Persia conquered! Wait, that's not Persia...
Commentary
I'm still trying to figure out the best way to do this. The turn by turn play has a number of benefits but quite a bit of it can be summarized fairly easily. I think the next (and future) updates will focus on things that happened that were out of the ordinary, like if someone is made an outcast on the international scene or war, for instance. This update saw the solidification of the diplomatic scene between two camps: England, Mongolia, Japan, Spain and Persia on one side with everybody else on the other. My war with Persia went poorly, the lack of siege weapons was a major factor but with some luck I recovered swiftly and as the update comes to a close we see significant opportunities open up in the game. Opportunies, however, that are not without risk - potentially significant, game-changing risk.
Turn 201 - The Russian army continues its march southward. Ethiopia becomes friends with Arabia, Carthage with Songhai while my own friendships with India and Germany were not renewed in the light of the sudden turn against them by Egypt and company at the end of the last chapter.
Turn 204 - Songhai becomes friends with Persia? It doesn't appear to be renewed over the course of the update, but I have no idea what prompted Songhai to do this. Spain becomes friends with Egypt in a move strikingly similar to Songhai's attempt to become friends with Persia and the Anglo-Spanish war comes to an inconclusive end.
Turn 205 - Arabia and Sweden become friends with Carthage and Germany's offer of renewing our friendship was rejected.
Turn 206 - Songhai becomes friends with Byzantium and France.
Turn 207 - Skirmishes north of Persepolis quickly dismiss any notions of a quick victory and the first trickle of doubt seems into my mind.
Turn 209 - India denounces Spain and I reject Songhai's offer of friendship because of his recent declaration of friendship with Persia, with whom I am at war. Diplomacy in action! Songhai then decides to become friends with Egypt and I begin to wonder if there was a memo I didn't get where we agreed that all the bad Civs were going to be rehabilitated into the international fold. Not for the first time I wonder the hidden mechanics of the diplomacy system.
Turn 211 - Sweden becomes friends with Songhai as Germany denounces both myself and China. England, clearly unhappy with the resolution to their own little war, denounces Spain. Persia offers a white pace which I reject. I actually rejected it before I learned of Sweden's renewed friendship with Songhai, had I known about it earlier I think a white peace may have been a safer bet. At this point I was beginning to seriously worry about the ability of the AI to keep its diplomatic actions sane.
Turn 213 - Just in case I did miss some memo, I make a safe bet and denounce Germany and was rewarded with warm messages of agreement from Egypt, France, Byzantium, Songhai, Carthage, Arabia, India and England! I hoped that this would offset any negative feeling Songhai (or others) may have had regarding my declaration of war on Persia who look, for a few fleeting turns, like they could be welcomed back into the fold.
Turn 216 - Egypt becomes friends with Ethiopia and Spain(!) while my friendships with Sweden and China were renewed. Meanwhile, two of my Spearmen become trapped between the sea and Persian Immortals. This was military stupidity on my part, the Spearmen were originally sent south to soak up Persian archer fire using the hilly terrain to limit damage but when the attempt to move north without significant losses failed they ended up getting stuck between Persepolis' ranged fire, the hilly terrain and Arabian culture.
Turn 220 - After several turns of attempting to storm Persepolis and failing it finally dawns on me that I really need siege weapons for this thing to work. Persia is just too easily defended and with two few avenues of attack to take without them. Resigned and more than a little disheartened I agree a white peace with Persia and walk away. In addition, I notice a number of German units on my borders and decide that Hamburg and Berlin would be easier targets!
Turn 221 - Ethiopia (my war-ally) peaces out with Persia as well.
Turn 224 - Philosophy bulbs and my friendship with Arabia is renewed.
Turn 225 - Sweden asks if I'm willing to declare war on Germany and I accept. The German forces appear to have disappeared and I still lack for Siege units but Hamburg is much less defensible than Persepolis so I reckon my odds are slightly better for a quick, victorious war. In other international news India becomes friends with Ethiopia, Arabia and Byzantium. Ethiopia enhances its religion Christianity and Japan enhances Shinto. Germany managed to snag a Worker because of a Warrior it had left near my borders that I had not had time to move away as Germany moves after Sweden.
Turn 226 - Spain denounces Sweden while my friendship with Carthage is renewed. China becomes friends with Sweden and India while Persia founds Zoroastrianism. I believe only one more religion can be founded at this point.
