That would be great.Kyriakos said:I might be able to help with some gfx![]()
Thanks, I hadn't thought of any of these yet; I'll take a look at including some as resources. I especially like the idea of adding herring, even if its two centuries early.bombshoo said:Some of these might already be bonus or strategic resources you've considered but some ideas: wax, salt, amber, cod, herring, beets, mushrooms, mustard, lard, flax, glass, hemp, leather, honey/mead, beer.![]()
Luxuries can require a tech, I have no problem with that. I do want to symbolize colonization and creating a building may be the way to go. Maybe the best way is to have a small wonder (Delaware Colony or New Sweden) that provides +2 or +3 happiness throughout the empire. This way if the city (maybe allowing only Goteborg to construct) that builds it is captured the effects are gone forever (Simulating the Dutch capture of Delaware in the 1650's). I like the idea of adding maintenance cost to the wonder as well.Quintillus said:Nothing says we can't have luxury resources require a certain technology, right? I'm thinking perhaps that might be a way to introduce some overseas trade luxuries. I'm not sure there's a great way to make them appear at different times, though. Although if you did want to include some concept of nations becoming involved in trade at different times, you might be able to have the 3+ luxury bonus happiness building that would be whole-empire spawned by building a unique wonder. Said wonder would in turn depend on a pre-placed "national wonder", such as a Sweden Wonder, that each country would have their own of. The technologies required for a unique wonder could then vary. Maintenance costs of the wonder/buildings could also vary to reflect costs/monopolization of trade.
Just being Swedish is a luxury in itselfQuintillus said:But yeah, I'm not coming up with killer ideas for luxuries in that time period. English saffron would be appropriate time-wise, but is off the map, so I'm struggling with native luxuries.
I think the best way would be to add fjords as LM Mountains and add some type of benefit. (Has such a terrain ever been made?) This will also give you something interesting to look at, while scrolling through the map.Quintillus said:I'm also trying to think how to work in fjords. Personally, I think they add contentedness, but I'm not sure that's relevant if you live there all the time. Of course you'd probably want them as wonders so someone couldn't destroy a fjord with a catapult.
I'll add reindeer and deer. I'll probably make the cities in the far north difficult to grow beyond size 3 or 4.Quintillus said:And in the bonus resource category, I'd include reindeer in the north (in addition to more southerly regular deer). You probably don't want huge populations up there, as even today there aren't many people real far north (except in Murmansk), but a +1 food/shield bonus or so might be about right. Maybe even +2 if you give tundra 0 food to start with.
1561 was chosen as a start date, because it was in that year Reval (Tallinn) became a Swedish Protectorate, which started Sweden's attempt to conquer the Baltic. The beginning date has not be determined and I can be convinced to start the scenario earlier. I like the idea of adding Livonia and possibly adding a Swedish Rebel civ as well.Virote_Considon said:You start in 1561, missing out on all the fun of meddling in the crumbling Livonian Confederation to the east?
How about 1523, with the dissolution of the Kalmar Union (and thus the founding of the modern Swedish state)?
The Hanseatic League will be added.Virote_Considon said:A separate Hansa civ could be a good idea for (another?) waning state, or even the city of Lübeck as an independent entity by itself, with a large amount of ships of better quality than everyone else preplaced at the start, but only being able to actually build sub-par vessels throughout the remainder of the game, representing their waning power.
I understand and hope everything works out.timerover51 said:When things settle down a bit here, I will give some help as well. Here are some ideas off the top of my head.
Copper will be added as a strategic resource and I'll take a look at adding light artillery.timerover51 said:Resources would have to include Swedish copper, as that was a major strategic resource for Sweden. The warship Vasa was entirely equipped with bronze cannon, which would have been nearly impossibly expensive for most other European countries. The Swedish bronze 4 pounder battalion gun, developed by Gustavus Adolphus was easily the finest light artillery piece of the period.
As of now France and England are not part of the scenario, as I believe it would take too much of the focus off of Sweden.timerover51 said:Versailles, which would easily qualify as a Wonder, was built in France by Louis the XIV during the period, along with Blenheim Place built in England by the Duke of Marlborough. St. Paul's Cathedral in London was built under the direction of Christopher Wren at this time as well, along with the Royal Naval College at Greenwich, England.
Thanks, all the information will help a lot and I look forward to your next post.timerover51 said:I hope this all helps. I will get you more when I can.
I'll follow this with great interest
And I'm very impressed with the extensive knowledge shown here about my little obscure fatherland![]()
Good to hear!timerover51 said:Big Booper, I have spent some of the day, while waiting at the doctor's office, and then in the student union of my son's college while he managed,, to attend one of his night classes, thinking about your scenario.
I'll add this in, what do you think of the other naval units I have so far (Galleon, Yacht-->Cutter, Galley-->Bomb Ketch, Privateer) I basically just copied what was in Cossacks: European Wars.timerover51 said:With respect to the Ship-of-the-Line, you might want to consider two types, one produced at will and one auto-produced to keep the AI honest. The readily produced one would represent the two-decker ship of about 60 guns, with the frigate representing the single-deck ships. For the big three deck ship, that should be out-produced by a Small Wonder, called something like Great Ship Dock, that will take some prior research and also produce ships every 10 turns or so. This will keep the number under control, and also accurately reflect the limited number normally available during the period.
