Lighthearter
President of the United States
Theme song:
I used to rule the world
Seas would rise when I gave the word
Now in the morning I sleep alone
Sweep the streets I used to own
I used to roll the dice
Feel the fear in my enemy's eyes
Listen as the crowd would sing
"Now the old king is dead"
"Long live the king!"
One minute I held the key
Next the walls were closed one me
And I discovered that my castles stand
Upon pillars of salt and pillars of sand
___
Years ago, the world of Cristos was shattered by a massive World War that broke all its existing nations. Now rising from the ashes are the New Order, the Younger Generation, ready to rise up and take their planet into a new era of prosperity.
But ever the darkness and terror of war lingers, and these brave leaders will have to face that demon before all is said and done. Whether they choose to develop great battletanks or massive weapons that obliterate cities, they must be prepared for total war - to witness the Rise And Fall Of Empires.
__
Rules:
1. Do not flame, troll, or personally insult any other player OOC or IC. At all. You may comment on certain things negatively, but don't take it further than that.
2. Stay on topic. Make sure all comments are relevant to the fictional world of the current IOT and have nothing to do with your personal religious/political beliefs.
3. Your posts should actually consist of something relevant to your nation and not just one-liner comments. Do not spam.
4. Long diplomatic discussions belong to the realms of Social Groups or visitor and private messaging, not the Game Thread.
5. No powergaming. By definition, powergaming is making your country surpass every other country by all terms including armed forces, technology, etc.
6. The GM is supreme. He reserves the right to change game rules, ignore or modify orders, impose restrictions on players, disband player nations, and really whatever else he feels like.
7. Above all else, RESPECT THY FELLOW FORUMERS.
8. If you have an issue with the way I GM this game, PM me with your issue before making a big stink about it.
9. Posting in this thread or the claims thread, PMing a player of this game for any RAFOE-related reason, or performing ANY sort of interaction with this game WHATSOEVER is declaring that you have read and understood the rules to the letter.
Now with that nasty business out of the way, here's the Nation Card:
Name: Your nation's name
Territory: Claim five provinces. Provide a map if you have any capability to do so. Specify a capital territory.
Techpath: Your techpath(below)
Industry: 20 Industry
Money: $0
Units: None
Unique Units: None
Bio: Perhaps tell us a bit about your nation and what it's like.
Fill out the Nation Card and post it to join the game. Feel free to roleplay about planetary geography and names and such if you want - it will help make the world more real.
Techpaths:
There are four - well, technically five - Techpaths in the game. Whichever one you choose will affect your late-game units and abilities, so choose wisely. You cannot change your techpath after it is chosen.
Conventional: Starts strong and stays strong, but your overall strategic capabilities never really expand.
Nanotech: Fabricate units, ammunition and entire frontage slots right there on the battlefield! However, there is a rather rough transitional period as this techpath settles in.
Biotech: Your units will heal on the front line, but a severe lack of artillery might leave you in a lurch.
Nucleartech: You'll be lobbing nuclear missiles, nuclear battleships, nuclear tanks, nuclear hand grenades and so much more around, but it takes a long time for your special units to actually appear.
Generic: GM-specific. You cannot choose this techpath - it exists to provide a pool of basic units that add balance to the game. Everyone can draw from the Generic pool.
Research and Economy:
You have two resources: Industry and money. The two are dependent on each other:
It costs $5 to build a factory.
A factory produces $2 per turn if it is not otherwise occupied.
To further your research in a field, simply invest money into it. Industry is used to build units.
Units require a certain number of IP to field. If you lack the free IP, you can invest enough gold to build the required factories into the unit in place of them.
Warfare:
Everyone has 3 Leadership Points - these can be used to claim territories peacefully or to launch attacks against hostile nations. Once an attack is launched, a player decides what units from their overall pool they are committing to the battle. Naval combat functions slightly differently, see below.
Navies are represented on the map, but otherwise function the same. The navies sail around, and when they meet players decide how many units from their pool to deploy into the fight. The loser's fleet is destroyed. Fleets cost 3IP to construct.
