UGO
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - Creation & Customization > Utility Programs

View Poll Results: So, how do you find the tool?
Excellent 32 86.49%
Good 3 8.11%
Average 0 0%
Poor 2 5.41%
Voters: 37. You may not vote on this poll

Reply
 
Thread Tools
Old Jan 19, 2003, 10:11 AM   #1
Steph
Multi Many Tasks man
 
Steph's Avatar
 
Join Date: Sep 2002
Location: Pont de l'Arn, FRANCE
Posts: 14,902
SBB : storyboard builder

I will post in this thread StoryBoard Builder (SBB).
The name is no longer CIV3_SBB, as I realized it could be used for other games as well.

Don't forget : this version should work on Windows NT, 2000 and XP. It should not work on Windows 98 (or perhaps with ME).

I will add the Windows 98 version tomorrow.

I will also upload the user's manual as a separate file, so you don't need to download it everytime there's an updated version.

The tool is 272ko (zipped). The manual is 2.8 Mo (zipped).
Steph is online now   Reply With Quote
Old Jan 19, 2003, 10:18 AM   #2
Steph
Multi Many Tasks man
 
Steph's Avatar
 
Join Date: Sep 2002
Location: Pont de l'Arn, FRANCE
Posts: 14,902
Version 1.01 for windows NT, XP, 2000

The software is here SBB version 1.06 software for windows NT, XP, 2000

And the user's manual hereSBB User's manual version 1.0

New "Sandris" version. This is a simplified version of SBB, with less option, but a lot easier to use, and it can work on several units or animations successivelly. Generates dozens of animations for dozens of units in one click! Very nice if you are using a script to render several animations automatically.


Don't hesitate to give me your feedback, so I can improve the tool and/or the manual

Changes:

Version 1.06:
- Got rid of the one pixel magenta line that appeared left and bottom.
- Now, it automatically add a 2 pixels wide line to the right side of each frame, with the background color (ie: color of the top left pixel). Yes, it means no more Flicster ghost bug!

Version 1.04 : For single figure storyboard builder, there is a new check box in the "picture info" area. If you check it BEFORE selecting the source file, SBB looks for bmp with name starting at 0001 instead of 0000.
The "cossack converter" is for my own use.
The 4th button in the welcome screen is a specific request from Boulboulgadol.

Version 1.03: The size factor for munit now has a range of [0,200], so you can increase the size and not only reduce it. Warning : don't forget the max size for Flicster is 240x240.

Version 1.02: Added a new checkbox in the preview "frame". It shows the actual size of the frame. SBB compute this frame size from the size of the first storyboard , and the number of frames. Don't forget : in the current version, all the storyboards must have the same size and the same number of frames!
So the green square shows the size of the final frame (in the ouput storyboard). Try to reduce the size to see the impact.
This will help some of you to understand why your units are cropped.

Version 1.01: Size reduced so it can fit in a 1024x768 screen. Barely. Sorry, I can't have it fit in a 800x600 screen.

Last edited by Steph; Dec 12, 2008 at 02:28 PM.
Steph is online now   Reply With Quote
Old Jan 19, 2003, 10:24 AM   #3
zulu9812
The Newbie Nightmare
 
zulu9812's Avatar
 
Join Date: Jan 2002
Location: Athens of the North
Posts: 5,967
you got the link wrong, this is the correct one - http://www.civfanatics.net/uploads3/sbb_1_0.zip

EDIT: you must've fixed it seconds before my post!
zulu9812 is offline   Reply With Quote
Old Jan 19, 2003, 10:28 AM   #4
Steph
Multi Many Tasks man
 
Steph's Avatar
 
Join Date: Sep 2002
Location: Pont de l'Arn, FRANCE
Posts: 14,902
It's just that the message has been posted before the upload is finished
Steph is online now   Reply With Quote
Old Jan 19, 2003, 10:33 AM   #5
Grey Fox
Dreadnought
 
Grey Fox's Avatar
 
Join Date: Dec 2001
Location: Sweden
Posts: 8,025
Finally
__________________
GreyFox.ME - a blog about Gaming and Me | ~SolidDread@DeviantArt | FfH2ComicStrips | My Mods
Read Welcome To China! - Play Fall from Heaven 2 a Dark Fantasy Civ4 mod -> Download here - PDF Manual

Rise from Erebus - R i f E - Member of the R i f E team. - Chat about FfH stuff @ #erebus
Grey Fox is offline   Reply With Quote
Old Jan 19, 2003, 10:34 AM   #6
superunknown
Fake Plastic Head
 
superunknown's Avatar
 
Join Date: Nov 2002
Location: in the dark
Posts: 535
How is that manual coming..?


