But first things first. Lets sort out these Unit Automations stuff. Thanks to Afforess's comments it was not too hard to do even after so long time with code very different in these CvGameCoreDLLs. Does it work? Is it going into trunk? I could commit it myself.
The person responsible for programming in our mod called Josh. He will take a look and being okay will be incorporated into our mod. We love this kind contributions.
(and this component was on my list for future versions =) )
Yes I may be interested to merge some code from K-mod. This is my second alternative mod to play. I do not know much about it so your hints like this are definitely useful. I may look at it, but a full list of stuff is useful too. I am just learning the code base. Motivation for me doing work for RI solely depends if I find it useful for myself. I would decide on which things to do based on amount of effort/value. May be we should transition with this topic somewhere else.
The ability to pillage our own roads think it would be great, because I found myself wanting to do this several times and could not. Therefore if this code actually can do this I ask to consider to merge.
As for the K-mod I believe is a little tricky to merge. Even the creator of the K-Mod - Karadoc think a little difficult ... but the part of AI it would be very interesting for us.
For the next version (in the framework of the components) we are planning merging Revolutions and Advanced Diplomacy II, making some modifications in the original versions.
We also have some small components we would like to implement. Like IDW (Influence Driven War) which Stolenrays is merging for us.
Here is a list of some components that could be merged without any problem since it does not significantly change the game or have been discussed by us. Of course you can suggest one that fits into our philosophy.
Advance Combat Odds: (already included)
http://forums.civfanatics.com/showthread.php?t=310415
New sentry actions for units: (no need)
http://forums.civfanatics.com/showthread.php?t=298512
Culturally Linked Starts:
http://forums.civfanatics.com/showthread.php?t=290694
Longer techbar in techscreen: (already included)
http://forums.civfanatics.com/downloads.php?do=file&id=7367
Super spies: (in our pipeline of implementations)
http://forums.civfanatics.com/showthread.php?t=259221
Show Hidden Attitude Mod: (in our pipeline of implementations)
http://forums.civfanatics.com/showthread.php?t=335966
Note: Normally we do not speak what we do in the next version as which "more or less" becomes an obligation on our part. So understand this post as a letter of intent.