Ad Infinitum

Dumanios

MLG
Joined
Oct 24, 2008
Messages
4,887
Welcome to Ad Infinitum, my new work-in-progress mod for Beyond the Sword.

It includes most of my civs, along with the Next War mod and some other things. This mod has an addon pack, but it isn't necessary (though nice to have), and is also compatible with my Custom Soundtrack mod.

Full List of new changes.
Spoiler :
New Civilizations
Canada
Led by Macdonald, Trudeau, Pearson, and Harper.
UU: Canada Corps(Replaces Infantry, +1:move:, Starts with March)
UB: Microwave Station(Replaces Broadcast Tower, +2 :c5happy:, +100% :culture:)
Armenia
Led by Tigranes II, Ashot I, and Andranik
UU: Vishap Infantry(Replaces Swordsman, 0-1 First Strikes, +50% Hills Strength, Is an Archery unit
UB: Khachkar(Replaces Monument, +3 Culture)
The Luba
Led by: Chibinda Ilunga(Exp, Fin), Kalala Ilunga(Agg, Org), Joseph Kabila(Agg, Pro)
UU: Adze Warrior(Replaces Axeman, 2 First Strikes)
UB: Mbudye Council(Replaces Library, +1 Food from city tile)
Ghana
Leader: Tenkamenin(Exp/Ind)
UU: Soninke Warrior(Replaces Maceman, starts with City Raider 1)
UB: Griot(Replaces Theatre, +1 Health)
Israel
Led by David, Solomon, and Ben-Gurion
UU: Maccabee(Replaces Swordsman, +1 Strength, +1 First Strike)
UB: Kotel(Replaces Walls, +1 Happy)
Iran
Led by Abbas, Mossadegh, and Khomeini
UU: Qizilbashi Cavalry(Replaces Knight, 15% Withdrawal Chance, Starts with Morale, Doesn't require Iron, +10:hammers: required)
UB: Bioresearch Centre(Replaces Laboratory, +1 :health:)
The Mughal Empire
Led by Babur and Akbar
UU: Siege Elephant(Replaces Cannon, available at Chemistry, more expensive
UB: Mausoleum
Indonesia
Led by Dharmametsu, Hayam Wuruk, and Suharto
UU: Pencak Silat(Replaces Pikeman, +2 :strength:)
UB: Candi(Replaces Theatre, +1 :c5happy:, +4 :culture:)
Hungary
Led by Arpad, Matthias Corvinus, Lajos Kossuth, and Franz Joseph(along with Austria)
UU: Huszar Cavalry(Replaces Cavalry, starts with March)
UB: Jurta(Replaces Stable, -20% Maintenance, +4 XP for mounted units)
Austria
Led by Charles V(along with HRE and Spain), Maximillian(along with HRE), Maria Theresa, and Franz Josef.
UU: Grenzer(Replaces Rifleman, +25 Hills :strength:)
UB: Opera House(Replaces Theatre, +2 :c5happy:, +3 :culture:)
The Elves
Led by Gloriana
UU: Fyrdwell(Replaces Horse Archer, Starts with Woodsman I, II, and III), Elven Worker(Can build improvements in forests, can't chop down forests)
UB: Forest Barracks(Replaces Barrack, gives the Enchanted Blade promotion to applicable units)
The Dwarves
Led by: Ymir
UUs: Dwarven Warrior(Can build mines), War Golem(5 Strength, Can clear forests and jungles, +50% :strength: vs. mounted units), Mud Golem(Replaces Worker, 1 :c5strength:, more efficient, doesn't produce with food, costs 20 more :c5production:)
UB: Stronghold(Replaces Castle, +10% Commerce)
The Orcs
Led by: Gar'thok
UU: Ogre(Replaces Musketman+Cannon, +1 Strength, Deals Collateral Damage)
UB: Tribal Council(Replaces Courthouse, +2XP to units built in city, but only 1 Espionage instead of two.)
The Amazons
Led by: Penthesilea and Marpesia
UUs: Amazon Javelin Thrower(Replaces Axeman, +1 First Strike, is an Archery unit), Amazon Light Cavalry(Replaces Chariot, +1 First Strike)
UB: Archery Range(Replaces Barrack, +3 XP for Archery Units)
New Leaders(All with unique diplomusic)
Reagan of America
Hiawatha of Native America
Itzcoatl of the Aztecs
Ix Yohl Iknal of Mayapan
Quilago of the Incans
Cetshwayo of Zululand
Haile Selassie of Ethiopia
Sunni Ali of Mali
Hamilcar Barca of Carthage
Baibars of Egypt
Abu Bakr of Arabia
Nebuchadrezzar of Babylonia
Urukagina of Sumeria
Ataturk of Turkey
Khosrau II of Persia
Nehru of India
Jayavarman VII of the Khmer
Wu Zetian of China
Liu Bei of China
Oda Nobunaga of Japan
Meiji of Japan
Hirohito of Japan
Sejong of Korea
Timur of Mongolia
Gorbachev of Russia
Knut of Scandinavia
Ludwig I of Germany
Hitler of Germany
George I of Greece
Basil of Byzantium
Romulus and Remus of Rome
Philip of Spain
Joan of Arc of France
Afonso Henriques of Portugal
Maurits van Nassau of the Netherlands
William Wallace of the Celts.
Arthur Pendragon of Britain
New Techs
Everything from Next War
Needlejet
Requires Stealth and Robotics, unlocks Scramjet Fighters and Squadron Factories
Mass Driver
Requires Needlejet, unlocks Mass Driver Tanks and Scramjet Bombers, mines produce +1 production.
Planetary Colonization
Requires Mass Driver, Advanced Shielding, and Astrogation, unlocks Scramjet Ghost
New Units
Special Forces
26 :strength:, 2 :move:, can Paradrop 5 tiles, starts with Blitz and Commando, Gunpowder unit, requires Plastics, Radio, Flight, and Rifling, limited to three at a time
Jet Bomber
Essentially the vanilla Stealth Bomber, minus evasion.
Supercarrier
