embryodead
Caliph
Sengoku-mod
This is a preview / test of a feudal Japan mod I've been working for some time. It's a historical mod that includes an unhealthy number of players & clans and features like armies, leader succession, dynamic vassals and more. It is more or less feature complete now - everything you see below is implemented and I'm down to testing/balancing now, and perhaps adding more events.
UPDATE:
Version 1.0 has been released, get it here:
http://forums.civfanatics.com/showthread.php?t=505673
Features overview
- A mod with 2 Scenarios, 56 Players and 70 Clans; play in feudal Japan as one of the great clans such as the Oda or Tokugawa, or as a small one such as the Chiba or Omura
- 200+ historical daimyo (clan leaders), leader units, dynastic succession
- 800+ historical warlords (generals) with their own XP & Promotions to lead multi-unit armies
- Vassals & fiefs: grant captured towns to your vassals, turn your generals into vassals or create new vassals from subjugated provinces
- Improved diplomacy: Trade agreements, Military access, Alliances, Hostage agreements, Diplomats, Fame and Honor
- Improved espionage: Universal Espionage, SuperSpies modcomp, Assassinations of Leaders, Warlords & other characters, Tarnish Reputation, Sabotage Units
- Appropriate soundtrack, sound effects for buildings, units, diplomacy etc.
- Speed: despite the large map with 56 players, the mod is fast and efficient (no MAFs)
Diplomacy
New diplomatic treaties include:
- Trade Agreement (trade between cities)
- Military Access (right-of-passage for military units)
- Alliance (like defensive pact, but isn't broken by war declaration)
- Exchange Hostages (non-binding non-agression pact)
Breaking agreements decreases the player's Honor and subsequently worsens diplomatic relations with others.
Diplomat units can be trained and set to your neighbors' cities to provide +1 bonus to their attitude. Additionally, they can investigate cities.
The AI makes use of the new features and will seek large coalitions against the winning player.
Daimyo & Generals
- Daimyo is a special unit that represents the actual clan leader; he is always leading the Hatamoto unit (his elite retainers)
- When Daimyo dies, a new leader emerges; fame & honor is decayed, AI behavior changes, new leader unit is created
- There is a limited number of heirs available to each clan; the last one is not represented by a Daimyo unit, so that he cannot die
- Generals (Taicho) are Great Generals that do not provide free XP to units; instead they earn their own XP and Promotions
- Both Daimyo and Generals have a chance to survive when defeated in battle; if this happens, they re-appear in the nearest city
- Generals who survive also have a chance to betray their lord and join the enemy
- Generals' loyalty depends on their leader's Honor, their own Honor promotion, as well as Itengrity and Deception traits of the lords involved
Vassals & Fiefs
Whenever you capture a city, you can return it to the original owner as per BTS rules. However, you can also grant it to any of your vassals or allies. Moreover, some cities can be used to re-create destroyed clans or create completely new vassal clans. It is also possible grant a captured fief to a General with Ambition promotion.
Fame, Honor, Legitimacy
Fame affects diplomacy, depending on other daimyo's attitude towards expansive players. As you become more powerful and famous, other leaders will become more likely to either join you, or form an alliance against you. Fame increases by capturing cities, building certain wonders and completing historical quests.
Honor affects diplomacy and loyalty of your generals. It is affected by traits, random events, building certain wonders, declaring wars, breaking diplomatic agreements, having your spies exposed and more.
Fame & Honor are partially inherited when leaders change.
Legitimacy is a measure of your success as the conqueror and great unifier of Japan. It depends primarily on total Land and Population, but is also boosted by funding religious buildings, maintaing high Honor, controlling Kyoto or having the support of multiple vassals. Deposing the current Shogun and achieving a Legitimacy score of 100 is required to win the game.
Espionage
Espionage Points are universal, so you don't have to micro-manage EP weights against 50+ players. Consequently, the purpose of Espionage screen is only to provide information on your total EPs and mission costs.
