Bengal Tiger
Emperor
Here's a scenario I started a while back and finally found the time to finish. I haven't seen any scenarios that focus on this part of the war, so I decided to make one.
It's the basic Firaxis tech tree minus the modern era, and I tried to make it Firaxis-style gameplay as well(like Napoleonic Europe and WW2 in the Pacific). Here are the civs:
Ottomans-Obviously the focal point of this scenario. Starts off as the largest civ, but overextended and corrupt. Builds Siphai as a unique unit, which packs a punch at the beginning of the scenario
British-Control Egypt, Cyprus, Kuwait, Qatar, and Bahrain. Starts off in a golden age and builds Tanks as a unique unit(available later on), as well as having a better equipped infantry. Has some preplaced marines(available to all later on) ready to go(stay away from Galilpoli
).
Russians-Have a large ill-equipped army, will severely strain the Ottomans at first but usually gets fought to a standstill. Builds Cossacks as a unique unit.
Greeks-Have a fairly sized navy and army, but its defence will usually wither without outside help. No unique unit
Bulgarians- Similar to Greece but on the Ottomans' side, so has a bit less stress on that front.
Armenians-Unplayable, on their own team locked against the Ottomans. I wanted to give them another shot to make a name for themselves. Build Guerillas instead of infantry.
Arabs-Also unplayable, unaligned, and no embassies. You will have to find them if you want to get them on your side. Build Guerillas and Ansar Warriors.
In general, the British do well in the south, The Russians fight to a standstill, and Greece loses some ground. The Armenians might lose a city or two.
Screenshots to follow.
Enjoy!
It's the basic Firaxis tech tree minus the modern era, and I tried to make it Firaxis-style gameplay as well(like Napoleonic Europe and WW2 in the Pacific). Here are the civs:
Ottomans-Obviously the focal point of this scenario. Starts off as the largest civ, but overextended and corrupt. Builds Siphai as a unique unit, which packs a punch at the beginning of the scenario
British-Control Egypt, Cyprus, Kuwait, Qatar, and Bahrain. Starts off in a golden age and builds Tanks as a unique unit(available later on), as well as having a better equipped infantry. Has some preplaced marines(available to all later on) ready to go(stay away from Galilpoli

Russians-Have a large ill-equipped army, will severely strain the Ottomans at first but usually gets fought to a standstill. Builds Cossacks as a unique unit.
Greeks-Have a fairly sized navy and army, but its defence will usually wither without outside help. No unique unit
Bulgarians- Similar to Greece but on the Ottomans' side, so has a bit less stress on that front.
Armenians-Unplayable, on their own team locked against the Ottomans. I wanted to give them another shot to make a name for themselves. Build Guerillas instead of infantry.
Arabs-Also unplayable, unaligned, and no embassies. You will have to find them if you want to get them on your side. Build Guerillas and Ansar Warriors.
In general, the British do well in the south, The Russians fight to a standstill, and Greece loses some ground. The Armenians might lose a city or two.
Screenshots to follow.
Enjoy!