embryodead
Caliph
The Sword of Islam 0.3.5
Download SoI 0.3.5 Installer from Sourceforge (7z archive is also available in other downloads).
Due to a number of critical bugs in 0.3.4 you've got a new version with several bugfixes as well as a few minor changes/additions. Sorry for the inconvenience, I just wanted to make sure the latest version is playable & stable. Please use this thread for all kinds of feedback, bug reports etc. related to SoI 0.3.5.
Note: this version is save-compatible down to 0.3.4, i.e. you can use savegames from previous patch. Update is highly recommended due to stability not causing collapse in 0.3.4.
Note on version 0.3.4, still valid: this patch consists largely of numerous bugfixes and gameplay tweaks. Additionally there is the new Religious Victory and a related Great Saint effect. I can only say that Religious Victory works, but at this point I have no idea whether the conditions are realistic / achievable.
Detailed patch notes from versions 0.3.4-0.3.5:
Download SoI 0.3.5 Installer from Sourceforge (7z archive is also available in other downloads).
Due to a number of critical bugs in 0.3.4 you've got a new version with several bugfixes as well as a few minor changes/additions. Sorry for the inconvenience, I just wanted to make sure the latest version is playable & stable. Please use this thread for all kinds of feedback, bug reports etc. related to SoI 0.3.5.
Note: this version is save-compatible down to 0.3.4, i.e. you can use savegames from previous patch. Update is highly recommended due to stability not causing collapse in 0.3.4.
Note on version 0.3.4, still valid: this patch consists largely of numerous bugfixes and gameplay tweaks. Additionally there is the new Religious Victory and a related Great Saint effect. I can only say that Religious Victory works, but at this point I have no idea whether the conditions are realistic / achievable.
Detailed patch notes from versions 0.3.4-0.3.5:
Spoiler :
0.3.5
- Fixed the bug that prevented civs from collapsing from low stability
- Fixed the Mongol Horse Archer not giving global XP (Great Generals XP)
- Fixed the Ayyubid UP (it was doing nothing apart from showing the bonus)
- Fixed the Abbasid UP tooltip display (this one was working fine, but not showing the bonus)
- Made the AI less likely to switch Civics and Religion away from those of its Master
- Made the AI more likely to create armies
- Changed the Spearman's bonus against Mounted Units from +50% to +75%
- Increased the decay rate of AI memory of persecutions
- Fixed the 'Rivals left' information in Victory Screen: Portugal is counted as rival only if it has cities
- Added 'Rebel cities' information to Victory Screen (shows the number of remaining independent cities - for Conquest Victory)
- Updated the Baibars leaderhead art (veBear)
- Changed the Portuguese leader to Afonso de Albuquerque (art by Melcher)
0.3.4.1
- Fixed the Python error that prevented Sur from being named correctly
0.3.4
General changes
- Added Religious Victory (State Religion + Holy City + 65-80% Influence depending on Religion)
- Added a new Great Saint ability: spread state religion to up to 6 cities, including those belonging to unknown, hostile or distant civs
- Added the option to select target religion during Religious Persecution
- Added new hints & game concepts
- Added small Piety bonus for razing infidel cities
- Changed Inn and Brothel to provide cumulative +1 XP for all Espionage units
- Changed Den of Spies to provide +3 XP for all Espionage units
- Changed the way secessions work: some cities will revolt before others depending on the province, unhappiness, culture etc.
- Renamed Toassin Mamluk to Royal Mamluk
- Changed the Sindh's birth date from 1058 to 1011 CE and adjusted their UHVs and modifiers accordingly
- Changed the Prophet's Mosque, Church of the Holy Sepulchre, Imam Ali Mosque and Kaaba to provide culture properly
- Added a new message that alerts the player whenever new mercenaries become available in his region
Balancing
- Changed the Mongol GP massacre mechanic to randomly kill some settled GPs, rather than all of them
- Changed the tech boost effects of Al-Jazari's Workshop from 25% to 40% of tech cost
- Reduced the cost of some late-game techs
- Changed Courthouses and Temples to provide Stability to the owner, not just the founder
- Moved Topkapi Palace to Administrative Reforms; changed the effect to -25% Expansion Stability Penalty + early Absolutism
- Adjusted Empire, Aristocracy, Market Economy, Merchant Capitalism, State Monopoly and Religious Freedom civics
- Changed the Roman Emperor title: the holder cannot collapse but will lose some if its foreign territory instead
- Changed the Vikramaditya title: all foreign provinces in Hindustan become border provinces
- Adjusted inflation and research rate for Mamluks
- Added Kerman to Seljuk border provinces
- Changed the Pilgrimage to Mecca to a one-per-civ event
- Switched Infiltration I and II; moved -1 Movement Cost bonus to Infiltration III
- Increased the strength of Hemu's and Sher Khan's invasions
Bugfixes
- Added a possible fix for the RFC AI gold bug that occasionally made the AI get millions of gold
- Fixed the default autosave behavior
- Fixed the bugged Safavid UHV3
- Fixed the Oman UHV1 incorrectly counting cities that already have Shia Islam