Upgrades from the carrier, 24 :strength:, 7 :move:, can carry 5 fighters, more expensive, available at Advanced Flight.
Shock Trooper
36 :strength:, 2 :move:, starts with amphibious, +50% vs. Automatons, Cyborgs, and Mobile Artillery
Bolter
34 :strength:, 2 :move:, +50% vs. Armored units and Assault Mechs.
Terminator
50 Strength, 2 Moves, 1-2 first strikes, Gunpowder Unit, Requires an AI Entity
Mass Driver Tank
Upgrades from Modern Armour, 52 strength, 3 moves, requires Mass Driver, Rifling, Oil, and Aluminum.
Scramjet Fighter
Upgrades from Jet Fighter, 36 strength, 18 range, 250 cost, requires Needljet, Squadron Factory, Oil, and Aluminum
Scramjet Bomber
Upgrades from Jet Bomber, 30 strength, 18 range, 250 cost, requires Mass Driver, Squadron Factory, Oil, and Aluminum
Scramjet Ghost
Upgrades from Stealth Bomber, 60 strength, 60 range, 500 cost, requires Planetary Colonization, Squadron Factory, Oil, and Aluminum, National Limit of four.
All of the units from Next War
New Buildings
Squadron Factory
Buildings required for Scramjets, adds four air unit spaces, an airlift per turn, and +50% trade route yield.
HERC Factory
New Wonder that allows construction of Assault Mechs past national limit, but is very unhealthy.
SETI Project
New Project that can cause Aliens to aid you in war.
St. Basil's Cathedral
Does what Notre Dame does in the default game(Notre Dame gets new effects)
Trans-Siberian Railway
Railroads are built in one turn.
AI Entity
National Wonder that allows construction of Terminators.
Taipei 101
Wonder that adds 3 health, four culture per turn, and +3 relations with all nations.
Other Stuff that's new
Sid Difficulty(A new difficulty level above that of Deity.)
New Traits(Three exclusive to the fantasy races, the fourth is called Strategist, which gives the morale promotion to Recon, Mounted, and Siege units)
Unit Changes
Only the Christian Missionary is called a missionary(Judaism-Jewish Rabbi, Islam-Islamic Imam, Hinduism-Hindu Brahmin, Buddhism-Buddhist Bodhisattva, Confucianism-Confucian Scholar, Taoism-Taoist Gentleman)
Fast Workers are now called Punjabi Workers
Paratroopers now paradrop 8tiles.
Ships of the Line now have ten strength, a reduced bonus vs. Frigates, and can be built with copper.
Caravels and Carracks cans upgrade into SotLs, but not Attack Submarines.
Destroyers now upgrade into Stealth Destroyers, which can now bombard and intercept similar to the Destroyer.
Stealth Bombers are now 30Strength, 35 range, and are more expensive, as well as having a national limit of 4.
Navy SEALs now replace the Special Forces, with 28 strength, the ability to paradrop 7 tiles, and starts with Amphibious in addition to Blitz and Commando.
Quechua Warriors are now axemen that with a bonus vs. Archery units.
Jaguars are now six :strength:.
Holkans gain a sizable bonus vs. Melee units.
Impis now replace Macemen, with a 50% bonus vs. Gunpowder units. They still maintain their speed advantage.
Oromo Warriors are renamed into Askaris
Skirmishers are now 7 strength Longbowmen.
Camel Archers now have a 25% bonus vs. Mounted units.
Bowmen now deal Collateral Damage instead of having a bonus vs. melee units.
Immortals are now cheaper Spearmen.
War Elephants now cost 70 Shields.
Ballista Elephants are now magical like Arabic camels, but have a cost of 70 shields.
Keshiks now replace Knights, and have a 50% bonus vs. Melee units.
Berserks are now called Huscarls
Panzers now start with Commando in addition to Blitz, and have 1-2 First Strikes.
Phalanxs are now called Hoplites, and are now 5-strength Spearmen.
The Praetorian is now known as the Legio.
Musketeers now have 10 Strength.
Miscellaneous Changes
Islamic Temples are now Islamic Mosques, with Islamic Mosques becoming Islamic Great Mosques.
Christian Temples are now Christian Churches.
Airports are required for any air unit past Airships.
Apollo Program/Mission to Mars replaced with Unity Project.
Stalin, Churchill, de Gaulle, Boudica, Darius, Ramesses II, and Pericles now have unique diplomusic.
There is war music for a large amount of the civs.
Saladin's favorite civic is now Organized Religion.
Stalin, Mao, and Genghis have Christianity, Confucianism, and Taoism as favorite religions respectively.
Monty's favorite civic is now Slavery.
FDR's favorite civic is now Nationhood.
The Future Era has it's own music instead of sharing with the modern era.
The Vikings are now Scandinavia, the Ottomans Turkey, and the English Britain.
America, Britain, and Scandinavia have new flags.
New Opening Menu music for both BtS and Warlords.
New Graphics for all of the leaders and a few UUs.
Altered citylists for Arabia, Persia, and several other nations.
Redone Government civics (Despotism, Monarchy, City-States, Police State, and Democracy)
Fusion is a future era tech.


