us again

babybluepants

Deity
GOTM Staff
Joined
Feb 5, 2009
Messages
4,830
Location
Vancouver
Restarting from here...

Settings are: deity / standard fractal / normal / no events / no huts.

Starting screenshot:
Spoiler :

Civ4ScreenShot0118.jpg



Roster:
mysty
ras
Thrar
bbp
lymond
shyuhe
(kossin)

I think I'm up, unless Thrar wants a few more turns. :D
 
sounds good to me...pretty straight up start for a fishy leader

Looks like no other resources in the BFC unless we luck out on a strat resource on that plains tile. If we go with AH skip, we can just farm the wool. Too bad it's not on a hill.

edit: your thread title sounds like a bad rom-com :lol:
 
Unless you can see a reason otherwise, maybe you can move the Warrior 1NW, since I don't see anywhere else that you'd move it.

It's going to be hard to justify giving up a Magical Fish, especially with so many Health Resources and Forests mitigating the Fresh Water bonus from moving 1N, but at least you can rule out whether or not there is a wet Wheat NW + N.
 
So, you start with Fishing and Agriculture, meaning what... probably Work Boat first, since you likely won't need a Worker until you research Animal Husbandry to work the Sheep and likely reveal a Horse NW + N (the other squares in the fat cross are Forested while that one, suspiciously, is not).

Then, do you go for Animal Husbandry anyway or do you go for Bronze Working?

Also, would you grow to Size 2 or try to build a Work Boat at Size 1? If growing to Size 2, would you do so while working a Clam or while working a Grassland Forest?


In-place does give you that nice +1 Hammer per turn for faster Work Boats, which, I think, would lean me towards trying to build the first Work Boat ASAP then using the netted Fish to grow to Size 2 (while partially-building a second Work Boat?) before starting on a Worker..
 
Just wanted to open that thread... "Just another attempt" I found fitting ;) Anyway, you saved me some work so I don't complain :p

Your early plan looks good bbp. I don't see much reason to hold off; feel free to go ahead :goodjob:
 
SIP wb, no point trying anything else. Question is BW first or what?

GLH looks like a good candidate here with a lot of production available and some commerce to fuel it up.
 
How would you go about that? I would still think that BW first is better. We don't really have production for GLH before it, nor anything for a worker to do. First chop could go into a settler, if we haven't finished Sailing yet.
 
To be honest, I never remember the starting techs of each civs... I see Dhoom posted them hehe.

Never mind my rambling, I thought it was Roosevelt for a second. The other option I saw was AH, for possible horses, you're still under the 3 resources (3*2/3 +1) unless there's some crappy silk due East... even better would be copper ;)

Mining>BW is a long time, 23~24 turns... so yea, better get started on those.

I'd suggest to play up until the first wb is done on the fish so it's easier to plan the next build's timing... i.e. start 2nd wb or the worker right away
Getting the worker right away allows to farm the Sheep for another 4-yield tile

t6 wb out - start worker (+6 from expansive)
t7 fish in - (6+7)
t8 (13+7)
t9 (20+7)
t10(27+7)
t11(34+7)
t12(41+7)
t13(48+7)
t14(55+7)
t15 worker out, (farm sheep 4) (0+5 food)
t16 (farm sheep 3) (5+5 food)
t17 (farm sheep 2) (10+5 food)
t18 (farm sheep 1) (15+5 food)
t19 (farm sheep done) (20+5 food)
t20 size 2... BW not in

Doesn't quite work.

wb>wb(partial)>worker at size 2 should be good as usual.

As for GLH, it's an idea to keep in mind. The land seems to fit itself to it. With 2 workers and some whip overflow it can be built pretty quickly if hammers aren't too needed right away.
 
The first WB will be 7t, since we don't get the forested PH 'till border pop.

In this case, I'd be inclined to grow to 3, building 2 WBs, then build a worker to sync with BW. Bit weird - usually I'd do something like you describe. I figure a quicker clam is better than a farmed sheep, with 1f>1h +1c.

