To be honest, I never remember the starting techs of each civs... I see Dhoom posted them hehe.
Never mind my rambling, I thought it was Roosevelt for a second. The other option I saw was AH, for possible horses, you're still under the 3 resources (3*2/3 +1) unless there's some crappy silk due East... even better would be copper
Mining>BW is a long time, 23~24 turns... so yea, better get started on those.
I'd suggest to play up until the first wb is done on the fish so it's easier to plan the next build's timing... i.e. start 2nd wb or the worker right away
Getting the worker right away allows to farm the Sheep for another 4-yield tile
t6 wb out - start worker (+6 from expansive)
t7 fish in - (6+7)
t8 (13+7)
t9 (20+7)
t10(27+7)
t11(34+7)
t12(41+7)
t13(48+7)
t14(55+7)
t15 worker out, (farm sheep 4) (0+5 food)
t16 (farm sheep 3) (5+5 food)
t17 (farm sheep 2) (10+5 food)
t18 (farm sheep 1) (15+5 food)
t19 (farm sheep done) (20+5 food)
t20 size 2... BW not in
Doesn't quite work.
wb>wb(partial)>worker at size 2 should be good as usual.
As for GLH, it's an idea to keep in mind. The land seems to fit itself to it. With 2 workers and some whip overflow it can be built pretty quickly if hammers aren't too needed right away.