EDIT: just came up as I posted.
__________________

"Your prayers are always answered, in the order they were received."


superunknown is offline   Reply With Quote
Old Jan 19, 2003, 10:45 AM   #7
BeBro
King of the Krauts
 
BeBro's Avatar
 
Join Date: Nov 2000
Location: Germany
Posts: 1,936


Good to see this version. This tool is really soooo useful, saved me lots of time. Keep up the good work
__________________
BeBro's Civ3 Unit Library: CDG | CFC
BeBro is offline   Reply With Quote
Old Jan 19, 2003, 11:08 AM   #8
Yoda Power
Drunk Modder
 
Yoda Power's Avatar
 
Join Date: Sep 2002
Location: Århus, European Union
Posts: 12,495
Images: 16
Nice.
Yoda Power is offline   Reply With Quote
Old Jan 19, 2003, 11:40 AM   #9
computerdude113
King
 
computerdude113's Avatar
 
Join Date: Sep 2002
Posts: 650
I've been messing around with it for a bit and I have a few suggestions. First can you make scrollbars on the side so I don't have to re-size my screen to see the whole program? Second, can you make it so we can change how large the each frame is? This would really help converting the bmp into the pcx for FLICster. Third, which is mostly wishful thinking, can you possibly combine this with FLICster or a version of FLICster so we can do the whole thing with this program? It would be a lot easier to send a storyboard we made strait to a finished product rather than having to go thru PSP and copy and paste it into an existing storyboard and hope that the frames fit together, ect.
Thanks, o and by the way I do like this program
computerdude113 is offline   Reply With Quote
Old Jan 19, 2003, 11:40 AM   #10
GIDustin
Emperor
 
GIDustin's Avatar
 
Join Date: Nov 2001
Location: Spearfish, SD
Posts: 1,392
Just for ___ and giggles, I downloaded it and ran it on win98, and surprisingly, it worked.

Steph?!

GIDustin

Edit: Ok, the program ran, but the storyboard generated messed up. Guess I have to wait till tomorrow . . .

__________________
Visit Civ3Files.com V12 (Now with advanced search & sort functions!) ~2400 files and rising!!
::Improvement Icons::Leaderheads::Maps::Mods::MUnits::Resources: :Tech Tree Icons::Terrain::Title Screens::Units::Wonder Splashes::
For all Civ games , , , and - Rate any file - Comment on any file

Current Projects: Making Civ3Files.com Current

Last edited by GIDustin; Jan 19, 2003 at 11:48 AM.
GIDustin is offline   Reply With Quote
Old Jan 19, 2003, 12:02 PM   #11
Civanator
Deity
 
Civanator's Avatar
 
Join Date: Dec 2001
Location: Gone
Posts: 2,885
Edit- nvm, but how do i get the "Generate Multi-Figures unit storyboard to show up and be clicked, cause i can't click it, it is greyed out.
__________________
Civ III:How To: Upgrade regular units to UU's!

"Never fight a land war in Asia"

Last edited by Civanator; Jan 19, 2003 at 12:14 PM.
Civanator is offline   Reply With Quote
Old Jan 19, 2003, 12:06 PM   #12
computerdude113
King
 
computerdude113's Avatar
 
Join Date: Sep 2002
Posts: 650
That happened to me too, and I still can't figgure out why when I go bk into FLICster when I've put the munits iiin the Alpha-blending doesnt work, or only works onpart of the pic
Can you make the program export pcx instead of bmp, this might be the problem for that.
Also, can you make the sotryboard is makes have the "box" around the unit so we can line everything up? And I really must reidorate this, we need to know hwo big the frame is and be able to change it! Besides te fact that I can't make the storyboard work, my poor Raptor's tail and head gets cut off at all directions cept for the South direction!
computerdude113 is offline   Reply With Quote
Old Jan 19, 2003, 12:18 PM   #13
Civanator
Deity
 
Civanator's Avatar
 
Join Date: Dec 2001
Location: Gone
Posts: 2,885
I can't seem to make the fxm work. everytime i try to view it it says

"Error, Subscript out of range 9"

edit- I fixed this by cutting and pasting into another existing storyboard, which is a tedious task at remaking the lines if you cut them off. can you please find a way to fix this?
__________________
Civ III:How To: Upgrade regular units to UU's!

"Never fight a land war in Asia"

Last edited by Civanator; Jan 19, 2003 at 12:34 PM.
Civanator is offline   Reply With Quote
Old Jan 19, 2003, 01:23 PM   #14
Steph
Multi Many Tasks man
 
Steph's Avatar
 
Join Date: Sep 2002
Location: Pont de l'Arn, FRANCE
Posts: 14,902
Quote:
Originally posted by computerdude113
suggestions. First can you make scrollbars on the side? ... Second, can you make it so we can change how large the each frame is? Third, which is mostly wishful thinking, can you possibly combine this with FLICster or a version of FLICster so we can do the whole thing with this program? I
1)I can't make a scrollbar, but I've reduced the size a bit. It's no OK for 1024x768.
2)About the frame size, what do you mean exactly? In the single figure unit or the multi figures? I don't understand what you want.
3) If I had the source code of FLICSTER, I could try. But I don't have it.
Steph is online now   Reply With Quote
Old Jan 19, 2003, 01:26 PM   #15
Steph
Multi Many Tasks man
 
Steph's Avatar
 
Join Date: Sep 2002
Location: Pont de l'Arn, FRANCE
Posts: 14,902
Quote:
Originally posted by GIDustin