- Fixed the UHV progress tracking display bugs for Oman, Ak Koyunlu and Safavids
- Fixed naval units incorrectly allowing Barrage promotion
- Fixed the mercenary upkeep causing unit strikes before auto adjustment of commerce sliders kicks in
- Fixed the 'Reconquest of the Holy Land' quest not disappearing after one civ completes it
- Fixed the text for 'Grateful Aristocrats' event
- Fixed the problem with the name of Sur in Oman (will be renamed Sour if the player already owns Sur in Syria)
- Added cancellation of holy war call if the Commander of the Faithful dies/collapses
- Disabled vassal & tech trading for the first 2 turns after civ birth (exploit fix)
- Fixed a number of graphical glitches with the Mercenary Screen UI and mercenary unit names
Graphics & sound
- Enlarged the text space in the Dawn of Man popup
- Added some updated city, building and unit art from Realism Invictus
- Added new diplomacy music for Akbar, Prithviraj, Dodo and Bhoja (cybrxkhan)
- Fixed the bug that prevented civs from collapsing from low stability
- Fixed the Mongol Horse Archer not giving global XP (Great Generals XP)
- Fixed the Ayyubid UP (it was doing nothing apart from showing the bonus)
- Fixed the Abbasid UP tooltip display (this one was working fine, but not showing the bonus)
- Made the AI less likely to switch Civics and Religion away from those of its Master
- Made the AI more likely to create armies
- Changed the Spearman's bonus against Mounted Units from +50% to +75%
- Increased the decay rate of AI memory of persecutions
- Fixed the 'Rivals left' information in Victory Screen: Portugal is counted as rival only if it has cities
- Added 'Rebel cities' information to Victory Screen (shows the number of remaining independent cities - for Conquest Victory)
- Updated the Baibars leaderhead art (veBear)
- Changed the Portuguese leader to Afonso de Albuquerque (art by Melcher)
0.3.4.1
- Fixed the Python error that prevented Sur from being named correctly
0.3.4
General changes
- Added Religious Victory (State Religion + Holy City + 65-80% Influence depending on Religion)
- Added a new Great Saint ability: spread state religion to up to 6 cities, including those belonging to unknown, hostile or distant civs
- Added the option to select target religion during Religious Persecution
- Added new hints & game concepts
- Added small Piety bonus for razing infidel cities
- Changed Inn and Brothel to provide cumulative +1 XP for all Espionage units
- Changed Den of Spies to provide +3 XP for all Espionage units
- Changed the way secessions work: some cities will revolt before others depending on the province, unhappiness, culture etc.
- Renamed Toassin Mamluk to Royal Mamluk
- Changed the Sindh's birth date from 1058 to 1011 CE and adjusted their UHVs and modifiers accordingly
- Changed the Prophet's Mosque, Church of the Holy Sepulchre, Imam Ali Mosque and Kaaba to provide culture properly
- Added a new message that alerts the player whenever new mercenaries become available in his region
Balancing
- Changed the Mongol GP massacre mechanic to randomly kill some settled GPs, rather than all of them
- Changed the tech boost effects of Al-Jazari's Workshop from 25% to 40% of tech cost
- Reduced the cost of some late-game techs
- Changed Courthouses and Temples to provide Stability to the owner, not just the founder
- Moved Topkapi Palace to Administrative Reforms; changed the effect to -25% Expansion Stability Penalty + early Absolutism
- Adjusted Empire, Aristocracy, Market Economy, Merchant Capitalism, State Monopoly and Religious Freedom civics
- Changed the Roman Emperor title: the holder cannot collapse but will lose some if its foreign territory instead
- Changed the Vikramaditya title: all foreign provinces in Hindustan become border provinces
- Adjusted inflation and research rate for Mamluks
- Added Kerman to Seljuk border provinces
- Changed the Pilgrimage to Mecca to a one-per-civ event
- Switched Infiltration I and II; moved -1 Movement Cost bonus to Infiltration III
- Increased the strength of Hemu's and Sher Khan's invasions
Bugfixes
- Added a possible fix for the RFC AI gold bug that occasionally made the AI get millions of gold
- Fixed the default autosave behavior
- Fixed the bugged Safavid UHV3
- Fixed the Oman UHV1 incorrectly counting cities that already have Shia Islam
- Fixed the UHV progress tracking display bugs for Oman, Ak Koyunlu and Safavids
- Fixed naval units incorrectly allowing Barrage promotion
- Fixed the mercenary upkeep causing unit strikes before auto adjustment of commerce sliders kicks in
- Fixed the 'Reconquest of the Holy Land' quest not disappearing after one civ completes it
- Fixed the text for 'Grateful Aristocrats' event
- Fixed the problem with the name of Sur in Oman (will be renamed Sour if the player already owns Sur in Syria)
- Added cancellation of holy war call if the Commander of the Faithful dies/collapses
- Disabled vassal & tech trading for the first 2 turns after civ birth (exploit fix)
- Fixed a number of graphical glitches with the Mercenary Screen UI and mercenary unit names
Graphics & sound
- Enlarged the text space in the Dawn of Man popup
- Added some updated city, building and unit art from Realism Invictus
- Added new diplomacy music for Akbar, Prithviraj, Dodo and Bhoja (cybrxkhan)