Greasy Dave
Prince
- Joined
- Oct 30, 2010
- Messages
- 376
I just encountered the strangest thing on an Immortal Large Pangea map (standard speed). AS it says in the title, Bismark entered the industrial era at turn 144.
Is this the new norm for immortal? Pre-patch deity speed tech rates? I'm not complaining, I'm just wondering and trying to get a finger on the new balance levels, so I can plan accordiginly. Right now no single immortal game has been like another, for me.
I've only had time to play a couple of games post patch. My firstdidn't seem any different from pre-patch play. AI teched at the same rate. There was significant unit spawn but it didn't bother me as I was playing a peaceful game and off in a remote uncontestic part of the map. I launched around turn 280 and the AI was miles behind me in the tech race. Immortal ddin't seem any different to what it had been.
In my second game the tech rate didn't seem any different either. Though I abandoned it around turn turn 140 due to bad expansion decisions so I can't be sure - when I got education at turn 115, I had 22 techs, and the fastest AI civ had 26, so it seems like the usual immortal game.
Then I start up this game and when I'm hitting education around turn 120 both Bismark and Persia are entering the Rennasissance (which felt more usual for Deity games than pre patch immortal), and, wham blam 25 turns later Bismark (who is a large runaway already) is in Industrial.
What are other players experiencing regards tech rates at immortal? IS industrial era by turn 145 usual (ie, the pre-patch deity speed), or is it an anomlay. I'm curious.
Don't know if this is actually strategy or in fact general discussion, but it sort of is a strategic issue, so I'll post here.
Thanks.
Is this the new norm for immortal? Pre-patch deity speed tech rates? I'm not complaining, I'm just wondering and trying to get a finger on the new balance levels, so I can plan accordiginly. Right now no single immortal game has been like another, for me.
I've only had time to play a couple of games post patch. My firstdidn't seem any different from pre-patch play. AI teched at the same rate. There was significant unit spawn but it didn't bother me as I was playing a peaceful game and off in a remote uncontestic part of the map. I launched around turn 280 and the AI was miles behind me in the tech race. Immortal ddin't seem any different to what it had been.
In my second game the tech rate didn't seem any different either. Though I abandoned it around turn turn 140 due to bad expansion decisions so I can't be sure - when I got education at turn 115, I had 22 techs, and the fastest AI civ had 26, so it seems like the usual immortal game.
Then I start up this game and when I'm hitting education around turn 120 both Bismark and Persia are entering the Rennasissance (which felt more usual for Deity games than pre patch immortal), and, wham blam 25 turns later Bismark (who is a large runaway already) is in Industrial.
What are other players experiencing regards tech rates at immortal? IS industrial era by turn 145 usual (ie, the pre-patch deity speed), or is it an anomlay. I'm curious.
Don't know if this is actually strategy or in fact general discussion, but it sort of is a strategic issue, so I'll post here.
Thanks.




As crazy as it looks, on immortal this kind of running away is still manageable. Human player can easily have a higher bpt than that on 145. There is plenty of room to expand, the Aztecs, China and France could have been a nice additions to glorious English empire. On the other side, and I do agree with you here, you can't get too creative. The path to success is pretty narrow. Religion and a little better diplomacy allow some degree of creativity, but not too much. It's nice indeed to see Napoleon being a pushover, though. 
. The funnier thing is when a Civ gets to the Renaissance before turn 100, that's when I know the game is going to be nuts.
). My memories of Immortal was basically being like Deity for the first 100 turns and then the AI kinda fell asleep.