Zack
99% hot gas
Game Information
- Adhere to the forum rules. Obviously.
- Updates will be barebones, so don't hold your breath.
- Day and Night are both 24 hours.
- The game is vanilla, 2 mafia and 13 townies. There is a twist, of course.
- During the Day Phase, you may vote for who you believe to be guilty.
- Votes must be bolded.
- If you wish to change your vote, you may simply bold another player's name. No unvotes or strikeouts required.
- Whoever has the most votes at the end of the day phase will be killed, and the game will advance to night.
- During the night phase, the mafia will send me the name of the player the wish to kill. You may talk during the night phase. Try not to get too spammy.
- If you are dead, you are no longer able to vote, or reveal any of your previous night actions or claim anything you did while alive that isn't present in the thread. You may indicate who you believe is mafia/town/whatever, however. But unless you use their in-thread behavior as a reason, or give no reason, you are not allowed to explain why.
- Private communication will be decided by the poll.
- Do not quote any message I (or anyone else) may send you; you must use your own words. This means you can never quote your role PM and copy it here in this thread, or reveal it privately.
- No Lynch is allowed, and Abstain is allowed. Inactivity will result in replacement or WOG.
- Alignment is revealed upon death.
- No spam or editing posts, save for grammatical fixes.
The game will start as soon as I have 14 players.
Sign Ups
[14/14]
Takhisis
Winston Hughes
BSmith1068
robbiecon
Catharsis
civplayah
landlubber
Jarrema
Red_Spy
bestrfcplayer
Skwink Caesar
GamezRule
choxorn
General Olaf
Reserves
Neverwonagame3
Autolycus
Dommy (?)
[14/14]
Takhisis
Winston Hughes
BSmith1068
robbiecon
Catharsis
civplayah
landlubber
Jarrema
Red_Spy
bestrfcplayer
Skwink Caesar
GamezRule
choxorn
General Olaf
Reserves
Neverwonagame3
Autolycus
Dommy (?)
For those of who did not play or read over the original, it was probably one of the craziest mafia games to ever grace CFC. The setup for that game is below.
Spoiler :
Setup
MafiaBesides that, I was a regular player. I had no lynch immunity, no special powers, nothing. Just a lone vanilla mafia.
- Zack
- Didn't show up on Player List
- 1 kill each night
- Immune to conversion
- Nightly kill decided by RNG
Cult
- Could convert 1 person to their team each night
- Could communicate privately in the QuickTopic linked to above
- Knew all other cultists' identities
- Immune to Innocent conversion
- New leader sent Leader PM 1 phase after previous leader's death
TownAt the start of the game, the following roles were given:
- Could convert 1 person to their team each night
- Leader could protect 1 person from night kill and subsequent lynch
- Leader knew all townies' identities, but the townies themselves didn't know anyone's identity
- Immune to Cult conversion
- New leader sent Leader PM 1 phase after previous leader's death
See more in this spreadsheet.
- Cult Leader (Darth Caesar)
- Town Leader (Takhisis)
- Jester (Everyone else)
Role PMs
Spoiler :Town Leader
Spoiler :You are the Town Leader.
Victory Condition: Innocent - You win when all threats to the town have been eliminated.
Ability: Each night, you may introduce a new member into your town faction. Currently, you are its only member.
Ability: Each night, send me the name of one player. That player will be prevented from being killed that night, in addition to being lynch immune the following day. You may not target yourself with this ability.
Weakness: None of the townies you convert will know any of the other townies.
The villagers of the Community had always lived peacefully - or at least, for as long as anyone could remember. War was an unusual concept to the Community. What would be the purpose, anyways? The Community has managed to get by splendidly without resorting to war. Everyone in the Community contributed, did their part to ensure life went on. Some hunted, some farmed, some healed; there were countless jobs that needed to be done, and they were always completed.
Until now.
A foreign people have come to the Community, and the results have been anything but good.
All involved parties are represented here on the Council. Each side has their goals, their motives. Yours is clear - all threats to the wellbeing of the Community must be terminated. Immediately.
You must hurry. Time is running out.
Remember
- No editing posts
- No private communication
Basic Townie
Spoiler :You are a Townie.
Victory Condition: Innocent - You win when all threats to the town have been eliminated.
Ability: None
The villagers of the Community had always lived peacefully - or at least, for as long as anyone could remember. War was an unusual concept to the Community. What would be the purpose, anyways? The Community has managed to get by splendidly without resorting to war. Everyone in the Community contributed, did their part to ensure life went on. Some hunted, some farmed, some healed; there were countless jobs that needed to be done, and they were always completed.
Until now.
A foreign people have come to the Community, and the results have been anything but good.
All involved parties are represented here on the Council. Each side has their goals, their motives. Yours is clear - all threats to the wellbeing of the Community must be terminated. Immediately.
You must hurry. Time is running out.
Remember
- No editing posts
- No private communication
Jester
Spoiler :You are the Jester.
Victory Condition: Life is Pain - You win when you are lynched. If you die any other way, you lose.
Ability: You survive the first lynch attempt on yourself.
The villagers of the Community had always lived peacefully - or at least, for as long as anyone could remember. War was an unusual concept to the Community. What would be the purpose, anyways? The Community has managed to get by splendidly without resorting to war. Everyone in the Community contributed, did their part to ensure life went on. Some hunted, some farmed, some healed; there were countless jobs that needed to be done, and they were always completed.
Until now.
A foreign people have come to the Community, and the results have been anything but good.
All involved parties are represented here on the Council. Each side has their goals, their motives. Yours has been clear since the very moment the foreigners have arrived. They have made your life one that isn't worth living. Your way of life destroyed, your peaceful ways forgotten - not even death could be worse than this (assuming that you die by lynch, it's well known among the Community that anyone who dies at night is banished to spend eternity burning in Hell.
Remember
- No editing posts
- No private communication
Cult Leader
Spoiler :You are the Cult Leader.
Victory Condition: Spreading the Good Word - You win when your cult and its members are the only players left alive. Everyone else must be eliminated by whatever means possible.
Ability: Each night, you can introduce a new member into your cult. Currently, you are the only member of your cult.
Ability: You are immune to scans.
Ability: You can talk to fellow cultists in this QuickTopic located here, but not anywhere else outside of the thread.
The Community is pathetic. Its people are weak, spineless fools. Your people have come to this land to help them redeem themselves from their pitiful ways. It won't be an easy task, that is for sure - but it is a necessary one. People may die, but in the long run, their sacrifice will be for the greater good.
The ends justify the means.
Remember
- No editing posts
- No private communication
Cultist
Spoiler :You are a Cultist.
Victory Condition: Spreading the Good Word - You win when your cult and its members are the only players left alive. Everyone else must be eliminated by whatever means possible.
Ability: You can talk to fellow cultists in this QuickTopic located here, but not anywhere else outside of the thread.
The Community is pathetic. Its people are weak, spineless fools. Your people have come to this land to help them redeem themselves from their pitiful ways. It won't be an easy task, that is for sure - but it is a necessary one. People may die, but in the long run, their sacrifice will be for the greater good.
The ends justify the means.
Remember
- No editing posts
- No private communication