The Lombard Kingdom - start in 568 AD
Leader: Rothari
The Power of Commercial Centers: Trade routes also give some food.
UU: Urban Militia - the core of the Lombard League's armies, that formed the Company of Death and defeated the Emperor at Legnano.
UB: Studio - Representing the patronage of the Italian Renaissance, an early theatre with a free Artist.
UHV's:
The Lombard Kingdom: Control Lombardy, Tuscany, Liguria, Verona, Calabria and Apulia in 774.
The Lombard League: Destroy 25 units from the Holy Roman Emperor by 1250, or be the only nation in the HRE at that date.
The Italic League: Ensure that each of Lombardy, Venice, and Genoa are more powerful than each of Austria and Spain in 1494.
The Republic of Novgorod - start in 864 AD
Leaders: Rurik, Alexander Nevsky, Marfa Posadnitsa
The Power of the Lord City: Start with Bureaucracy
UU: Ushkuinik - the "Russian Vikings", amphibious Maceman with extra city attack.
UB: Konets - the first guilds of Europe, a supercharged Guild Hall with extra unhealth.
UHV's:
Defender of Rus': Control Novgorod, Finland and Estonia in 1250.
The Fur Trade: Gain access to ten sources of fur by 1397.
The Great Hinterlands: Have five cities in Karelia, Rostov, and Vologda in 1478.
The Kingdom of Norway - start in 872 AD
Leaders: Harald Hardraada, Hakon iV
The Power of the Whale-Road: All naval units can enter ocean tiles.
UU: Berserker - Sacred pagan warriors, the terror of the early middle ages.
UB: Trading Post - Improves trade and ship speed, useful for maintaining a wide-flung kingdom.
UHV's:
Vikings: Gain 50 Viking points by 1066AD. You gain points from conquering cities (+1pt per population), pillaging improvements (+1pt) and sinking ships (+2pt).
Conquerors: Conquer the Isles, Ireland, Mercia, Normandy, Iceland and build Vinland by 1263AD.
Statesmen: Have higher score than Sweden, Denmark, Scotland, England, Germany and France in 1320AD.
The Kingdom of Denmark - start in 936 AD
Leaders: Harald Bluetooth, Christian IV
The Power of Sound Dues: You get 3 gold per turn for every foreign coastal city in the Baltic.
UU: Huskarl - the elite guard and standing army of Canute the great, they can destroy any contemporary infantry.
UB: Research Institute - Denmark created the first research institutes of Europe in the 16th century, gathering enormous volumes of research data.
UHV's:
North Sea Empire: Control Denmark, Skaneland, Svealand, Vestfold and Mercia in 1050.
Valdemar the Victorious: Have two cities in each of Brandenburg, Estonia and Pomerania by 1223.
Kalmar Union: Control Denmark, Norway, Vestfold, Jamtland, Skaneland, Gotaland, Svealand, Norrland, Gotland, Finland, Estonia and Iceland in 1523.
The Kingdom of Scotland - start in 960 AD
Leader: Robert the Bruce
The Power of Defiance: Lower stability penalty for losing cities and whenever you do, your other cities get free defenders.
UU: Sheltron - the ultimate anti-cavalry formation, but it's inflexibility makes it somewhat weak against everything else.
UB: Shieling - a system of transferring livestock with the seasons to keep them on good grazing grounds. A smokehouse replacement with extra bonuses for Sheep.
UHV's:
Fortification: Have 10 Forts and 3 Castles in 1296.
The Auld Alliance: Have 1000 Attitude points with France by 1560. You get points for good relations, open borders, exports, imports, and common wars.
The Celtic Union: Control Scotland, the Isles, Ireland, Wales and Bretagne in 1700.
The Egyptians - start in 972 AD
Leaders: Saladin, Baibars
The Power of the Nile: River tiles have +1 food.
UU: Mamluk - "Slave-noble" cavalry, the first force to ever defeat the Mongols in an open battle.
UB: Souk - an open seasonal market, improves health and commerce with the right goods.
UHV's:
Crusaders come, Crusaders go: Control Egypt, Arabia, Jerusalem, Lebanon, Syria, Antiochia and Cyprus in 1291.
Mongols come, Mongols go: Kill 50 Keshiks by 1450.
Egypt is eternal: Control 15 world wonders by 1700.
The Moroccans - start in 1040 AD
Leaders: Yaqub al-Mansur, Ismail Ibn Sharif
The Power of Saharan Trade: Deserts are 1h1c, oases have triple value
UU: Black Guard - Brutally efficient sub-Saharan elite troops, with no loyalties but to the King himself.
UB: Kasbah - A city wall replacement that adds some food to the city, promoting growth in the difficult environment.
UHV's:
The Almohads: Control Morocco, Marrakesh, Tetouan, Sijilmasa, Aoudaghost, Oran, Algiers, Ifriqiya, Tripolitania, Andalusia, and Valencia in 1212AD.
The Marinids: Have 5000 culture in each of three cities in 1465AD.
The Saadis: Collapse or vassalize Portugal, Spain, and Aragon by 1578AD.
The Sultanate of Rûm - start in 1077 AD
Leader: Kayqubad I
UU: Turcoman Horse Archer - flexible and skillful horse archers, they are able to use the terrain to their advantage.