Combat is resolved as follows: There are four slots of "frontage" on the battlefield. One unit from each side occupies a slot of frontage(Behind the Lines units and noncombatants excepted) and battles its pair. If it has no pair, it still rolls and affects anything it hits. Units not committed into the fight, as well as BtL and noncombatants, remain in "support" - up to four BtL units can bombard the enemy at the same time. Bomber aircraft enter the line like ground units. Fighter aircraft automatically pair against them or engage each other.
If a unit is destroyed, a unit from "support" moves to occupy the slot. However, if you have no unit to fill the slot, there is a chance that the enemy unit that killed your men will move into the slot and fire on your rear units. If the enemy unit has Blitzkrieg Doctrine then this might happen even if you have a reserve unit. This is termed Breakthrough, and is the principle danger to your artillery. Your men will counterattack as best they can, but if they can't dislodge the enemy troops more will flood through the gap and your commanders will fall back to avoid being encircled and destroyed.
If your unit runs out of ammunition - 1 expended per attack - then they retreat into your "support" slots and open the frontage for other units.
There are 4 unit stats:
Accuracy is the number added to a D20 roll to hit the target. 20 is an automatic hit(barring a defender 20), 1 is an automatic miss.
Mobility is the number added to a D20 roll to avoid being hit. 20 is an automatic success and 1 an automatic failure. If both sides fail, no damage is dealt.
Firepower is the value subtracted from the enemy Resilience if you successfully hit it.
Resilience is the number from which you subtract if your unit is hit.
Don't worry too much about combat - I'll handle most of that. You guys just roleplay.
Unique Units:
Don't like your unit options? Want something tailored for you? Design a unique unit! Just tell your scientists what you'd like, and they'll go work on it. They'll get back to you with a unit that fits your criteria and give you a bill for it. Then you just build 'em and go! You can sell the plans for this unit to another faction for whatever you want, really.
Capitals:
Your capital territory is the site of all your industry. If it falls to the enemy, they absorb half your factories from you.
Planet Cristos:
There are 2 moons, Justice and Vengeance
The year is approximately 358 days long.
The year is divided roughly into 7 50-day "months" - January, March, May, July, September, November and December
The extra days are inserted into November
Next Two Posts reserved.
I used to rule the world
Seas would rise when I gave the word
Now in the morning I sleep alone
Sweep the streets I used to own
I used to roll the dice
Feel the fear in my enemy's eyes
Listen as the crowd would sing
"Now the old king is dead"
"Long live the king!"
One minute I held the key
Next the walls were closed one me
And I discovered that my castles stand
Upon pillars of salt and pillars of sand
___
Years ago, the world of Cristos was shattered by a massive World War that broke all its existing nations. Now rising from the ashes are the New Order, the Younger Generation, ready to rise up and take their planet into a new era of prosperity.
But ever the darkness and terror of war lingers, and these brave leaders will have to face that demon before all is said and done. Whether they choose to develop great battletanks or massive weapons that obliterate cities, they must be prepared for total war - to witness the Rise And Fall Of Empires.
__
Rules:
1. Do not flame, troll, or personally insult any other player OOC or IC. At all. You may comment on certain things negatively, but don't take it further than that.
2. Stay on topic. Make sure all comments are relevant to the fictional world of the current IOT and have nothing to do with your personal religious/political beliefs.
3. Your posts should actually consist of something relevant to your nation and not just one-liner comments. Do not spam.
4. Long diplomatic discussions belong to the realms of Social Groups or visitor and private messaging, not the Game Thread.
5. No powergaming. By definition, powergaming is making your country surpass every other country by all terms including armed forces, technology, etc.
6. The GM is supreme. He reserves the right to change game rules, ignore or modify orders, impose restrictions on players, disband player nations, and really whatever else he feels like.
7. Above all else, RESPECT THY FELLOW FORUMERS.
8. If you have an issue with the way I GM this game, PM me with your issue before making a big stink about it.
9. Posting in this thread or the claims thread, PMing a player of this game for any RAFOE-related reason, or performing ANY sort of interaction with this game WHATSOEVER is declaring that you have read and understood the rules to the letter.
Now with that nasty business out of the way, here's the Nation Card:
Name: Your nation's name
Territory: Claim five provinces. Provide a map if you have any capability to do so. Specify a capital territory.
