Stability Religion

juaninu20

Chieftain
Joined
Feb 15, 2013
Messages
9
I'm not sure wether I should post this on the RFC normal forum but this is what im playing and the only place where im having this trouble.

I'm playing as huge Germany and i just conquered all Europe.
And im Collapsing (not surprises there lol)

Anyways the point of this post is that, i have a -55 score in Religion.
I don't know why, I've been Secular since the founding of Prussia (when I started) and I'm also a republic, I really don't know why would reliigon give me a -55 score in 1925 as a secular state. I have lots of churches and whatnot for extra happyness, and I areally don't want to start a inquisition.... what can I do to not have such an awful religious score?
 
You get a small stability penalty for each religion other than your state religion in each of your cities (except for Confucianism/Taoism if you're either or Hinduism/Buddhism if you're either--also not sure whether the Mughals get the stability penalty despite their UP blocking the happiness penalty). If you're secular, you get a small penalty for each religion in each city, period. If you've been meticulously spreading each religion to all of your cities, and you have a lot of cities, that can add up.
 
And why beign secular, a multireligion state makes your civ unstable?
 
And why beign secular, a multireligion state makes your civ unstable?

Because the different religious groups are fighting each other.
 
Yeah, this is a feature that I don't really understand. What's worse is that (I think) you can't even prosecute those religions out of your cities. In my opinion, this penalty should probably be at least halved or even done away altogether.
 
That doesn't seem to happen on a grand scale on most secular nations. specially in the modern era.

that's an interesting statement considering recent events. Pretty sure there is still religious tensions around the world. Leoreth removed or lessened the penalties for similar religions, but for opposing religions, the penalty is very much applicable. There has been unrest in Western nations with Muslim immigrant populations. Imagine dropping a large population of different religions in Texas!
 
At the same time, one should not have instability greater than being a secular, theocratic nation. The penalty should really be halved, as it takes away much of the benefit of being secular at all.
 
I think if you're secular, it should not apply to the first religion in each city, only from the second onwards. That way religious tensions between groups are still simulated.
 
It's just one of those things, if you have a large diverse empire in the game, your going to have to deal with stability issues. The religion penalty is just a mechanism, one we didn't even see before because of the way the stability was displayed. It forces us to compensate for having a large empire in different ways. By removing the religion penalty, Leoreth would just have to add a penalty somewhere else to keep the game balanced.
 
that's an interesting statement considering recent events. Pretty sure there is still religious tensions around the world. Leoreth removed or lessened the penalties for similar religions, but for opposing religions, the penalty is very much applicable. There has been unrest in Western nations with Muslim immigrant populations. Imagine dropping a large population of different religions in Texas!

DoC represent history from 3000 bc to 2020 ad. Saying that multiple religions always makes country unstable no matter form of goverment is the most racist idea I have heard for a while.

And about Texas:

Religion
Roman Catholic 28%
Baptist 21%
No religion 11%
Methodist 8%
Christian—Others 7%
Lutheran 3%
Pentecostal 3%
Presbyterian 2%
Non-denominational 2%
Mormon 2%
Episcopalian 1%
Islam 1%
Jehovah's Witnesses 1%
Assemblies of God 1%
Church of God 1%
Other 2%

Is Texas in anarchy? No. I belive that most of Texas citizen simply dont care at all what religion your next door family has. Most common reason for religion unrest is economical and political injustice.
 
First off, I said large population. Notice how in your stats over half are christian. 1% Islam. If that was 10% your saying their wouldn't be tensions? Give your head a shake. There is a history of civil unrest between religious groups, even in western countries, see Ireland 90's, France 2005, or present day Australia.

Also, no one ever said having multiple religions makes you unstable, it doesn't even in the game, if your economy, or diplomacy etc offsets it, just adds to it. so before you start putting words in my mouth and calling me a racist, why don't you start by understanding what I'm saying.
 
I understood complitely what you said. Religion unrest is between religion groups, not between Christians like in North Ireland, in late days Roman Empire or in Medieval Europe. How about letting go prejudice Moslems are dangerous and want to jihad you? There is actually very long and peaceful history as well. Countries like Russia and Israel Moslem population is more than 10 %. In Europe average Moslem population is about 6 %.

"If you're secular, you get a small penalty for each religion in each city, period."

And multiple religions makes you more unstable.
 
I remember Leoreth admitting that the Secularism instability from religions is a bug, so this whole conversation is futile.
 
That would make free religion op, a win button really. A free thirty to fifty stability on top of all that happy and science.
 
That would make free religion op, a win button really. A free thirty to fifty stability on top of all that happy and science.

On the other hand +stability isn't necessary in all situations, nor do you necessarily have a lot of it from religions, as you do not get penalties from conquering, only by non state religions spreading. You can also mitigate that issue by not opening borders with known converters, like Byzantium, or with good logistics by building missionaries at the same time you build settlers to ensure that non state religions do not spread to new cities. Admittedly not necessarily possible for some countries like England that need to expand real fast.

And + 25% to building construction speed is often superior to +10% science, depending on city development, as + hammers easily translate to + science, or +$ or eventually + units depending on what you need.
 
That 2+ hammers for every Papal building gets on my nerves. On top of the Pope-Palace, it really makes no sense to adopt any other religion when it's presently.
Either other religions should get unique bonuses, or it should be removed.
 
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