ilduce349
(Financial, Philo)
We have a chatango page
Starting out
Choose your name, your houses (family) name and your families history (be realistic, if it is to powergamey or unrealistic I will reject the story.). Also state your age (keeping in mind that the life expectancy is currently 35) as well as the age of key family members (Wife and Kids only, lets not go over the top here). Finally state your desired traits and your family members (your kids have to share at least one trait of their father and/or trait of their mother) (I have changed the affects of some of them for balance and realism purposes, so choose them for roleplaying purposes, not because some traits are better then others.)
The trait options:
Philosophical, Aggressive, Spiritual, Expansive, Industrious, Creative, Financial, Organized, Charismatic, Protective, Imperialist, Nomadic, Agricultural, Sea Fairing, Deceiver, Scientific, Humanitarian. When choosing the traits keep in mind of roleplaying, like if your aggressive don't be shy and friendly, and if your humantiarian don't go around killing everyone left right and center. You don't have to go over the top in following your traits, but try to loosely follow them.
When creating your family keep in mind that this 6000 BC, and that your families will only last so long. No family is expected to last more then 2-3000 years. So don't start the family you want to keep for the game now start one that will serve its purpose for fun roleplaying.
Death
In accordance to the life expectancy people will eventually die, at all times you should have a heir to your family (if you don't have one get one ASAP), who you will become once you die. Death is quite natural, and quite common in this game.
Defeat
The last family member of your house was killed. Well then you get to start a new family or you can choose to be a bad looser and quit...
Also try not to make this new family identical to your previous one, new families will (hopefully) add new flavor to the game.
NPC's
I will play the role of most people, simply because the 10ish people who will play this game will probably not be enough to set a good interesting political history.
Turn sets
Each turn set is 10 in game turns (for now). This means when submitting orders bear in mind that these orders will be for the next 10 turns so think a head. As the game goes on and each turn becomes more crucial, this number will go down.
Control of the Country
For now we are a tribal system, each city is run by the chief (The country is not united as communication between the cities is limited).
The Chief has a very simple election system. The person responsible for the death of the chief becomes chief.
Killing Enemy NPCs (and PCs)
The strongest people control society, don't like someone? kill them! (or at least try to). Despotic rule is exactly like anarchy with one exception, what the tribal leader says goes. Failure to obey the chief may result in your life.
Assassinations can back fire though, when assassinating someone there is a:
40% chance of Success
10% chance of being killed in the attempt
50% chance of failure
Regardless of the outcome there is a 50% chance of being caught
You can only do up to 3 assassinations per turnset. So choose carefully.
These last two rules make the game chaotic, but represent life under a despotic rule. Whether you choose to participate in these power struggles is up to you. (unless you happen to be in the upper class)
Developing the Nation
As the nation develops (aka we find techs, make civic changes) rules will be added/Changed. I will announce whenever a rule is changed so pay attention. As to not confuse people, only the current ruleset will be displayed. Some of you may be surprised or disappointed in the current ruleset, eventually the rules will become more like the Greek City States one, so you are welcome to sit out until then.
Turnsets
I will try to do a turnset at least once a week. If not more. Expect them to happen between Friday and Sunday since thats when I have the most time.
Other Ideas
If you have ideas that could benefit the game, PM me. Also if you want to do specific actions which I haven't mentioned which you may be able to do, PM me. The main idea of this is to roleplay and have fun, I am not going to limit your good ideas as they will probably benefit the game.
Also if you have any questions about the rules feel free to ask, in or out of the forum...
Starting out
Choose your name, your houses (family) name and your families history (be realistic, if it is to powergamey or unrealistic I will reject the story.). Also state your age (keeping in mind that the life expectancy is currently 35) as well as the age of key family members (Wife and Kids only, lets not go over the top here). Finally state your desired traits and your family members (your kids have to share at least one trait of their father and/or trait of their mother) (I have changed the affects of some of them for balance and realism purposes, so choose them for roleplaying purposes, not because some traits are better then others.)
The trait options:
Philosophical, Aggressive, Spiritual, Expansive, Industrious, Creative, Financial, Organized, Charismatic, Protective, Imperialist, Nomadic, Agricultural, Sea Fairing, Deceiver, Scientific, Humanitarian. When choosing the traits keep in mind of roleplaying, like if your aggressive don't be shy and friendly, and if your humantiarian don't go around killing everyone left right and center. You don't have to go over the top in following your traits, but try to loosely follow them.
When creating your family keep in mind that this 6000 BC, and that your families will only last so long. No family is expected to last more then 2-3000 years. So don't start the family you want to keep for the game now start one that will serve its purpose for fun roleplaying.
Death
In accordance to the life expectancy people will eventually die, at all times you should have a heir to your family (if you don't have one get one ASAP), who you will become once you die. Death is quite natural, and quite common in this game.
Defeat
The last family member of your house was killed. Well then you get to start a new family or you can choose to be a bad looser and quit...
Also try not to make this new family identical to your previous one, new families will (hopefully) add new flavor to the game.
NPC's
I will play the role of most people, simply because the 10ish people who will play this game will probably not be enough to set a good interesting political history.
Turn sets
Each turn set is 10 in game turns (for now). This means when submitting orders bear in mind that these orders will be for the next 10 turns so think a head. As the game goes on and each turn becomes more crucial, this number will go down.
Control of the Country
For now we are a tribal system, each city is run by the chief (The country is not united as communication between the cities is limited).
The Chief has a very simple election system. The person responsible for the death of the chief becomes chief.
Killing Enemy NPCs (and PCs)
The strongest people control society, don't like someone? kill them! (or at least try to). Despotic rule is exactly like anarchy with one exception, what the tribal leader says goes. Failure to obey the chief may result in your life.
Assassinations can back fire though, when assassinating someone there is a:
40% chance of Success
10% chance of being killed in the attempt
50% chance of failure
Regardless of the outcome there is a 50% chance of being caught
You can only do up to 3 assassinations per turnset. So choose carefully.
These last two rules make the game chaotic, but represent life under a despotic rule. Whether you choose to participate in these power struggles is up to you. (unless you happen to be in the upper class)
Developing the Nation
As the nation develops (aka we find techs, make civic changes) rules will be added/Changed. I will announce whenever a rule is changed so pay attention. As to not confuse people, only the current ruleset will be displayed. Some of you may be surprised or disappointed in the current ruleset, eventually the rules will become more like the Greek City States one, so you are welcome to sit out until then.
Turnsets
I will try to do a turnset at least once a week. If not more. Expect them to happen between Friday and Sunday since thats when I have the most time.
Other Ideas
If you have ideas that could benefit the game, PM me. Also if you want to do specific actions which I haven't mentioned which you may be able to do, PM me. The main idea of this is to roleplay and have fun, I am not going to limit your good ideas as they will probably benefit the game.
Also if you have any questions about the rules feel free to ask, in or out of the forum...