Some missions have been added and removed. The new additions are:
- Investigate City: a mission equivalent of the passive ability; does not cause the Spy to escape upon completion
- Assassinate Special Unit: kills a Clan Leader, Warlord, Great Person, Diplomat or Missionary
- Sabotage Unit: damages a combat unit
- Tarnish Reputation: reduces the Honor of the target player
The mod includes a modified version of the SuperSpies modcomp (Spy XP and Promotions) and the BetterSpyEscape modcomp (Spies escape to a nearby city, rather than the capital).
Events
The mod features a number of historical and random events and quests to spice up the game.
Download
Version 1.0 has been released, please check the official thread:
http://forums.civfanatics.com/showthread.php?t=505673
Notes:
- when you start the game, it may take 2-3 minutes to load due to the number of players & units; turn times and save/load times are fine, however
- at this point the game is balanced with the 1549 CE scenario in mind; the 1567 CE scenario wasn't really tested
- if you update SVN version frequently, it's almost guaranteed to break save-games at this point
More screenshots
Credits
embryodead - mod design & development, map, unit art
Bakuel, Danrell, SaibotLieh, Walter Hawkwood, zenspiderz, chuggi - unit art
Tsuyoshi Nagano / KOEI - leader portraits, general buttons, event pics from Nobunaga's Ambition & Taikou Risshiden series
Shogun 2: Total War - some quest texts and sounds
ColdFever - Blue Marble terrain
The History of the Three Kingdoms Team - the CAR mod, some C++ & Python code, graphics, ideas, particularly for heroes & legions
jdog5000 et al - parts of Unofficial BTS Patch & Better BTS AI modcomps
Sephi - BTS on Speed modcomp
Moctezuma - Influence Driven War modcomp (currently disabled for performance reasons)
TSheep, glider1, LordTirian - Super Spies modcomp
Red Key - Super Forts modcomp
Afforess - parts of Ruthless AI modcomp
Karadoc - parts of K-Mod
12monkeys, BUG Team, HoTK Team - Plot List Enhancements
Fall From Heaven 2 Team, RevDCM Team, 3Miro - some C++ code
Emmanuel Martin aka themanuneed - some Sengoku UI sounds
2phunkey4u, AbsintheRed, Folket, Isabelxxx, Osakasayama, PinkPallin, Tigranes, The Turk and others at CFC - testing & ideas
This is a preview / test of a feudal Japan mod I've been working for some time. It's a historical mod that includes an unhealthy number of players & clans and features like armies, leader succession, dynamic vassals and more. It is more or less feature complete now - everything you see below is implemented and I'm down to testing/balancing now, and perhaps adding more events.
UPDATE:
Version 1.0 has been released, get it here:
http://forums.civfanatics.com/showthread.php?t=505673
Features overview
- A mod with 2 Scenarios, 56 Players and 70 Clans; play in feudal Japan as one of the great clans such as the Oda or Tokugawa, or as a small one such as the Chiba or Omura
- 200+ historical daimyo (clan leaders), leader units, dynastic succession
- 800+ historical warlords (generals) with their own XP & Promotions to lead multi-unit armies
- Vassals & fiefs: grant captured towns to your vassals, turn your generals into vassals or create new vassals from subjugated provinces
- Improved diplomacy: Trade agreements, Military access, Alliances, Hostage agreements, Diplomats, Fame and Honor
- Improved espionage: Universal Espionage, SuperSpies modcomp, Assassinations of Leaders, Warlords & other characters, Tarnish Reputation, Sabotage Units
- Appropriate soundtrack, sound effects for buildings, units, diplomacy etc.
- Speed: despite the large map with 56 players, the mod is fast and efficient (no MAFs)
Diplomacy
New diplomatic treaties include:
- Trade Agreement (trade between cities)
- Military Access (right-of-passage for military units)
- Alliance (like defensive pact, but isn't broken by war declaration)
- Exchange Hostages (non-binding non-agression pact)
Breaking agreements decreases the player's Honor and subsequently worsens diplomatic relations with others.
Diplomat units can be trained and set to your neighbors' cities to provide +1 bonus to their attitude. Additionally, they can investigate cities.
The AI makes use of the new features and will seek large coalitions against the winning player.
