City-State expands to two Cities

City States can take over other cities, yeah thats no a bug. Usually they raze them if they can though.
 
Actually, there is a strategy for destroying an enemy when you can't take the happiness hit, just give units to the city states next to them, and help them conquer cities.
 
Haha, clever. And devious.

I don't quite get how happiness works, esp. with regards to puppeting, annexing, and courthouses.
 
Actually, there is a strategy for destroying an enemy when you can't take the happiness hit, just give units to the city states next to them, and help them conquer cities.

At the moment I play a CS alliance-heavy strategy so I occasionally have a chance to use the proxy war gambit. My experience so far is that a CS will aggressively wear down an opponent even to the extent of razing cities but I've yet to see a CS conquer one.

That may change though; in my last game Izzy DoW'd on a neighboring (And allied to me) CS. I asked her to make peace and she did. A few turns later she DoW'd on the same CS. Again, I asked her to make peace and she complied. More turns pass and she DoWs again. This time, all of the other CS in the game jointly DoW on her with a message to the effect that she's a dangerous warmonger. Never saw that one before. I was tempted to feed modern units to them all and see if they destroyed her. Unfortunately, I became impatient and razed her capitol instead. :mischief:

I might just reload a save and try it the other way.
 
I asked her to make peace and she did. A few turns later she DoW'd on the same CS. Again, I asked her to make peace and she complied.
Was this through "Demand" or "Trade", out of curiosity? I don't understand how the "Demand" function is ever useful, as an aside, esp. since you can't use it to ask for things on account of friendship.
 
You can also avoid the warmonger label if a CS kills the last city of an AI. (it's possible, and quite humiliating to the AI)

In response to binhthuy the CS will treat AI aggression the same as the player's aggression and will declare perma war now after 2-3 DOW against a CS. The 2nd DOW against a CS usually causes the one to be perma and a nearby neighbor may join as well. The 3rd DOW is when a lot more join in.
 
Was this through "Demand" or "Trade", out of curiosity? I don't understand how the "Demand" function is ever useful, as an aside, esp. since you can't use it to ask for things on account of friendship.

Usually you can just ask through trade. They typically agree to peace w/ a CS for free, in my experience, even if you're not good buddies.
Of course, for whatever reason, if you ask them to make peace with your CS allies in a peace treaty, they'll bargain for it (at least, for me it never is free), but will offer it for free afterwards, or they'll make peace on their own.
 
Was this through "Demand" or "Trade", out of curiosity? I don't understand how the "Demand" function is ever useful, as an aside, esp. since you can't use it to ask for things on account of friendship.

It was via "Trade." I had an edge in military force and she acceded. On the other hand, in a game where my main antagonist was Alexander, he attacked an allied CS and refused my request to make peace even though I was a few techs ahead of him both in military techs and in strength. In the latter case, I gifted advanced units to the CS and then sat back as it razed two of his cities. I plopped down a Settler, did some border pops with a couple of GA's I had sitting around and then poured in my troops and rolled up Alex.
 
It was via "Trade." I had an edge in military force and she acceded. On the other hand, in a game where my main antagonist was Alexander, he attacked an allied CS and refused my request to make peace even though I was a few techs ahead of him both in military techs and in strength. In the latter case, I gifted advanced units to the CS and then sat back as it razed two of his cities. I plopped down a Settler, did some border pops with a couple of GA's I had sitting around and then poured in my troops and rolled up Alex.

I've tried to do something like this, but the City-State combat AI somehow got infantry killed by pikemen or something like that. :mischief:
 
I've tried to do something like this, but the City-State combat AI somehow got infantry killed by pikemen or something like that. :mischief:

The CS combat AI seems a bit dumbed-down from the already dumb combat AI. The only way that I overcame that was to feed them a boatload of advanced units. I'm still stuck on city specialization from IV so I just switched my main production city over to cranking out units and, in this case, it worked.
 
CSs do appear to have a rather odd strategy AI and aren't really very adept at conquering cities. However, you can encourage them to take cities by gifting them units and even wearing down the enemy citys defenses yourself.

A game or two back, I was at war with france who had 3 cities on an island with a CS (I forget which), just using my naval units to bring the city defenses down and building an alliance with the CS they managed to conquer two of the cities and razed the last one.

I have intended to experiment and see how many cities I can expand a CS empire to, however the last couple of games have been as the Mongols, so CSs don't last too long! :lol:

What I didn't check however, was whether the CS benefits from the alliance increased proportionally with the number of cities they controlled.

Could anyone shed light on this? I'm presuming that there is no increase, but it would be nice to find out I'm wrong! (And if I am, then a whole new strategy is born!) :king:
 
What I didn't check however, was whether the CS benefits from the alliance increased proportionally with the number of cities they controlled.

Could anyone shed light on this? I'm presuming that there is no increase, but it would be nice to find out I'm wrong! (And if I am, then a whole new strategy is born!) :king:
If a CS you are allied with takes over another city, you get that newly acquired city's luxury and strategic resources too. However, since they typically raze cities they take over, you may lose them soon after.
 
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