Techpath: Your techpath(below)
Industry: 20 Industry
Money: $0
Units: None
Unique Units: None
Bio: Perhaps tell us a bit about your nation and what it's like.
Fill out the Nation Card and post it to join the game. Feel free to roleplay about planetary geography and names and such if you want - it will help make the world more real.
Techpaths:
There are four - well, technically five - Techpaths in the game. Whichever one you choose will affect your late-game units and abilities, so choose wisely. You cannot change your techpath after it is chosen.
Conventional: Starts strong and stays strong, but your overall strategic capabilities never really expand.
Nanotech: Fabricate units, ammunition and entire frontage slots right there on the battlefield! However, there is a rather rough transitional period as this techpath settles in.
Biotech: Your units will heal on the front line, but a severe lack of artillery might leave you in a lurch.
Nucleartech: You'll be lobbing nuclear missiles, nuclear battleships, nuclear tanks, nuclear hand grenades and so much more around, but it takes a long time for your special units to actually appear.
Generic: GM-specific. You cannot choose this techpath - it exists to provide a pool of basic units that add balance to the game. Everyone can draw from the Generic pool.
Research and Economy:
You have two resources: Industry and money. The two are dependent on each other:
It costs $5 to build a factory.
A factory produces $2 per turn if it is not otherwise occupied.
To further your research in a field, simply invest money into it. Industry is used to build units.
Units require a certain number of IP to field. If you lack the free IP, you can invest enough gold to build the required factories into the unit in place of them.
Warfare:
Everyone has 3 Leadership Points - these can be used to claim territories peacefully or to launch attacks against hostile nations. Once an attack is launched, a player decides what units from their overall pool they are committing to the battle. Naval combat functions slightly differently, see below.
Navies are represented on the map, but otherwise function the same. The navies sail around, and when they meet players decide how many units from their pool to deploy into the fight. The loser's fleet is destroyed. Fleets cost 3IP to construct.
Combat is resolved as follows: There are four slots of "frontage" on the battlefield. One unit from each side occupies a slot of frontage(Behind the Lines units and noncombatants excepted) and battles its pair. If it has no pair, it still rolls and affects anything it hits. Units not committed into the fight, as well as BtL and noncombatants, remain in "support" - up to four BtL units can bombard the enemy at the same time. Bomber aircraft enter the line like ground units. Fighter aircraft automatically pair against them or engage each other.
If a unit is destroyed, a unit from "support" moves to occupy the slot. However, if you have no unit to fill the slot, there is a chance that the enemy unit that killed your men will move into the slot and fire on your rear units. If the enemy unit has Blitzkrieg Doctrine then this might happen even if you have a reserve unit. This is termed Breakthrough, and is the principle danger to your artillery. Your men will counterattack as best they can, but if they can't dislodge the enemy troops more will flood through the gap and your commanders will fall back to avoid being encircled and destroyed.
If your unit runs out of ammunition - 1 expended per attack - then they retreat into your "support" slots and open the frontage for other units.
There are 4 unit stats:
Accuracy is the number added to a D20 roll to hit the target. 20 is an automatic hit(barring a defender 20), 1 is an automatic miss.
Mobility is the number added to a D20 roll to avoid being hit. 20 is an automatic success and 1 an automatic failure. If both sides fail, no damage is dealt.
Firepower is the value subtracted from the enemy Resilience if you successfully hit it.
Resilience is the number from which you subtract if your unit is hit.
Don't worry too much about combat - I'll handle most of that. You guys just roleplay.
Unique Units:
Don't like your unit options? Want something tailored for you? Design a unique unit! Just tell your scientists what you'd like, and they'll go work on it. They'll get back to you with a unit that fits your criteria and give you a bill for it. Then you just build 'em and go! You can sell the plans for this unit to another faction for whatever you want, really.
Capitals:
Your capital territory is the site of all your industry. If it falls to the enemy, they absorb half your factories from you.
Planet Cristos:
There are 2 moons, Justice and Vengeance
The year is approximately 358 days long.
The year is divided roughly into 7 50-day "months" - January, March, May, July, September, November and December
The extra days are inserted into November
Next Two Posts reserved.