Turn 229 - Ethiopia denounces Persia, England denounces India.
Turn 231 - A Mongolian army led by Kublai Khan is spotted on my eastern borders and I worry that I may be involved in a two front war. Still smarting from the Persian humiliation I am not looking forward to a repeat of the first hundred turns!
Turn 234 - Byzantium peaces out with Germany.
Turn 235 - Spain, France, England, China, India, Arabia, Carthage, Ethiopia and Egypt peace out with Germany. Mongolia declares war on Byzantium and I breath a sigh of relief. Then I get exicted! If Mongolia takes out Adrianople, I won't have to go to war with Byzantium - a Civ firmly in the 'good guys' camp. If I ever needed the Mongolian war machine to do well, it was now!
Turn 236 - Arabia founds Islam, which makes 5 religions - Japan's Shinto, Ethiopia's Christianity, India's Hinduism, Persia's Zoroastrianism and now Arabia's Islam. The Middle East is a virtual hotbed of religion! The National College finishes in Moscow and an Unmet Civ (one of the American ones) reaches the Medieval Era. Meanwhile, on the front, Hamburg falls! I decide to puppet it out of happiness concerns. Usually I annex cities and rush-buy a Courthouse, but I lack the funds to do this at the moment.
Turn 237 - Persia denounces Spain, India becomes friends with Sweden as do France and China.
Turn 239 - Egypt declares war on Germany just as I begin the march on Berlin which seems to prompt a German offer of white peace. I reject it. The German navy attempts to capture Hamburg with its navy (3 triremes) and with no ranged units, naval forces or non-resisting cities nearby there's a serious possibility that this will happen. Fortunately, Hamburg comes out of resistance just in time and is able to keep their navy at bay with some bombardment.
Turn 240 - Carthage and France become friends, as do India and China while Byzantium peaces out with the Mongols.
Turn 242 - Songhai and Ethiopia become friends while England denounces Arabia.
Turn 245 - China denounces England as France cozies up to Arabia.
Turn 246 - Persia declares war on the Mongols, France denounces England.
Turn 247 - Songhai and Carthage denounce Spain while the French offer a declaration of friendship, which is rejected. I think they're in the good camp now but I don't want to risk rocking the boat.
Turn 248 - Ethiopia and China denounce Spain, Songhai and India become friends and I finally meet Japan!
Turn 249 - Spain denounces Egypt. I'm not sure what's going on here, I didn't think you could denounce a Civ you were friends with - but Spain seems to have done it. Regardless, I renew my friendship with Ethiopia, annoying Persia in the process (oh no...) and Germany's offer of white peace is rejected.
Turn 250 - German and Spain peace out.
Turn 251 - Japan, Germany and France denounce Spain while Persia peaces out with the Mongols.
Turn 252 - Mathematics finishes and I begin researching Horseback riding as I make my way towards Education. Japan becomes friends with Germany. India and Songhai denounce Persia while India becomes friends with Ethiopia.
Turn 254 - China denounces Persia.
Turn 255 - Carthage becomes friends with Sweden and Arabia while France and Arabia denounce Persia. China and India denounce Japan and Japan denounces Sweden.
Turn 256 - Japan denounces me! Carthage and Ethiopia become friends and Arabia denounces Japan.
Turn 257 - Spain offers its hand in friendship and to avoid the taint of international outcast I decline. Although early on it might have looked like they were being rehabilitated, it became pretty clear with Spain's denouncement of Egypt which camp they were in. Byzantium peaces out with Carthage and Songhai (I hadn't realized they were at war!) and then turns around to denounce Persia while Songhai becomes friends with Carthage. Nothing like a nice war to renew your bonds of camaraderie.
Turn 258 - Persia denounces me! France becomes friends with Songhai. Byzantium's offer of friendship is declined on account of Adrianople. The final push for Berlin begins.
Turn 260 - Japan denounces Arabia while Germany's offer of white peace is declined once more. A spearman is lost to German bombardment.
Turn 261 - England denounces me! The Great General, Llang, is born in Moscow. Egypt and Songhai become friends while Germany peaces out with Persia. Germany denounces Persia and Byzantium denounces Japan.
Turn 262 - India offers its hand in friendship and I decline. In hindsight, I think this was overly cautious but at the time I was not paying much attention to the international scene and if I wanted to wipe out Germany I needed to avoid any missteps. Byzantium peaces out with Mongolia as do France and Germany.