Current Issues:
Spoiler :
Arcologies stack on top of eachother instead of replacing.
The Kremlin uses Lubyanka graphics
City-States lacks a random event.


Download Link and to the Addon pack for animated leaderheads and most diplomusic.

Sid Difficulty:


UUs:

Spoiler :
Row 1: Punjabi Worker, Jaguar, Gallic Warrior, Legio, Vulture, Dog Soldier
Row 2: Quechua, Samurai, Huscarl, Impi, Holkan, Immortal
Row 3: Hoplite, Landsknecht, Musketeer, Janissary, Askari, Ogre
Row 4: Navy SEAL, Bowman, Skirmisher, Cho-ko-nu, War Chariot, Numidian Cavalry
Row 5: Camel Archer, Cataphracht, Keshik, Conquistador, Cossack, Ballista Elephant
Row 6: Panzer, H'wacha, Carrack, East Indiaman, Canada Corps., Grenzer
Row 7: Qizilbashi Cavalry, Siege Elephant, Fyrdwell, Pencak Silat, Elven Worker, Mud Golem
Row 8: War Golem, Winged Hussar, Huszar Cavalry, Maccabee, Amazon Light Cavalry Amazon Javelin Thrower
Row 9: Adze Warrior, Vishap Infantry
 
Hello, could you upload some screenshots and add the thread link to the download page? Thanks.
 