UB: Han - a safe stopping area for caravans, it is an Inn replacement with an extra trade route that does not require a brewery.
UHV's:
The Pride of Islam: Control Anatolikon, Armeniakon, Charsiadon, Cilicia, Paphlagonia and Crimea in 1225.
Caravanserai:Build eight Hans by 1328.
Pax Anatolica: Control Anatolikon, Armeniakon, Charsiadon, Colonea, Cilicia, Paphlagonia, Thrakesion, Antiochia, Opsikion and Constantinople in 1453.
The Kingdom of Bohemia - start in 1085 AD
Leader: Ottokar II
The Power of Kingdom: You have more votes in the HRE and other Emperors' decisions affect you less.
UU: War Wagon - the famed Wagenburg or vozová hradba of the Hussites, it is supremely strong out in the open.
UB: Orloj - Bohemia is home to some of the world's oldest astronomical clocks. These mechanical wonders give you an extra production boost.
UHV's:
The Iron and Golden King - Control Bohemia, Moravia, Silesia, Austria and Carinthia in 1271.
The Iron and Golden Crown - Become Holy Roman Emperor by 1400.
The Bohemian Revolt - Have a larger population than any HRE state in 1648.
The Crown of Aragon - start in 1164 AD
Leader: James I
The Power of Confederation: Extra commerce in your capital for every province you have a city in.
UU: Almogavar - Legionary-style conquerors, a stronger Guisarmier with first strikes.
UB: Seaport - A massive increase in shipping capabilities, a lighthouse that increases the transport capabilities of every ship built.
UHV's:
The Sicilian Vespers: Control Catalonia, Valencia, Baleares and Sicily in 1282AD.
Thalassocracy: Have 25 ships in 1444AD.
Realms of the Crown: Control Catalonia, Valencia, Aragon, Baleares, Corsica, Sardinia, Sicily, Apulia, Provence and Thessaly in 1474AD.
The Kingdom of Serbia - start in 1180 AD
Leaders: Stefan Dusan
The Power of Law: Your culture dominates other's within your cities' radius.
UU: Vlastela - noble "imitation cataphract", especially strong at taking cities.
UB: Orthodox Hram - a temple of the independent Serbian Church, giving extra faith points as well as a free priest.
UHV's:
Zakonopravilo: Get 20 stability by 1354.
Emperor of Serbs and Greeks: Control Serbia, Macedonia, Arberia, Thessaloniki, Epirus and Thessaly in 1371.
Triumph in Kosovo: Have more military units than the Ottomans in 1540.
The Kingdom of Sweden - start in 1210 AD
Leaders: Magnus Ladulås, Gustav I, Karl XII
The Power of Military Formation: All units start with Formation promotion.
UU: Karolin - the most formidable force in Europe at the time, highly drilled and fanatically religious.
UB: Soldattorp - part of the national military allotment system, this allowed Sweden to raise enormous forces very quickly.
UHV's:
The Eastern Lands: Have six cities in Norrland, Finland and Karelia in 1323.
Lion of the North: Raze 5 Catholic cities while being Protestant by 1660.
Dominium Maris Baltici: Control every coastal city on the Baltic in 1750.
The Teutonic Order/Duchy of Prussia - start in 1224 AD
Leaders: Hermann von Salza and Frederick the Great
The Power of Cameralism: Start in Theocracy and no instability from anarchy.
UU: Death's Head Hussar - the feared elite light cavalry of Frederick the Great, a stronger Hussar.
UB: Public School - The first modern school system, it brings both stability and enlightenment among the population.
UHV's:
The Northern Crusades: Control Lithuania, Livonia, Estonia, and Pomerania in 1410AD.
Seven Years' War: Collapse or conquer two cities from each of Austria, Muscovy, Germany, Sweden, France and Spain between 1650AD and 1763AD.
Enlightened Despotism: Settle a total of 15 Great People in any combination, including Great Generals, in your capital.
The Tunisians - start in 1229 AD
Leader: Uthman
The Power of Barbary Corsairs: Piracy (blockading ports that you are at peace with) gives triple gold.
UU: Corsair - a slightly weaker, but much earlier and cheaper version of the Privateer.
UB: Bagnio - the "slave prisons", where those who were abducted would be held in wait for ransom or selling. A dungeon replacement that gives free citizen specialists.
UHV's:
The Barbary Coast: Have 12 coastal cities in Oran, Algiers, Ifriqiya, Tripolitania and Cyrenaica in 1492AD.
The Abductions: Control Malta, Iceland, Ireland, Sicily and Sardinia in 1650AD.
Terror of the Mediterranean: Get 10000 gold from piracy by 1750AD.
The Crimean Khanate - start in 1441 AD
Leader: Devlet I Giray
The Power of Iasyri: Razing cities gives less instability and a free citizen in your capital.
UU: Chambul - the basic unit of Crimean raiding parties, an early, gunpowderless Pistolier with extra mobility.
UB: Subject Horde - the sedentary Crimeans held several nomadic hordes in vassalage that provided them with soldiers. A Guild Hall with raw production instead of free engineer, and no unhealth.
UHV's:
Seizer of the Throne: Capture or Raze Moscow by 1571AD.
Harvesting the Steppe: Raze 20 cities.
The Last of the Hordes: Have no more than 5 cities until 1699AD.