Ad Infinitum

It's pretty good. I have yet to play with the last version with mythic UBs
 
Version 0.3 will most certainly contain flavour unit styles for Byzantium and Greece, a new leader for each of them(Basil and George I, respectively), and new music for Alexander(with his former music being given to George I). It may also include BUG mod.
 
@Akbar: Here's Sid difficulty in the spoiler. Put this in Civ4HandicapIfnos in your own mod if you dare.

Spoiler :
<HandicapInfo>
<Type>HANDICAP_SID</Type>
<Description>Sid</Description>
<Help>Victory at this difficulty level is merely theoretical.</Help>
<iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
<iAnimalAttackProb>90</iAnimalAttackProb>
<iStartingLocPercent>90</iStartingLocPercent>
<iAdvancedStartPointsMod>75</iAdvancedStartPointsMod>
<iGold>0</iGold>
<iFreeUnits>1</iFreeUnits>
<iUnitCostPercent>140</iUnitCostPercent>
<iResearchPercent>140</iResearchPercent>
<iDistanceMaintenancePercent>100</iDistanceMaintenancePercent>
<iNumCitiesMaintenancePercent>100</iNumCitiesMaintenancePercent>
<iMaxNumCitiesMaintenance>8</iMaxNumCitiesMaintenance>
<iColonyMaintenancePercent>170</iColonyMaintenancePercent>
<iMaxColonyMaintenance>220</iMaxColonyMaintenance>
<iCorporationMaintenancePercent>170</iCorporationMaintenancePercent>
<iCivicUpkeepPercent>110</iCivicUpkeepPercent>
<iInflationPercent>100</iInflationPercent>
<iHealthBonus>1</iHealthBonus>
<iHappyBonus>2</iHappyBonus>
<iAttitudeChange>-1</iAttitudeChange>
<iNoTechTradeModifier>20</iNoTechTradeModifier>
<iTechTradeKnownModifier>0</iTechTradeKnownModifier>
<iUnownedTilesPerGameAnimal>10</iUnownedTilesPerGameAnimal>
<iUnownedTilesPerBarbarianUnit>15</iUnownedTilesPerBarbarianUnit>
<iUnownedWaterTilesPerBarbarianUnit>250</iUnownedWaterTilesPerBarbarianUnit>
<iUnownedTilesPerBarbarianCity>80</iUnownedTilesPerBarbarianCity>
<iBarbarianCreationTurnsElapsed>10</iBarbarianCreationTurnsElapsed>
<iBarbarianCityCreationTurnsElapsed>15</iBarbarianCityCreationTurnsElapsed>
<iBarbarianCityCreationProb>8</iBarbarianCityCreationProb>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>0</iBarbarianBonus>
<iAIAnimalBonus>-40</iAIAnimalBonus>
<iAIBarbarianBonus>-40</iAIBarbarianBonus>
<iStartingDefenseUnits>0</iStartingDefenseUnits>
<iStartingWorkerUnits>0</iStartingWorkerUnits>
<iStartingExploreUnits>0</iStartingExploreUnits>
<iAIStartingUnitMultiplier>1</iAIStartingUnitMultiplier>
<iAIStartingDefenseUnits>6</iAIStartingDefenseUnits>
<iAIStartingWorkerUnits>2</iAIStartingWorkerUnits>
<iAIStartingExploreUnits>2</iAIStartingExploreUnits>
<iBarbarianDefenders>5</iBarbarianDefenders>
<iAIDeclareWarProb>100</iAIDeclareWarProb>
<iAIWorkRateModifier>100</iAIWorkRateModifier>
<iAIGrowthPercent>50</iAIGrowthPercent>
<iAITrainPercent>30</iAITrainPercent>
<iAIWorldTrainPercent>100</iAIWorldTrainPercent>
<iAIConstructPercent>30</iAIConstructPercent>
<iAIWorldConstructPercent>100</iAIWorldConstructPercent>
<iAICreatePercent>60</iAICreatePercent>
<iAIWorldCreatePercent>100</iAIWorldCreatePercent>
<iAICivicUpkeepPercent>35</iAICivicUpkeepPercent>
<iAIUnitCostPercent>35</iAIUnitCostPercent>
<iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
<iAIUnitUpgradePercent>35</iAIUnitUpgradePercent>
<iAIInflationPercent>80</iAIInflationPercent>
<iAIWarWearinessPercent>50</iAIWarWearinessPercent>
<iAIPerEraModifier>-5</iAIPerEraModifier>
<iAIAdvancedStartPercent>200</iAIAdvancedStartPercent>
<Goodies>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_MAP</GoodyType>
<GoodyType>GOODY_WARRIOR</GoodyType>
<GoodyType>GOODY_SCOUT</GoodyType>
<GoodyType>GOODY_EXPERIENCE</GoodyType>
<GoodyType>GOODY_HEALING</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
</Goodies>
<FreeTechs/>
<AIFreeTechs>
<FreeTech>
<TechType>TECH_THE_WHEEL</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
<FreeTech>
<TechType>TECH_AGRICULTURE</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
<FreeTech>
<TechType>TECH_HUNTING</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
<FreeTech>
<TechType>TECH_ARCHERY</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
<FreeTech>
<TechType>TECH_MINING</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
<FreeTech>
<TechType>TECH_FISHING</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
</AIFreeTechs>
</HandicapInfo>