Daimyo & Generals
- Daimyo is a special unit that represents the actual clan leader; he is always leading the Hatamoto unit (his elite retainers)
- When Daimyo dies, a new leader emerges; fame & honor is decayed, AI behavior changes, new leader unit is created
- There is a limited number of heirs available to each clan; the last one is not represented by a Daimyo unit, so that he cannot die
- Generals (Taicho) are Great Generals that do not provide free XP to units; instead they earn their own XP and Promotions
- Both Daimyo and Generals have a chance to survive when defeated in battle; if this happens, they re-appear in the nearest city
- Generals who survive also have a chance to betray their lord and join the enemy
- Generals' loyalty depends on their leader's Honor, their own Honor promotion, as well as Itengrity and Deception traits of the lords involved
Vassals & Fiefs
Whenever you capture a city, you can return it to the original owner as per BTS rules. However, you can also grant it to any of your vassals or allies. Moreover, some cities can be used to re-create destroyed clans or create completely new vassal clans. It is also possible grant a captured fief to a General with Ambition promotion.
Fame, Honor, Legitimacy
Fame affects diplomacy, depending on other daimyo's attitude towards expansive players. As you become more powerful and famous, other leaders will become more likely to either join you, or form an alliance against you. Fame increases by capturing cities, building certain wonders and completing historical quests.
Honor affects diplomacy and loyalty of your generals. It is affected by traits, random events, building certain wonders, declaring wars, breaking diplomatic agreements, having your spies exposed and more.
Fame & Honor are partially inherited when leaders change.
Legitimacy is a measure of your success as the conqueror and great unifier of Japan. It depends primarily on total Land and Population, but is also boosted by funding religious buildings, maintaing high Honor, controlling Kyoto or having the support of multiple vassals. Deposing the current Shogun and achieving a Legitimacy score of 100 is required to win the game.
Espionage
Espionage Points are universal, so you don't have to micro-manage EP weights against 50+ players. Consequently, the purpose of Espionage screen is only to provide information on your total EPs and mission costs.
Some missions have been added and removed. The new additions are:
- Investigate City: a mission equivalent of the passive ability; does not cause the Spy to escape upon completion
- Assassinate Special Unit: kills a Clan Leader, Warlord, Great Person, Diplomat or Missionary
- Sabotage Unit: damages a combat unit
- Tarnish Reputation: reduces the Honor of the target player
The mod includes a modified version of the SuperSpies modcomp (Spy XP and Promotions) and the BetterSpyEscape modcomp (Spies escape to a nearby city, rather than the capital).
Events
The mod features a number of historical and random events and quests to spice up the game.
Download
Version 1.0 has been released, please check the official thread:
http://forums.civfanatics.com/showthread.php?t=505673
Notes:
- when you start the game, it may take 2-3 minutes to load due to the number of players & units; turn times and save/load times are fine, however
- at this point the game is balanced with the 1549 CE scenario in mind; the 1567 CE scenario wasn't really tested
- if you update SVN version frequently, it's almost guaranteed to break save-games at this point
More screenshots
Credits
Spoiler :
embryodead - mod design & development, map, unit art
Bakuel, Danrell, SaibotLieh, Walter Hawkwood, zenspiderz, chuggi - unit art
Tsuyoshi Nagano / KOEI - leader portraits, general buttons, event pics from Nobunaga's Ambition & Taikou Risshiden series
Shogun 2: Total War - some quest texts and sounds
ColdFever - Blue Marble terrain
The History of the Three Kingdoms Team - the CAR mod, some C++ & Python code, graphics, ideas, particularly for heroes & legions
jdog5000 et al - parts of Unofficial BTS Patch & Better BTS AI modcomps
Sephi - BTS on Speed modcomp
Moctezuma - Influence Driven War modcomp (currently disabled for performance reasons)
TSheep, glider1, LordTirian - Super Spies modcomp
Red Key - Super Forts modcomp
Afforess - parts of Ruthless AI modcomp
Karadoc - parts of K-Mod
12monkeys, BUG Team, HoTK Team - Plot List Enhancements
Fall From Heaven 2 Team, RevDCM Team, 3Miro - some C++ code
Emmanuel Martin aka themanuneed - some Sengoku UI sounds
2phunkey4u, AbsintheRed, Folket, Isabelxxx, Osakasayama, PinkPallin, Tigranes, The Turk and others at CFC - testing & ideas