In many of my previous Austria play, desert start seems quite often, but to grab the desert folk lore is a little luck dependent. Also a warmonger civ seems to be close by. luckily this game won't have either problem.
On the first sight of the starting location, I thought moving towards the mountain-river-hill tile. Second thought is religion may be possible. So Pottery first for
early shine. To the timing of finishing pottery I started with
2 scouts.
Scouting is crucial in deity play as AI is settling so fast that border closes quickly without a scout or 2. It also helped to meet CS early for the quests and know the AI locations.
One big reward of 2 scouts start in this game is to first meet a religious CS and get the desert folk lore patheon going for the first into a religion and maybe (forgot) the first to enhance.
Here is the religious choice. Heavy happiness focus as annexing CS costs a lot of happiness, cash is easier to get in deity by selling lux but happiness is the killer. Also I anticipate religious war so I choose the active enhancer belief to use the cheap but strong great prophets later. The passive ability doesn't work well if AI is sending constant prophets and convert the cities around your empire.
I had chance to steal a worker early but I didn't because of early scouts, I meet AIs quickly and they are all CS paranoid. This also pays off greatly as all AIs are friendly towards me, well except the dead one who hates me from the first encounter. Guess who?
I built the Oracle to get the second policy into the Patronage quickly for the 20 resting points, and plus the protection, CSs are all in friendly status.
Oracle is a good investment as it is usually safe to build after national college or if second city has high production going. In this game, 2 libraries were bought by lux selling cash to speed up NC. Also the AIs spare most of CSs in the map to allow the maximum benefit. (Except the 5 ones I annexed of course)
The opening of Order and Rationalism tree is for GE and GS purchase, as I delayed culture production so the timing of opening Order helped faith purchase a GE for the Brandenburg Gate, while the Austria UU is also unlocked.
This is the Austrian empire at turn 179, as you can see the mountains help a lot to prevent early war for peaceful development. I only built 1 warrior or 2 maybe for barb hunting. The rest army comes from CS annex. I also deleted a lot of units except the range units for protection, the Tradition free garrison policy also helps saving cost. Therefore this game is relatively easy in this regard, usually 6-8 early archors to upgrade are needed for defense.
Usually buying universities is necessary to keep the tech rate, but the cities have enough production to build universities. Saved money all goes to annex city states. The 5 annexed city states and the UBs coming online, the production of Austrian empire matches deity AIs. Even close to the likely run-away France.
Almost all national wonders are built, so from this point, domination is possible or science or diplomacy.