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#1 |
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The Devourer
Join Date: Sep 2010
Location: The Old Northwest Territory
Posts: 1,253
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Pendragon Mod v1.0
Pendragon Mod v1.0 Hello everyone, I have made a total conversion mod based off of the Pendragon book series by D.J. MacHale and have decided to release it to the public to get some more plays on it and maybe just provide a little diversion for people every once in a while, if not regularly. It's a very simple mod, really just removing stock civilizations and leaders and replacing them with leaders from the Pendragon book series so try it out, there no new rules to worry about, no giant new tech tree to master, just a fun mod I think you will enjoy . Please leave feedback! Even if it's just "good mod" or an extensive write-up of the flaws and balance issues, feedback is appreciated so much! Without any further ado (if you read this that is), please take a look at the Pendragon Mod.Current features: 11 New Civs with UU's and UB's Over 30 leaders BUG mod Integration Optional K-Mod AI Integration Current Civs/Leaders Spoiler:
Pictures! Spoiler:
Changelog Spoiler:
Credits: Me, Radio Noer ![]() The BUG team Nitram15 charle88 Sabotlieh melcher kürzer cool3a2 danrell snafusmith Wolfshanze Xenomorph Zerver Dumanios karadoc Deon Lord Tirian HROCHland dacubz145 Other notables: The_J, for helping me in the very early stages and moving the thread here Baldyr, for trying to help with some python coding, which got me to fixing the Flume building GGracchus, for giving me bits of feedback for balance and the like
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"I am become Hobbes, the devourer of worlds" - Arakhor "We're here to devour each other alive"
I'm making The American Mod , help me out! I need feedback please! Last edited by Radio Noer; Nov 17, 2011 at 05:40 PM. |
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#2 | ||
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Say No 2 Net Validations
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Quote:
.Quote:
And, and while i have no idea from the scenario/topic/world, i still wish you good luck with your project. |
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#3 |
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The Devourer
Join Date: Sep 2010
Location: The Old Northwest Territory
Posts: 1,253
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Oh, ok I'll be sure to put the file up soon then
![]() EDIT: The file is up.
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"I am become Hobbes, the devourer of worlds" - Arakhor "We're here to devour each other alive"
I'm making The American Mod , help me out! I need feedback please! Last edited by Radio Noer; Aug 24, 2011 at 12:48 PM. |
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#4 |
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"Hit It"
Join Date: Dec 2009
Location: Sweden
Posts: 5,530
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I only wish I had the time to help you add custom scenario events with Python scripting...
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How to Make a Python Mod - Python modding tutorial CivIV Python Class Reference - modding Python API How to Think Like a Computer Scientist - online Python textbook CivPlayer - Python scripting tool Spoiler:
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#5 |
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The Devourer
Join Date: Sep 2010
Location: The Old Northwest Territory
Posts: 1,253
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Added civ info to OP, Pictures soon.
__________________
"I am become Hobbes, the devourer of worlds" - Arakhor "We're here to devour each other alive"
I'm making The American Mod , help me out! I need feedback please! |
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#6 |
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The Devourer
Join Date: Sep 2010
Location: The Old Northwest Territory
Posts: 1,253
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Alright, Version 0.1.1 is out with civic changes as the only modifications.
__________________
"I am become Hobbes, the devourer of worlds" - Arakhor "We're here to devour each other alive"
I'm making The American Mod , help me out! I need feedback please! |
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#7 |
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The Devourer
Join Date: Sep 2010
Location: The Old Northwest Territory
Posts: 1,253
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Alright, I have a major request to enhance the mod a bit, basically what I need is a building that allows travel to any other city provided that city too has that building. The best workaround I can think of is just allowing it to airlift units but I would also like it to only be able to be built x number of times in any given empire. I feel like this would require Python modding, of which I know nothing about. I've already figured out the tech required to build it (I think) but I need that component as well.
So I suppose my questions are: Can anybody make this for me? And is there anything like this already to save some legwork on this component? Sorry if it's complicated/I didn't explain it well enough, I'd be more than happy to clarify if requested.
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"I am become Hobbes, the devourer of worlds" - Arakhor "We're here to devour each other alive"
I'm making The American Mod , help me out! I need feedback please! |
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#8 |
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Say No 2 Net Validations
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That's partially already the airport functionality.
I'm not sure if you can restrict that to special cities only. I know it would work for the human, but i'm not sure if it would work for the AI too. |
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#9 |
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"Hit It"
Join Date: Dec 2009
Location: Sweden
Posts: 5,530
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Yeah, it should be easy enough to restrict the building of a airport type building to only a certain number of instances. It would entail adding some line of code into the CvGameUtils.py file.
If you setup the XML portion of the mod and post the XML tag you end up using for the special teleport building (like "BUILDING_TELEPORT") anyone knowledgeable would be able to submit the code you need for this. Other details are of course also necessary, like how many instances of this building there can be per player.
__________________
How to Make a Python Mod - Python modding tutorial CivIV Python Class Reference - modding Python API How to Think Like a Computer Scientist - online Python textbook CivPlayer - Python scripting tool Spoiler:
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#10 |
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The Devourer
Join Date: Sep 2010
Location: The Old Northwest Territory
Posts: 1,253
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Alright, the XML tag is "BUILDING_FLUME", do I need to change the BUILDINGCLASS from "AIRPORT" to "FLUME" as well? And I'd like a maximum of 4 of these buildings per player.