@MaxWar: I'll leave that to you, as I feel Sejong and Wang are good for Korea, and I'm not sure what kind of diplomusic to give him.
 
Shouldn't you put it in
Code:
 brackets so that the indentation is there?
 
OK then :)
Spoiler :
ACK WE BOTH HAVE HUMAN HATS!!!!!!!!
 
@MaxWar: I'll leave that to you, as I feel Sejong and Wang are good for Korea, and I'm not sure what kind of diplomusic to give him.


There's is a nice North Korea mod already with animated Kim Jong Il and all, diplomusic is no other than the glorious anthem of N.Korea. I tried to integrate it to ad infinitum for lulz but quickly discovered its a bit trickier to do than copying directories :p
I guess i will have to do a bit of research. Im now dowloading Civ Gold, which also has N.korea.
 
@Akbar: Here's Sid difficulty in the spoiler. Put this in Civ4HandicapIfnos in your own mod if you dare.
Thanksalot, and yes I do:D
EDIT: I opened the spoilers, and it did indeed send some chills down my spine.
 
Version 0.3 released!

Changes:

Implemented Bug Mod!
Added Unit art styles for Greece and Byzantium.
New Leader: Basil I of Byzantium
New Leader: George I of Greece
The Orcs can build cannons now, it's not much, since you'll likely be building Ogres instead, but this prevents catapults and trebuchets from being buildable when you have Artillery.
 
@Akbar: Here's Sid difficulty in the spoiler. Put this in Civ4HandicapIfnos in your own mod if you dare.