I'm thinking:
T05 05f 20h Border pop
T07 05f 32h WB out; work 2f1h
T08 07f 05h Fish netted
T11 22f 11h Work 1f2h
T12 04f 15h Work 2f1h
T17 24f 30h WB done - net clam; pop 3 work fish/clam/1f2h, start worker @ 11hpt
T22 00f 55h I think BW may be done here?
 
Sheep and clams aren't very good, but I'd take clams over sheep. I'm bad at doing mental math so I'll skip the discussion on the BW timing :D
 
Once Bronze Working is in, revolt to Slavery and whip the Worker, right? From there, I guess that you can start Mining a Hills square while you wait for Animal Husbandry to come in and perhaps also Chop the Forest 1E of the capital if there's additional waiting time?
 
Is AH worth it based on what we see? I'd wait for BW before we decided. If AH is not crucial to the surrounding land and we have copper nearby, then the POT>Writing path may be better for Mr. Wash. Pasturing that sheep is not much better than just farming it.
 
I'm thinking of not even teching AH actually. By the time we get to BW, we'll know more than enough of the map to decide on GLH. Also, we'll know if we have copper and whether we need many fogbusters (unlikely if this is really a small peninsula). Also, if there is another pasture resource to be had with a second city.

In any case, a GLH version from my T22 scenario would be something like: whip worker > OF into settler > warriors and grow to 4 > 1st chop into settler > 2pop whip settler for max OF > LH with also a chop > GLH and grow to 5, with also 1-2 chops > max hammers at pop 5. With very quick math, it gets something in the order of settler T35-6 and GLH T53-6 (depending on number of chops). Relatively late warriors, though.

Not a plan, wouldn't decide on anything until after T20. The point of what I'm suggesting is to delay building a worker in favour of earlier growth and seafood commerce, considering the potential for a lot of early tech demand and worker idling.

Edit: xpost w lymond
 
Checking in.

bbp's plan looks good to me. We have plenty of seafood, unless we need it for other reasons we could forego AH for quite some time imo.

I will be traveling for the next couple of weeks but am carrying my computer and should be able to check the forum regularly. In case I'm up but not responding for more than a day, feel free to swap me with bbp or whoever is the next player.
 
The first WB will be 7t, since we don't get the forested PH 'till border pop.

In this case, I'd be inclined to grow to 3, building 2 WBs, then build a worker to sync with BW. Bit weird - usually I'd do something like you describe. I figure a quicker clam is better than a farmed sheep, with 1f>1h +1c.

I'm thinking:
T05 05f 20h Border pop
T07 05f 32h WB out; work 2f1h
T08 07f 05h Fish netted
T11 22f 11h Work 1f2h
T12 04f 15h Work 2f1h
T17 24f 30h WB done - net clam; pop 3 work fish/clam/1f2h, start worker @ 11hpt
T22 00f 55h I think BW may be done here?

My poor eyes -_-

Your math is slightly wrong, working the forested PH gives 5hpt, not +6 from t5-7.
As a result, you'll be 2H short on t17.

How about
T08 07f 03h Fish netted
T11 22f 08h Work 3h
T14 9f 23h Work 1f2h
T15 13f 27h Work 2f1h
T16 18f 30h WB done - net clam; start warrior
T17 25f 2h - start worker @11hpt

Regarding research...
t0-t7 9C = 70 beakers
t8-t15 11C = 84 beakers
t16-t22 13C = 84 beakers
----
238

84+202/1.2 = 253

So I'm thinking an extra turn to t23. Still good as we can send the worker to be ready to chop.

~~~

Might be wrong in my math, I'm not really awake yet :crazyeye:
 
Ok. Played 18t. Slightly different micro from what kossin suggested. The warrior took a couple of hits, and hasn't gotten very far. Needs to heal next turn (WM1 w 1.3 strength). We are 1b short of BW on T22. The land doesn't look very appetizing:
Spoiler :

civ4screenshot3279.jpg


And the city:
Spoiler :

civ4screenshot3280.jpg



lymond is up.
 
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