GIDustin
Edit: Ok, the program ran, but the storyboard generated messed up. Guess I have to wait till tomorrow . . .
It seems the size is not correct. How any frames did you use?
Steph is online now   Reply With Quote
Old Jan 19, 2003, 01:27 PM   #16
Steph
Multi Many Tasks man
 
Steph's Avatar
 
Join Date: Sep 2002
Location: Pont de l'Arn, FRANCE
Posts: 14,902
Quote:
Originally posted by Civanator
Edit- nvm, but how do i get the "Generate Multi-Figures unit storyboard to show up and be clicked, cause i can't click it, it is greyed out.
You have to select the output file.
Steph is online now   Reply With Quote
Old Jan 19, 2003, 01:30 PM   #17
GIDustin
Emperor
 
GIDustin's Avatar
 
Join Date: Nov 2001
Location: Spearfish, SD
Posts: 1,392
i was just testing on the Archer and Bowman, in vanilla civ3. Each has 15 frames/direction, but I am not sure about their sizes

GIDustin
__________________
Visit Civ3Files.com V12 (Now with advanced search & sort functions!) ~2400 files and rising!!
::Improvement Icons::Leaderheads::Maps::Mods::MUnits::Resources: :Tech Tree Icons::Terrain::Title Screens::Units::Wonder Splashes::
For all Civ games , , , and - Rate any file - Comment on any file

Current Projects: Making Civ3Files.com Current
GIDustin is offline   Reply With Quote
Old Jan 19, 2003, 01:31 PM   #18
Steph
Multi Many Tasks man
 
Steph's Avatar
 
Join Date: Sep 2002
Location: Pont de l'Arn, FRANCE
Posts: 14,902
Quote:
Originally posted by computerdude113
That happened to me too, and I still can't figgure out why when I go bk into FLICster when I've put the munits iiin the Alpha-blending doesnt work, or only works onpart of the pic
Also, can you make the sotryboard is makes have the "box" around the unit so we can line everything up? And I really must reidorate this, we need to know hwo big the frame is and be able to change it! Besides te fact that I can't make the storyboard work, my poor Raptor's tail and head gets cut off at all directions cept for the South direction!
To solve the alpha blending pb, I know Kryten usually change the palette of the pcx storyboard before using the tool. He uses the apha.pal. Then it's OK.
I can add the box around the units. I will do it for next version.
About the frame, you must change it before with FLICSTER. When you export the storyboard, change the size of the frame to something big enough, and be sure all the storyboard are the same size if you want to mix different units.
I usually use a 200x150 frame. Don't forget you need room to put all these units.
Steph is online now   Reply With Quote
Old Jan 19, 2003, 01:33 PM   #19
Steph
Multi Many Tasks man
 
Steph's Avatar
 
Join Date: Sep 2002
Location: Pont de l'Arn, FRANCE
Posts: 14,902
Quote:
Originally posted by Civanator
I can't seem to make the fxm work. everytime i try to view it it says

"Error, Subscript out of range 9"

edit- I fixed this by cutting and pasting into another existing storyboard, which is a tedious task at remaking the lines if you cut them off. can you please find a way to fix this?
This is because the generate dbmp is a true color bmp. You need to apply the 256 color palette to your pcx storyboard before opening it into FLICSTER, or your get this error message in FLICSTER.
Steph is online now   Reply With Quote
Old Jan 19, 2003, 01:37 PM   #20
Steph
Multi Many Tasks man
 
Steph's Avatar
 
Join Date: Sep 2002
Location: Pont de l'Arn, FRANCE
Posts: 14,902
Quote:
Originally posted by GIDustin
i was just testing on the Archer and Bowman, in vanilla civ3. Each has 15 frames/direction, but I am not sure about their sizes

GIDustin
Another explanation : in CIV 3, the archer is 104x64 pixels, the bowman is 122x91 pixels. When you generate the storyboard with FLICSTER, you ust change the size of the frame so:
- It is the same for every animation.
- It is big enough to accomodate every figure.

Try exporting both storyboard with a 150x120 pixels (at least if you want to fit 6 units).
Steph is online now   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - Creation & Customization > Utility Programs > SBB : storyboard builder

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
PSP 3.0 won't open my ''too large'' storyboard... ruby_sauce Civ3 - Creation & Customization 5 Feb 12, 2008 01:01 PM
storyboard to flc Centaur Civ3 - Creation & Customization 1 Apr 20, 2007 08:21 PM
another storyboard problem Varwnos Civ3 - Creation & Customization 17 Sep 29, 2006 08:05 AM
Question: Setting up bryce animation to storyboard MatteLeDog Civ3 - Creation & Customization 37 May 30, 2006 10:33 AM
SBB: storyboard builder Steph Multi-Figure Units 20 Mar 13, 2003 01:29 AM



All times are GMT -6. The time now is 05:22 AM.


Powered by vBulletin®
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
This site is copyright © 2000 - 2009, Civilization Fanatics' Center.
Support CFC: Amazon.com | EB Games | Amazon UK | Amazon DE | Amazon CA | Amazon FR