Turn 267 - The conquest of Berlin and the defeat of Germany.
Turn 268 - St. Petersburg finishes its granary and it starts building a Chariot Archer - I need some ranged units badly. Arabia and Sweden become friends and Moscow begins construction on a Circus to help with the happiness situation.
Turn 269 - Spain and Mongolia denounce me! Songhai and Sweden become friends while China, Sweden, Byzantium, Arabia, India all ask for me to declare war on Japan. Still very much aware of the potential diplomatic hit from taking out Germany, I decline. China asks for copper which I had forgotten to sell the previous turn and I accept - I could use the bonus diplo points. Songhai asks for friendship and I accept while India denounces Spain. Carthage and India become friends as do Egypt and Byzantium.
Turn 271 - Out of curiousity I check the score - I'm 2nd! Only Byzantium is ahead of me and I suspect that's because of the 2 or 3 world wonders that they've built. Ethiopia asks for my spare Truffles which I accept for the diplo points still kicking myself for not selling them earlier.
Turn 272 - Mongolia and Japan become friends! Mongolia was never 'in' with the right crowd and this all but confirms their fate as an outcast.
Turn 273 - Persia and Mongolia declare war on India. Mongolia denounces China and Sweden denounces Mongolia.
Turn 274 - Trade routes to Hamburg and Berlin finally open up, increasing my limited gpt. Myself, Songhai, Byzantium, Carthage, France and Arabia all denounce Mongolia. Byzantium and Egypt become friends with India while England denounces Spain and Persia, Japan, Spain and Mongolia declare war on Sweden. My DoF with Arabia is renewed and Arabia and China become friends.
Turn 275 - Arabia and India become friends.
Turn 276 - Sweden and China become friends. India becomes friends with France, Mongolia with Persia and Sweden with Byzantium. Carthage declines to renew my friendship pact with her! Curious I try and figure out why, and it appears that my rapid increase in city numbers has irritated her somewhat. I suspect that I've taken this hit (if not the warmongering one as well) with every Civ and either some don't care or are being careful and hiding it from me. Whatever the situation, unless I'm able to maintain a very large army, my plans for Siberia and Mongolia will have to be very carefully carried out.
Turn 277 - Mongolia denounces Spain and Moscow begins work on a Water Mill.
Turn 278 - Arabia and Ethiopia become friends.
Turn 279 - I start on Currency then plan on going to Drama, Civil Service, Theology and then Education. England declares war on Sweden.
Turn 285 - I get my next policy! I go for Meritocracy for the happiness boost. It's relatively mediocre and so far, I'm less than impressed with Liberty. The Settler, Worker and increased tile improvement speed are very nice features, especially on Marathon, but the central 'tree' of Tradition I still think outweighs Liberty even in a Wide game. Regardless, I've made my choice now and I'm going to stick to it, perhaps once I start more aggressive expansion it'll see stronger play than Tradition would.
Turn 287 - Persia becomes friends with Japan, China with France, Persia denounces Songhai and Sweden peaces out with Spain.
Turn 290 - Ethiopia denounecs Persia, France becomes friends with Carthage and my spare Copper goes to Songhai for the diplo boost.
Turn 291 - Ethiopia becomes friends with Sweden and Songhai while my own friendship with Egypt is renewed.
Turn 293 - Mongolia, Japan, England and Persia all declare war on me! I can't believe my luck. The plan? March east, raze Mumbai, capture the remaining Mongolian cities and settle Siberia. I have to be careful with city numbers though if I want to maintain any kind of good diplomatic relations. Alternatively I could raise a massive army and keep everyone friendly through sheer military might. Regardless, I can't simply throw settlers at Siberia and hope it'll all come out okay on the other side.
Turn 294 - I queue a Catapult and two Swordsmen in Moscow as Drama bulbs. Arabia and France become friends.
Turn 295 - India and Sweden peace out with Persia.
Turn 296 - Sweden denounces Persia as Persia denounces Spain. India and Sweden become friends. Byzantium becomes friends with France and China.
Turn 298 - India and China become friends and Ethiopia renews our friendship pact.
Turn 299 - The Russian Army makes it to the hill/mountain range, the Urals, between Moscow and Mumbai, where they meet the Mongolian army.