Spoiler :
<HandicapInfo>
<Type>HANDICAP_SID</Type>
<Description>Sid</Description>
<Help>Victory at this difficulty level is merely theoretical.</Help>
<iFreeWinsVsBarbs>0</iFreeWinsVsBarbs>
<iAnimalAttackProb>90</iAnimalAttackProb>
<iStartingLocPercent>90</iStartingLocPercent>
<iAdvancedStartPointsMod>75</iAdvancedStartPointsMod>
<iGold>0</iGold>
<iFreeUnits>1</iFreeUnits>
<iUnitCostPercent>140</iUnitCostPercent>
<iResearchPercent>140</iResearchPercent>
<iDistanceMaintenancePercent>100</iDistanceMaintenancePercent>
<iNumCitiesMaintenancePercent>100</iNumCitiesMaintenancePercent>
<iMaxNumCitiesMaintenance>8</iMaxNumCitiesMaintenance>
<iColonyMaintenancePercent>170</iColonyMaintenancePercent>
<iMaxColonyMaintenance>220</iMaxColonyMaintenance>
<iCorporationMaintenancePercent>170</iCorporationMaintenancePercent>
<iCivicUpkeepPercent>110</iCivicUpkeepPercent>
<iInflationPercent>100</iInflationPercent>
<iHealthBonus>1</iHealthBonus>
<iHappyBonus>2</iHappyBonus>
<iAttitudeChange>-1</iAttitudeChange>
<iNoTechTradeModifier>20</iNoTechTradeModifier>
<iTechTradeKnownModifier>0</iTechTradeKnownModifier>
<iUnownedTilesPerGameAnimal>10</iUnownedTilesPerGameAnimal>
<iUnownedTilesPerBarbarianUnit>15</iUnownedTilesPerBarbarianUnit>
<iUnownedWaterTilesPerBarbarianUnit>250</iUnownedWaterTilesPerBarbarianUnit>
<iUnownedTilesPerBarbarianCity>80</iUnownedTilesPerBarbarianCity>
<iBarbarianCreationTurnsElapsed>10</iBarbarianCreationTurnsElapsed>
<iBarbarianCityCreationTurnsElapsed>15</iBarbarianCityCreationTurnsElapsed>
<iBarbarianCityCreationProb>8</iBarbarianCityCreationProb>
<iAnimalBonus>0</iAnimalBonus>
<iBarbarianBonus>0</iBarbarianBonus>
<iAIAnimalBonus>-40</iAIAnimalBonus>
<iAIBarbarianBonus>-40</iAIBarbarianBonus>
<iStartingDefenseUnits>0</iStartingDefenseUnits>
<iStartingWorkerUnits>0</iStartingWorkerUnits>
<iStartingExploreUnits>0</iStartingExploreUnits>
<iAIStartingUnitMultiplier>1</iAIStartingUnitMultiplier>
<iAIStartingDefenseUnits>6</iAIStartingDefenseUnits>
<iAIStartingWorkerUnits>2</iAIStartingWorkerUnits>
<iAIStartingExploreUnits>2</iAIStartingExploreUnits>
<iBarbarianDefenders>5</iBarbarianDefenders>
<iAIDeclareWarProb>100</iAIDeclareWarProb>
<iAIWorkRateModifier>100</iAIWorkRateModifier>
<iAIGrowthPercent>50</iAIGrowthPercent>
<iAITrainPercent>30</iAITrainPercent>
<iAIWorldTrainPercent>100</iAIWorldTrainPercent>
<iAIConstructPercent>30</iAIConstructPercent>
<iAIWorldConstructPercent>100</iAIWorldConstructPercent>
<iAICreatePercent>60</iAICreatePercent>
<iAIWorldCreatePercent>100</iAIWorldCreatePercent>
<iAICivicUpkeepPercent>35</iAICivicUpkeepPercent>
<iAIUnitCostPercent>35</iAIUnitCostPercent>
<iAIUnitSupplyPercent>50</iAIUnitSupplyPercent>
<iAIUnitUpgradePercent>35</iAIUnitUpgradePercent>
<iAIInflationPercent>80</iAIInflationPercent>
<iAIWarWearinessPercent>50</iAIWarWearinessPercent>
<iAIPerEraModifier>-5</iAIPerEraModifier>
<iAIAdvancedStartPercent>200</iAIAdvancedStartPercent>
<Goodies>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_LOW_GOLD</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_MAP</GoodyType>
<GoodyType>GOODY_WARRIOR</GoodyType>
<GoodyType>GOODY_SCOUT</GoodyType>
<GoodyType>GOODY_EXPERIENCE</GoodyType>
<GoodyType>GOODY_HEALING</GoodyType>
<GoodyType>GOODY_TECH</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_WEAK</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
<GoodyType>GOODY_BARBARIANS_STRONG</GoodyType>
</Goodies>
<FreeTechs/>
<AIFreeTechs>
<FreeTech>
<TechType>TECH_THE_WHEEL</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
<FreeTech>
<TechType>TECH_AGRICULTURE</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
<FreeTech>
<TechType>TECH_HUNTING</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
<FreeTech>
<TechType>TECH_ARCHERY</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
<FreeTech>
<TechType>TECH_MINING</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
<FreeTech>
<TechType>TECH_FISHING</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
</AIFreeTechs>
</HandicapInfo>


@MaxWar: I'll leave that to you, as I feel Sejong and Wang are good for Korea, and I'm not sure what kind of diplomusic to give him.

Size 3 cities only? :eek: The AI also starts with the entire lower tech tree minus mysticism...this looks extremely difficult.
 
OK I don't know but look in the mod's folder/assets/sounds and then you should be able to find it by digging around in there.
 
Version 0.4 is coming, just slower because I'm not entirely sure how to implement the Elven Workers and Dwarven Mud Golems.

Things to come:

Add in Poland and the Luba.(Done)
Warriors are more diversified.(Done)
Add in some Great General names.(Doing)
Make Armenia's Unit Artstyle cooler.(Done, see pic)
Add in Elven Workers and Dwarven Mud Golems.(Trying to do)

Armenia's units as they are now.

That modern settler is used for Israel, Russia, Poland, and Hungary as well. Yes, that warrior has three separate figures, and that's just the default Modern General, I was trying to show you guys one of the new names for generals, but I didn't get a new name.
 
Looking good Dumanios! If you can implement the elven worker you are awesome :D And I have at least two cool story ideas that would involve your mod.
( But thats providing i can finish my current stories ... )
 
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