From what I can see, the Israel UU is underpowered (compared to the Praet, of course), the Armenian UU is seriously overpowered and makes them a :nono: target to attack.
The Mughal UU is OP too, Cannons are Op on themselves and you can get Gunpowder quite early if you beeline for it.
The other UUs are quite interesting, except for the Elves UU, which is OP too (HA is one of the best rush units, and you add two first strikes and faster heal rate? Compared to them, that Amazon Chariot UU is underpowered, at the least)
What do the Dwarven UU replace?
Paratrooper and Stealth bomber changes sound extremely OP too. What's wrong with ordinary SBs? And now the nuking-paradropping strategy allows you to nuke inland cities and raze them with Paras the same turn even if they are 12 tiles away.
You listed some bonuses against cyborgs, but they aren't listed under 'what units are new'.
Uh, I suppose 'magical' ballista elephants means they need no resource? That's somewhat OP too, guaranteed Ellies.
What are the stats of Hoplites?
Great to see some music changes.
 
Now about the UBs.
Bioresearch centre? :cry: One extra unhealth might allow you to run half a specialist. The Russian UB gives two of them.
And if you are really so eager for extra food, the Baray comes 4 eras earlier.
Canadan UB is fine, but a bit late. Of course, Canada's UB kind of has to be late.
The Israelian UB is on the verge of OP. Compared to the Opera house, it comes a lot earlier, is cheaper (and ridiculously cheap with stone) and gives one extra happy.
Candi is clearly inferior to Opera House, although that might depend on the amount of extra culture it gives. Maybe give it a free artist instead of extra culture?
Oh, and I just saw this : 'Skirmishers are now 8 strength longbowmen'. Forget about taking on Mali pre-cannons.
The other fixes seem fine, although the immortal might not be really worth it. What about a spearman with 100% vs archery units, like the RFC-DoC immortal?
I also suggest you add only one leader to Greece (they already have two). First get every civilization to three leaders before you go over three.
And perhaps you should add only Romulus, not Remus, as a leader of Rome.
 
Well, I figure that since Romulus and Remus are one leaderhead, they'd both be in.

Possible Changes(I'm glad I put this as a works-in-progress)

Remove bonus vs. Melee from the Armenian Vishap.
Perhaps give Maccabees a first strike?
Push Mughal Siege Elephants back, but still before Steel.
Perhaps remove Woodsman III from the Elven Fyrdwell?(The Elven Leader's traits grant most units Woodsman I and II upon construction)
Reduce Paradroping range for Special Forces to 5, Navy SEAL and Paratrooper to 7.
What to do with Stealth Bombers(60 Strength, 80% Evasion, and 35 Range for 500 Shields and a 5 gold per turn maintenance cost)(Reduce strength to a more manageable level?)
What to do with Khmer Ballista Elephants(People whined about there UP-ness with the Elephant requirement)
Make Skirmishers either only 7 strength, or perhaps a different UU?
Give the Iranian Bioresearch Centre a :health: instead of just no :yuck:.
Perhaps remove a :c5happy: from the Kotel, or remove the stone build bonus.
Immortals with a bonus to Archery in addition or instead of lower cost?
Who to add for Greece? Seleucus, George I, Leonidas, Philip, the list goes on.)
Add Knut to Scandinavia.
Add Flavour graphics, Ludwig I, and Hitler to Germany.
 
I'll help!
Fantasy being my favorite, my ideas:
Elven UB: Magic Training (replace barracks?) free combat 1 OR +2xp from barracks (making it +5xp total) and make it 100% chance of intact capture (Like a world wonder)
Dwarven UB: Stronghold (Castle) +10% gold
orc UB: Tribal Leader's tent (IIRC orcs are tribal except in LotR in which they are creations) (Palace)+5xp +1culture instead of +2

I'll playtest too
 
Sounds good to me. so, that would be -1 culture right, because as I see it it would lessen culture.
 
OK, your mod. Maybe I just don't like orcs.... :D
 
Downloading now, will soon give 1st impressions :). Also, may I recommend integrating K-Mod AI into this (it could be a big project though due to all of the other leaders and buildings), it's awesome and Sid will truly be a theoretical victory.
 
I'm glad to see that you used music of my mod Warmusic.
But you didn't credit me,directly.
Can you give me credit,directly?
 
idea for elven UB: make a new, "Magic" Promotion and have the UB give that for free (Make it not otherwise available)
 


modern settler? I know Sid difficulty is brutal, but they're not modern yet right?
 
it's actually tha archer I checked
 
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