Thanks in advance Radio Noer
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"I am become Hobbes, the devourer of worlds" - Arakhor "We're here to devour each other alive"
I'm making The American Mod , help me out! I need feedback please! |
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#11 |
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"Hit It"
Join Date: Dec 2009
Location: Sweden
Posts: 5,530
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If you get the XML entries for the building and the building class in order, you need to change the marked line in \Assets\Python\CvGameUtils.py accordingly:
Code:
def cannotConstruct(self,argsList):
pCity = argsList[0]
eBuilding = argsList[1]
bContinue = argsList[2]
bTestVisible = argsList[3]
bIgnoreCost = argsList[4]
return eBuilding == gc.getInfoTypeForString("BUILDING_FLUME") and gc.getPlayer(pCity.getOwner()).countNumBuildings(eBuilding) > 4
Code:
<Define> <DefineName>USE_CANNOT_CONSTRUCT_CALLBACK</DefineName> <iDefineIntVal>1</iDefineIntVal> </Define>
__________________
How to Make a Python Mod - Python modding tutorial CivIV Python Class Reference - modding Python API How to Think Like a Computer Scientist - online Python textbook CivPlayer - Python scripting tool Spoiler:
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#12 |
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Tribune of Rome
Join Date: Nov 2010
Posts: 1,377
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What you could do(after getting flumes) is create a scenario with 10 islands seperated by ice with either mass PA's or something. You also should get rid of all of the default BTS leaders, and maybe some pedia text for the new leaders(rip it off a pendragon wiki maybe)
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BUG/BAT/BULL, I heartily recommend this for any cIV player who doesn't have it. If you've ever read D.J MacHale's Pendragon series, check out this mod by Radio Noer! Noble's Club, TMIT's Youtube Channel, Absolute Zero's Youtube Channel, three great resources to watch and play. |
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#13 |
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The Devourer
Join Date: Sep 2010
Location: The Old Northwest Territory
Posts: 1,253
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PA's would be paratroopers? Any I will be making scens shortly, that one sounds very interesting and I will get custom Civilopedia entries... eventually.
__________________
"I am become Hobbes, the devourer of worlds" - Arakhor "We're here to devour each other alive"
I'm making The American Mod , help me out! I need feedback please! |
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#14 |
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The Devourer
Join Date: Sep 2010
Location: The Old Northwest Territory
Posts: 1,253
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@Baldyr That didn't work (but thanks for your help anyways
) but I figured out how to make it a "National Wonder" able to be constructed 4 times so I believe that the limit will work now. Now it's just a matter of getting it to only airlift to cities with the flume built in it...
__________________
"I am become Hobbes, the devourer of worlds" - Arakhor "We're here to devour each other alive"
I'm making The American Mod , help me out! I need feedback please! |
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#15 |
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"Hit It"
Join Date: Dec 2009
Location: Sweden
Posts: 5,530
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Well, either I made a mistake - or you did. If you would have enabled error messaging we would have been able to work it out, but I'd say your XML solution is way better as it doesn't add any lag to the game. So I'd say you're good.
__________________
How to Make a Python Mod - Python modding tutorial CivIV Python Class Reference - modding Python API How to Think Like a Computer Scientist - online Python textbook CivPlayer - Python scripting tool Spoiler:
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#16 |
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Tribune of Rome
Join Date: Nov 2010
Posts: 1,377
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Permanant Alliances between worlds loyal to Bobby or those loyal to Saint Dane.
__________________
BUG/BAT/BULL, I heartily recommend this for any cIV player who doesn't have it. If you've ever read D.J MacHale's Pendragon series, check out this mod by Radio Noer! Noble's Club, TMIT's Youtube Channel, Absolute Zero's Youtube Channel, three great resources to watch and play. |
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#17 |
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The Devourer
Join Date: Sep 2010
Location: The Old Northwest Territory
Posts: 1,253
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Ah, I see. Quite a good idea actually. The ten protagonists vs the three evil ones could be very interesting as Saint Dane spams units more than Shaka
__________________
"I am become Hobbes, the devourer of worlds" - Arakhor "We're here to devour each other alive"
I'm making The American Mod , help me out! I need feedback please! |
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#18 |
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Tribune of Rome
Join Date: Nov 2010
Posts: 1,377
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*looks in the XML* 45 Unit prob, looks even worse(to face) than Raggy. You might want to give him 2 warmonger respect, though.
__________________
BUG/BAT/BULL, I heartily recommend this for any cIV player who doesn't have it. If you've ever read D.J MacHale's Pendragon series, check out this mod by Radio Noer! Noble's Club, TMIT's Youtube Channel, Absolute Zero's Youtube Channel, three great resources to watch and play. |
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#19 |
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The Devourer
Join Date: Sep 2010
Location: The Old Northwest Territory
Posts: 1,253
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Just made a little scenario, working in civilopedia now.
__________________
"I am become Hobbes, the devourer of worlds" - Arakhor "We're here to devour each other alive"
I'm making The American Mod , help me out! I need feedback please! |
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#20 |
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The Devourer
Join Date: Sep 2010
Location: The Old Northwest Territory
Posts: 1,253
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Posting version 0.1.2 now, buffed Spader's UB a bit (Cloral does dominate the seas after all). Added a small scenario, started civilopedia entries (if I end up burning more music tomorrow, I'll add more than just 2 leader civilopedias
).
__________________
"I am become Hobbes, the devourer of worlds" - Arakhor "We're here to devour each other alive"
I'm making The American Mod , help me out! I need feedback please! |
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