Multi Player bugs and crashes - After the 29th of March

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Please report all multi player bugs and crashes from the 29th of Mar 2013 (release of v29 = SVN 5139)

When posting a an OOS, a bug or a crash please include
The version of C2C you are using;

The logs from all computers (especially the OoS log in the BtS exe folder and the random log in the normal Civ Logs folder).​
 
I cant get any multiplayer to work anymore at all without CTD ((((((((( It wont even load the map. I have the latest SVN Rev 5156 and I never had this problem last month. Cant find those logs either. I am currently doing hotseat mode.

Ill try the non svn versions 28 and 29 and see what happens.

Update

I reinstalled game and the svn mod 5160 (V29 & v 28) and I still CTD on start of hotseat or Direct Ip. Im not sure what to do or what exact logs to turn on. Vanilla works fine and other mods are ok.
 
Well... thanks to your report, my wife and I were compelled, even though we know the OOS errors are overwhelming, to attempt to profile whatever might've been causing that crash and... we didn't get one on startup. At this point... don't know what to tell ya. Differing file sets on the two computers perhaps?

Playing a team game illuminated that the Band of Homo Sapiens needs to be made into a National, not Team unit. And we got an OOS as soon as we entered the game, and a new one nearly every other round thereafter. We've got some OOS reports to compile but I know the focus is on other things at this time.

We're now attempting a hotseat game. Hopefully that goes a bit better.
 
Going through my screenshot here are my bug reports: (these come from SVN 5139) I looked into the causes of the ones that I could find (i.e. XML ones). My suggested solutions are below for those. Screenshots below are descriptively named and should be in the same order as the points in this post for clarity.

1.) Canaanism Religion Founding Image

The following tag:
Spoiler :
Code:
<MovieFile>Art/CutScene/Canaanism/Generic_Found.nif</MovieFile>
Does anyone know of a tutorial for creating these?

2.) Zoroastrian Tech Popup Quote

The Tech Quote is "TBD", which isn't a bug, but I'll list it in the Tech Quotes forum along with the others.

3.) Warehouse Strategy Text Error (Typo)

Change the line <Strategy>TXT_KEY_BUILDING_WAREHOUS2E_STRATEGY</Strategy> to <Strategy>TXT_KEY_BUILDING_WAREHOUSE2_STRATEGY</Strategy> in the file Craft_CIV4BuildingInfos.xml in Modules\Hydro\Craft\.

4.) Serpent Mound Strategy Text Content Error

It says "Build Serpent Mound to gain science from building Tumuluses." This seems to have changed regarding the Serpent Mound as it seems to boost commerce on Burial Mounds now (see code snippet below). I assume the Serpent Mound was changed, but the Strategy text wasn't updated. So we need to update TXT_KEY_BUILDING_SERPENT_MOUND (Modules\Vokarya\Wonders\SerpentMound\Serpent_Mound_CIV4GameText.xml). Also I suggest changing <Advisor>ADVISOR_SCIENCE</Advisor> to <Advisor>ADVISOR_ECONOMY</Advisor> (Modules\Vokarya\Wonders\SerpentMound\Serpent_Mound_CIV4BuildingInfos.xml).From BUILDINGCLASS_SERPENT_MOUND:
Spoiler :
Code:
			<GlobalBuildingExtraCommerces>
					<BuildingExtraCommerce>
							<BuildingClass>BUILDINGCLASS_BURIAL_MOUND</BuildingClass>
							<CommerceType>COMMERCE_RESEARCH</CommerceType>
							<iExtraCommerce>2</iExtraCommerce>
					</BuildingExtraCommerce>
			</GlobalBuildingExtraCommerces>
One more thing about this: the following in the building xml seems to say that commerce is doubled in 1000 years, but the hover over clearly says culture doubles in 1000 years. Am I just not understanding the tag correctly. See spoiler.
Spoiler :
Code:
<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
				</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				</CommerceModifiers>
5.) Dido Sevopedia Charismatic Bug

Pretty sure this is just a display bug because in the game I didn't feel like I had "+1631580% Military Unit Production". I'm pretty sure it would have been obvious to me if I had that type of production. Not sure where to look for this bug. If someone points me in the direction I can gather more info on the bug before reporting back.

6.) BUG Mod Options Display Automations Tab

Two entries have errors "Drain a Swamp</link>(" and "Remove Jungle</link> (". Hovering over "Remove Jungle</link> (" produces the following hover text: "Automated Workers can Remove Jungle (". I'm guessing it's just a parentheses error somewhere. Not an important bug probably, but just in case it's messing up the option, here it is. Again, not sure where to look for this one.

7.) Barbarian Onager with Saddle

Not an important bug by any means, but the graphic for the onager looks like it has a saddle on it. Just putting it out there so it's documented.
 

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1) is using the same as all the other ones which don't yet have a unique picture. Since I am dyslexic it may be a simple typo in the folder or file name. As to creating it unique "all" you have to do is provide the image for the piece of paper. Which someone has done. So perhaps it is not quite in the correct format. I a no good with graphics. It does seem to be the correct size so maybe it is something to do with "layers" or something.

3) Did you fix this or are you saying someone else needs to?

6) it probably should be [/LINK]. I'll see if I can find where they are and fix them.
 
Well... thanks to your report, my wife and I were compelled, even though we know the OOS errors are overwhelming, to attempt to profile whatever might've been causing that crash and... we didn't get one on startup. At this point... don't know what to tell ya. Differing file sets on the two computers perhaps?

