SamSniped
DJ Goodboye
Hello guys, I am a complete noob!
Anyways, I am starting my own my own Divine Intervention game. I will be Gandhi on a Marathon RandomScriptMap as a Warlord, with everything I can randomize except era and time randomized. I will take 50-100 turns every 24 hours, so you must post your interventions quickly. Here are the rules for you gods out there-
1.Do NOT give Industrial or Future Era techs or units to any Civ until 1850 AD; no giving Gunpowder units or Calvary until 1000AD.
2.There can be an unlimited number of gods. I will state, however, that each god gets 3(three) interventions tht CANNOT be changed lest I state that intervention will ruin the game for everyone. The god who makes an unintervenable channge must state so in that post. I WILL be monitoring this!
3.DO NOT INTERVENE IN ANOTHER GOD'S QUEST!!!!!! If you do you may suffer banishment from this game.
For the rest, these rules follow (FROM DI2[certain rules nullified])-
I.Thou shalt announce your intentions.
--(Be sure to "got it" so we don't run into continuim errors. We reserve the right to ignore not announced updates)
II. Thou shalt not Intervene if you were the last deity to intervene, and thou shalt only intervene once per waking
--(You may only intervene once per my update, and you must wait for another God to intervene before intervening again.)
IV. Thou shalt not use your powers for cataclysmic destruction
--(Remember, less is more. Be subtle. It is far more interesting for everyone if you make subtle, interesting changes like forming a choke with mountains than if you just tear giant swathes of ice through my cities. I reserve the right to reject saves I think are unnecessarily apocalyptic.)
V. Thou shalt reveal yourself to the mortal with grace.
--(Everyone loves a good story, and if you decide to contribute to it, be creative! Choose a name and domain [i.e., Winston, the Sea God] that you govern, even if the characters don't know it's you acting)
VI. Thou shalt not be vindictive, and thou shalt not halt progress.
--(You are not allowed to strip techs away from me. Anything I research is mine permanently. You are also not allowed to remove any named unit, for any reason.)
VII. Thou shalt not be unnecessarily nice to the puny mortal.
--(I do not need a stack of thirty Level 9 Praetorians to win my fights. You do not need to fill my BFC with flood-plain grassland goldmine hills next to rivers. The only exception to this is if you genuinely make me work my ass off to get it, and even then it not ought to be as good as the dream city outlined above.)
VIII. Thou shalt reward him for piety, and thou shalt offer him redemption for his punishments.
--(If you give me a quest and I succeed, reward me! If it was easy don't give me a big bonus, and if it was hard I am going to be miffed if I get another Great Prophet for all my hard work. Likewise, if you punish me, tell me how I can fix it!)
X. Thou shalt obey the natural order of things, and of time, and of destiny.
--(There is a storyline going on here. Do try and fit in. Do not take great lengths to completely detract from it. Be smart.)
XI. Thou shalt not abuse your architectural omniscient nature.
--(Don't add wonders that don't already exist.)
THE GODS(Name/God Of.../Unreversable Interverntions Left)
Tambien/Narrator/3 Left
Strados/Weather/3 left
Almighty Z/Uranium, chaos, elephants/3 left
Inohotep/wonders,land/3 left
Radio/Music/3 Left
Current Turn number-753
QUESTS-
Strados's Quest-Attack the first civilization to settle in the Strados Highlands and raze the city they founded there.
Radio's Quest-'Take my "R" shaped island from the barbarians, it's definately worth it'
AZ's Quest-Vassalize all of the Civs
Anyways, I am starting my own my own Divine Intervention game. I will be Gandhi on a Marathon RandomScriptMap as a Warlord, with everything I can randomize except era and time randomized. I will take 50-100 turns every 24 hours, so you must post your interventions quickly. Here are the rules for you gods out there-
1.Do NOT give Industrial or Future Era techs or units to any Civ until 1850 AD; no giving Gunpowder units or Calvary until 1000AD.
2.There can be an unlimited number of gods. I will state, however, that each god gets 3(three) interventions tht CANNOT be changed lest I state that intervention will ruin the game for everyone. The god who makes an unintervenable channge must state so in that post. I WILL be monitoring this!
3.DO NOT INTERVENE IN ANOTHER GOD'S QUEST!!!!!! If you do you may suffer banishment from this game.
For the rest, these rules follow (FROM DI2[certain rules nullified])-
I.Thou shalt announce your intentions.
--(Be sure to "got it" so we don't run into continuim errors. We reserve the right to ignore not announced updates)
II. Thou shalt not Intervene if you were the last deity to intervene, and thou shalt only intervene once per waking
--(You may only intervene once per my update, and you must wait for another God to intervene before intervening again.)
IV. Thou shalt not use your powers for cataclysmic destruction
--(Remember, less is more. Be subtle. It is far more interesting for everyone if you make subtle, interesting changes like forming a choke with mountains than if you just tear giant swathes of ice through my cities. I reserve the right to reject saves I think are unnecessarily apocalyptic.)
V. Thou shalt reveal yourself to the mortal with grace.
--(Everyone loves a good story, and if you decide to contribute to it, be creative! Choose a name and domain [i.e., Winston, the Sea God] that you govern, even if the characters don't know it's you acting)
VI. Thou shalt not be vindictive, and thou shalt not halt progress.
--(You are not allowed to strip techs away from me. Anything I research is mine permanently. You are also not allowed to remove any named unit, for any reason.)
VII. Thou shalt not be unnecessarily nice to the puny mortal.
--(I do not need a stack of thirty Level 9 Praetorians to win my fights. You do not need to fill my BFC with flood-plain grassland goldmine hills next to rivers. The only exception to this is if you genuinely make me work my ass off to get it, and even then it not ought to be as good as the dream city outlined above.)
VIII. Thou shalt reward him for piety, and thou shalt offer him redemption for his punishments.
--(If you give me a quest and I succeed, reward me! If it was easy don't give me a big bonus, and if it was hard I am going to be miffed if I get another Great Prophet for all my hard work. Likewise, if you punish me, tell me how I can fix it!)
X. Thou shalt obey the natural order of things, and of time, and of destiny.
--(There is a storyline going on here. Do try and fit in. Do not take great lengths to completely detract from it. Be smart.)
XI. Thou shalt not abuse your architectural omniscient nature.
--(Don't add wonders that don't already exist.)
THE GODS(Name/God Of.../Unreversable Interverntions Left)
Tambien/Narrator/3 Left
Strados/Weather/3 left
Almighty Z/Uranium, chaos, elephants/3 left
Inohotep/wonders,land/3 left
Radio/Music/3 Left
Current Turn number-753
QUESTS-
Strados's Quest-Attack the first civilization to settle in the Strados Highlands and raze the city they founded there.
Radio's Quest-'Take my "R" shaped island from the barbarians, it's definately worth it'
AZ's Quest-Vassalize all of the Civs