No this cannot be done, neat if it could. The closest I could come up with would be to use the king unit and upgrade it with certain techs (eg, Gustav-->Gustav II Adolph-->Charles XII). Since I don't want regicide for the scenario and the AI always keeps these units in cities, I won't be adding this.timerover51 said:With respect to leaders, I do not know if you can have custom leader units for specific leaders, but any Army formed with either Gustavus or Charles the XII as a leader should get some hefty bonuses, Gustavus both for offense and defense along with hit points, and Charles an even bigger offensive bonus, a small defensive bonus, and some extra hit points.
I'll keep this under consideration.timerover51 said:You might want to increase the combat experience difference between regular and veteran/elite troops, with most of your Imperial and German troops being regular, while your Swedish and their Dutch, Scottish, and English allies would be veteran to elite. Possibly, you might want to have country-specific barracks, or limit the Barracks to Sweden and the Netherlands, so as to achieve the needed troop quality differential.
Thanks for the recommendations.timerover51 said:You might want to look at a couple of books for some idea about land combat during the period. One is by B. P. Hughes, "Firepower: Weapons Effectiveness on the Battlefield 1630-1850". The other would be Volume II of J. F. C. Fuller's "A Military History of the Western World". Those do a nice job of covering the tactical innovations of Gustavus, and military developments of the period. For a good, but more popular style of writing, account of Gustavus, see Fletcher Pratt's "Battles that Changed History".
I really don't like to have armies unless they're battle produced, due to the ai never being able to use them correctly.timerover51 said:One other recommendation would be having the Heroic Epic available, with the one for Sweden pre-positioned, and set to auto-produce leaders on a regular basis. You could call it something besides Heroic Epic, but you should have that in the game, along with the Military Academy, set to allow for larger armies.
If you can come up military leaders for all the nations involved that would be great and save me some time.timerover said:As I come up with leaders for all sides, I will pass them on to you, along with Wonders and resources.
Every now and then its good to learn about the old country.Wolfhart said:I'll follow this with great interest
And I'm very impressed with the extensive knowledge shown here about my little obscure fatherland
Finland had been part of Sweden since the 12th century, and remained under Swedish rule until 1809 when Russia conquered it during the Napoleonic Wars. Finland wouldn't become independent until 1917, this is the reason why the only scenarios Finland is represented are WWII scenarios.Bengal Tiger said:I'm afraid I don't know much about this area at this time period, but was Finland independent at this time? I just find they never really get a major role in any scenario.
Weren't galleases still in use in the Baltic during this period?
-Oz
No this cannot be done, neat if it could. The closest I could come up with would be to use the king unit and upgrade it with certain techs (eg, Gustav-->Gustav II Adolph-->Charles XII). Since I don't want regicide for the scenario and the AI always keeps these units in cities, I won't be adding this.
I really don't like to have armies unless they're battle produced, due to the ai never being able to use them correctly.
I'll add this in, what do you think of the other naval units I have so far (Galleon, Yacht-->Cutter, Galley-->Bomb Ketch, Privateer) I basically just copied what was in Cossacks: European Wars.
I'll take a look at how this is done.timerover51 said:I was looking at TETurkhan's Test of Time scenario for other reasons, and in it he has two types of leaders and army units produced by those leaders. You might want to take a look at how he does it.
I definitely agree Gustav and Charles should be represented in some capacity and this may be the way to go.timerover51 said:Personally, I have no problem whatsoever taking advantage of the AI, but here is an idea for you with respect to leaders and armies. I checked in the Editor, and you can set units to be auto-produced up to every 100 turns. If you make a special Swedish Heroic Epic, maybe call it the Kalevala, as a nod to the Finns, and set it to produce a special Swedish leader every 50 turns, that would come close to putting Gustavus and Charles in the game at the right time, and also limit the number of special Swedish leaders.
I wasn't sure about the bomb ketch, I'll take a bit more of a look into its background.The ships are fine, but the Bomb Ketch was not really used in the Baltic very much, and not in this period.
Not at all; Keep it up.timerover51 said:I trust that I have not bored or buried you under a mound of information.
I've started working on a new map after realizing I was not going to be able to expand the 'Scandinavia' map to my liking. This new map is 256x184 and stretches from the British Isles to the Ural Mountains and from the Kola Peninsula to the Sea of Azov. With the new map I'll be adding 3 or 4 new civs; England, France, Scotland, Ireland?
I'm still deciding on the extent of the map and none of these countries may be represented. There are two possibilities; Northern Europe or North-Eastern Europe (w/o Britain or France). Also, the start date has changed to 1523, so that would give Scotland at least 40 years as a separate entity from England. Ireland is only a slim possibilitytimerover51 said:France and England would be good, but Scotland is really questionable, and definitely not Ireland.
The inclusion of the Ukraine has been dependent on the map and they will be in the scenario no matter the map I choose to use.timerover51 said:I would recommend adding the Ukraine as a separate country, as Charles XII formed an alliance with Mazeppa, the Hetman of the Ukraine, against Peter the Great, in 1708, and Russian and Polish control over the Ukraine in for much of the prior century had been extremely nominal. Think "Taras Bulba", if you remember that Yul Brynner movie.