Playing a team game illuminated that the Band of Homo Sapiens needs to be made into a National, not Team unit. And we got an OOS as soon as we entered the game, and a new one nearly every other round thereafter. We've got some OOS reports to compile but I know the focus is on other things at this time.

We're now attempting a hotseat game. Hopefully that goes a bit better.

Ok. Not sure what to think. Never really had much trouble like this before. My wife and I use to play together on this mod with no trouble at all on team game. Not sure what it missing. Even using same computer on hotseat same thing. (scratches head)
 
5) This sort of bug usually occurs in the pedia before you start a game because the options that form the calculation have not yet been defined.

7) I did have one without a saddle but it got messed up. I will keep looking for one to replace the current but I have not been able to find the original either.
 
Ok. Not sure what to think. Never really had much trouble like this before. My wife and I use to play together on this mod with no trouble at all on team game. Not sure what it missing. Even using same computer on hotseat same thing. (scratches head)

Really? We're having NO trouble playing a hotseat game here... maybe its a gameoption you have it set on causing the issue somehow? If you can isolate which one I might be more capable of finding the problem.

BTW: I've been considering opening up a play by email teams game here. Maybe you two would be interested in joining us on that?
 
Really? We're having NO trouble playing a hotseat game here... maybe its a gameoption you have it set on causing the issue somehow? If you can isolate which one I might be more capable of finding the problem.

BTW: I've been considering opening up a play by email teams game here. Maybe you two would be interested in joining us on that?

Yes we would be interested once we have this resolved. So you are having no hotseat issues at all on Version 29+ ? Hmmm I also wonder if the newer version is conflicting with drivers somehow...
 
I doubt drivers are an issue there. No... no issues (aside from OOS errors in linked play) at all in multiplayer. My wife did have some file failures in the SVN MP update but that's not the same thing.

We've been playing as a team as well so that's not the issue either. At what point EXACTLY are you crashing?

If you post a list of the game options you're attempting to utilize, I may be able to at least clear some of those from being any potential cause. There's also the vague possibility that something is setup oddly in your ini file but is that something you've messed with the defaults on at all?

hmm... I'll think more on the matter here. It's too bad you can't run a debug dll through the profiler yourself. You might be able to catch something significant that I can't from here.
 
I doubt drivers are an issue there. No... no issues (aside from OOS errors in linked play) at all in multiplayer. My wife did have some file failures in the SVN MP update but that's not the same thing.

We've been playing as a team as well so that's not the issue either. At what point EXACTLY are you crashing?

If you post a list of the game options you're attempting to utilize, I may be able to at least clear some of those from being any potential cause. There's also the vague possibility that something is setup oddly in your ini file but is that something you've messed with the defaults on at all?

hmm... I'll think more on the matter here. It's too bad you can't run a debug dll through the profiler yourself. You might be able to catch something significant that I can't from here.

Well I am suspicious its a network driver..... I know how this mod can mingle with the drivers at times.

I know that svn versions 27 and 28 use to work for us so I reverted to them for testing purposes. I tried the versions that worked before and again the same crash. Knowing that I had done a complete reinstall of windows and updated my drivers since I have last played a month ago I became suspicious of other causes. And since version 27 and 28 still crashed for me and the hotseat works for you, I tried reinstalling my network driver to a 2010 version. Then on the next attemp the crash went away for version 27/28 but was riddled with info errors on the mod, however the key difference this time is that the game did not CTD. So I am now re downloading the latest SVN version of 29 to verify that it was indeed a network driver. I will let you know if the CTD is gone (with 2010 network drivers) on the most recent version once the re download is done.
 
Well reverting to my network driver helped get rid of the CTD for the non svn versions 27/28 but version 29 svn still CTD on hotseat launch :((((((((( And the non svn versions 27-28 have too many custom info errors to play. Also I have tried options all off as well and usually only have conquest for the other. I have tried random generated maps and the provided scenarios. Ill have to wait and see for an svn update that will maybe help.

I am wondering that even though I have reinstalled 2 times in the past day that there is something wrong with my installation. I have disk copies of Civ4 and Warlords and had the d2d of Bts. But my d2d version no longer worked once they switched to gamefly because it become no longer compatible with cd versions unlike the d2d version I had. So I borrowed bts cd from friend and I wonder if there is something wrong with it or one of my patches since I get so many xml errors on the earlier versions of c2c. I am going to try the civ4 complete or mabye get a new cd for beyond the sword.... mabye there is some type of installation error that is causing problems in multiplayer.

Or maybe it is a multiplayer launch CTD in the mod that just isn't resolved.
 
Have you updated to the v3.19 patch?


Yeah I had updated the patch. One of the first things I do. Well it seems there must something wrong with the BTS installation disk or version. I complained to gamefly and got civ4 complete because their BTS version does not work with my cds like when it was in D2D format.. Now with civ4 complete the ctd is gone. Sorry for troubling everyone but I never had installation issues before like that. It seemed like everything was fine on the install. So I had to look at other things. It wasnt until I got errors in the old C2C that I knew worked that I suspected there were missing installation files somehow. Too bad my days off are over :(. Oh well mabye I can get a game started at least.

Im sure ill encounter game bugs but at least now I can start a hotseat game. And you guys do a good job at updating the game on the fly.
 
5) This sort of bug usually occurs in the pedia before you start a game because the options that form the calculation have not yet been defined.

7) I did have one without a saddle but it got messed up. I will keep looking for one to replace the current but I have not been able to find the original either.

5.) It was right after I started a game. I was looking up the leader I randomly got to see what her traits were. I don't consider it a serious bug because it wasn't affecting gameplay. Just putting it out there.

7.) I will look too.
 
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