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#1 |
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2K Games Community Manager
Join Date: May 2010
Posts: 370
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Hotseat is coming soon
As many of you know, I mentioned in the most recent patch notes that there will be a "much-requested addition" coming soon. Well, now the mystery is over:
Hotseat is coming in the next big patch, which is currently slated for a June or possibly early July release. For those of you that do not know, Hotseat is a method of playing multiplayer where multiple players take turns on the same computer. When one player’s turn is over, they get up and let the other player sit down to play their turn. We’ve received many requests for the ETA for this mode being added to the game and so I’m very happy to get to bring this to you guys today. Also, this patch will contain far more than just Hotseat. The other details of the patch will be revealed in the future, but I wanted to get you guys this big news as soon as I could! |
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#2 |
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Prince
Join Date: Mar 2010
Posts: 303
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At least it's coming out after finals.
Edit: woooooo |
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#3 |
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Chieftain
Join Date: Aug 2009
Posts: 20
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Yay, great news! I'll get to play some nice Civilization multiplayer games with my girlfriend.
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#4 |
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Will draw for beer
Join Date: Feb 2011
Location: Tarnów, Poland
Posts: 403
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This news made my day!
Hotseat is definitely worth the wait.
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#5 | |
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Chieftain
Join Date: Oct 2010
Location: Newport Beach, CA
Posts: 38
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Quote:
I have my valentine's day planned .
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#6 | |
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Errorist
Join Date: Oct 2005
Location: Amsterdam, Netherlands
Posts: 2,530
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The much-requested addition: Hotseat
From the 2K Forums:
Quote:
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#7 |
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Chieftain
Join Date: Sep 2010
Posts: 30
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WOOOT!!! Finally
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#8 |
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Say No 2 Net Validations
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Thanks for informing us
, but there's already a thread here.Please us that thread for further discussion about the new infos. Edit: Moderator Action: Thread by anandus merged with Gregs thread. Last edited by The_J; May 05, 2011 at 01:01 PM. |
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#9 |
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American Leader in Civ VI
Join Date: Mar 2010
Posts: 783
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Eh, glad that it's implemented for other people who wanted it, but I personally have never used it and probably never will. Oh well. Long as the rest of the stuff in the patch is good.
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#10 |
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Kuruth Urfarah, kuruth!
Join Date: Dec 2010
Location: Finland
Posts: 741
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Yes! Thank you! Thank you!
__________________
Those Finns are all over this place. -noncognosco Hate Civ V? Read this most excellent post! My Civilization V ideas! |
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#11 |
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Emperor of Quebec
Join Date: Oct 2010
Location: Quebec
Posts: 382
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FINALLY they understood it is required in all turn-based strategy games...
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Vive le Québec libre! |
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#12 | |
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Errorist
Join Date: Oct 2005
Location: Amsterdam, Netherlands
Posts: 2,530
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Quote:
On the other hand, hotseat is a good method to try out different strategies on your own and see how they work out in the game. |
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#13 |
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Warlord
Join Date: Sep 2010
Location: USA, Former Northwest Territory
Posts: 222
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Hurray! This is most welcome!
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#14 |
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Warlord
Join Date: Sep 2008
Posts: 294
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Im glad to see Greg here.
I dont use hotseat that much, but its nice to see that they care about us...I think Im going to cry...excuse me... Seriously, thank you. |
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#15 |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,611
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Suggestions:
- Put in a mechanic that prevents players from double-moving in multiplayer such that ending turn before the end of the turn timer isn't a SERIOUS risk. Double moving is not strategy. Double moving has no place in civ. - Allow shift/alt/control click queuing hotkeys back into the game - Have an interrupt feature on units with pathing that takes them within range of enemy units (barbs or opponents at war), such that units don't auto-move into danger without instruction (this exists for workers making improvements...well somewhat) - Do something about the inability to end turn based on the "choose production" loop bug in MP (it prompts you to choose production even when you have done so and blocks end turn) - Allow settings to be changed in the game-launch lobby, there's no logical reason players can't do this - Allow more than 4 players to play MP at once - Allow build commands to go to multiple cities simultaneously - Allow selection of multiple units at once
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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#16 |
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King
Join Date: Sep 2008
Location: Skullbashers Empire
Posts: 761
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![]() ![]() ![]() ![]() Finally! I've been waiting for this for months. But more seriously: I do think that this would be very beneficial and should be added.
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1000AD Scenario |
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#17 | |
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The Hamster King
Join Date: May 2008
Location: Crestview FL
Posts: 14,448
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Awesome. Hotseat means I can test faster than normal by playing against myself.
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Rise from Erebus - R i f E - Civ5 Economy Mod
Member of the R i f E team Inno Install Script Tutorial |
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#18 |
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Conquistador
Join Date: Apr 2006
Location: California, United States
Posts: 1,607
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So, new DLC end of june or early July as well? Seems likely. I believe the major reason the patch was split into two parts was so that they could release the embarking AI fixes with the Denmark DLC. So now they'll release the balance changes, etc. and that should be fun.
__________________
Check out Glory and Greatness, a new mod for Civ IV! You'll be glad you did. |
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#19 |
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Emperor
Join Date: Jul 2007
Posts: 1,204
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Can't wait to hear what they're planning for balance changes.
Heck, I'd love to hear which systems they're looking at, if they don't have details yet. |
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#20 | |
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Errorist
Join Date: Oct 2005
Location: Amsterdam, Netherlands
Posts: 2,530
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Quote:
Can't wait to see the new patchnotes and analyse it to guess what DLC it'll be
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