enjoying its development and release
So here we are with a new version of civ and a new version of the NR design. I hope you all enjoy watching this mod develop and if you want to get involved then please feel free to drop me a message or leave a post here.
See the index for the different design elements of Naeralith Reborn in the next post!
Alzara: Mod head Creator of the world of Naeralith. Lead designer/programmer/modder.
TheChanger: First officer Designer/artist/modeller.
Welcome to my Naeralith Reborn civilisation 5 mod page. This fantasy mod is based on my world that I have been creating for the past few years, details of which can be found on my own personal website.
www.naeralith.com
Please note that "Naeralith" and all of the lore and artwork contained on my own website is copyrighted to myself. Please do not reuse any of the artwork or information contained on this website, or material from my website that is reused in these forums, without my express permission!
Spoiler Updates :
19-11-2011: I have just noticed that I totally forgot to create my Ralaeya civilisation design. I thought to myself that it might be a nice idea to involve the community in designing the UBs for this civilisation. So if anyone wants to contribute what they would like to see from this civilisation then please do so! I will leave this option open till next Saturday (Nov 26th), at which point I will complete the design of the civ, incorperating community requests.
30-10-2011: Tech tree is completed. See the following post for details: http://forums.civfanatics.com/showpost.php?p=11010847&postcount=140
23-10-2011: Ok after long discussions, myself and TheChanger have decided that we WILL continue creating this mod. We just have to hope and pray that the dlls will be released eventually and that it isn't an empty promise from the developers. I promise to get an update soon now that we have made this decision!
08-05-2011: Expanded on the nautical features found in the Terrain section. The percentages may need tweaking depending on the effect that they may have on the game.
08-05-2011: Added my Morzardrey unique building design! Once I have posted a modified version of Raelaya's unique building design then unique buildings will be finished for all civs!
08-05-2011: Added my Alvacon unique building design! More to come later today!
07-05-2011: Added a slightly tweaked version of Tunive design! More to come tomorrow!
05-05-2011: Added my Essyliane unique building design! I will add in Tunive on Saturday!
26-04-2011: Added the magic design for basic colours as well as a brilliant image atlas done by TheChanger. Elementalism is still pending as I took time out to fix a core Civ5 tech tree rendering issue as shown in this thread: http://forums.civfanatics.com/showthread.php?t=420316. As you can see from this thread, the earlier issue I had discovered with tech tree branches (which was apparently a known bug) has been fixed. I attached a screenshot (from my tech tree) to show this. I included the code so that people can use the fix in their own mods! Hope you all enjoy the magic design!
25-04-2011: Added the Slavery social policy tree to complete the slavery mechanics that are vital to the workings of several nations. Tomorrow I will be posting the first bits of arcane magic design, including the base colours that myself and TheChanger have been working on, as well as Elementalism. Also, I will attach some screenshots of the magical symbols that TheChanger has (wonderfully) put together! Stay tuned tomorrow for more updates!
21-04-2011: Added divine magic design to Scarthia. This includes unique divine units, promotions and spells. In addition I have also included a few unique promotions for Scarthian units in general. Some of this may change a little after I've had some feedback from TheChanger. Also, there is a great deal of Arcane magic in the works, much of which has already been designed! Stay tuned for more updates very soon!
12-04-2011: Added my Gebashi Highlanders unique building design and reworked their traits! I will be incorporating Tunive soon!
12-04-2011: Added my Ak'dav unique building design! Also adjusted the Shafts building to have a worthwhile function and adjusted the Seelie Mountain Glades and Unseelie Hidden Watchers.
11-04-2011: Tweaked a couple of the Unseelie Court and Minlaya buildings. Also added the details of unique promotions granted by buildings for Godembai, Newetah and Unseelie Court. Other (experience obtainable) unique promotions will be added to all civs later. Also, my Ak'dav design is almost complete and will be posted tomorrow!
10-04-2011: Added my Unseelie unique building design! Hope you all like it!
07-04-2011: Added a self-modified version of TheChanger's design for Newetah and a highly butchered version of the Seelie Court design! Also added a prohibited building to Athesia.
06-04-2011: I've opened this new thread in order allow easy access to the various elements of design found in this mod and also because some of my previous design posts were reaching the character limit! You can see the new "Index" page in the next post
My website is still in it's early stages, but contains lore and information that might be of interest to you if you are considering getting involved in this mod; or simply watching it's progress and eventually enjoying its development and release
So here we are with a new version of civ and a new version of the NR design. I hope you all enjoy watching this mod develop and if you want to get involved then please feel free to drop me a message or leave a post here.
See the index for the different design elements of Naeralith Reborn in the next post!
Spoiler Current Team Members :
Alzara: Mod head Creator of the world of Naeralith. Lead designer/programmer/modder.
TheChanger: First officer Designer/artist/modeller.