1) Lancers. Are extremely powerful with 37 , first strike, move after attack, and the attack bonus. This represents roughly a +60 point strength improvement in attack value from BNW. They're more expensive, but not twice as much. If they keep the first strike, then they should be about where GEM had them (30). Gunships are in a similar category but the increase is less extreme (I'd say they would be fine around 60-65).
2) Mounted units with move after attack should be reduced about 5%. Tanks can remain high (for comment number 3). Knights should be 23-24, and horsemen should be 15-16. There is less of a hard counter now in CEP than in GEM and they're boosted more than other units. Dragoons could be slightly boosted to about 36-37 (Lancers would still have an anti-dragoon/horse promo?).
3) Later units, and mainline units in general, should be increased at least 5% (in strength and cost). Early game units were reduced in value about 5-15% or in several cases increased. Late game units have ~25% reductions . Cities in the late game continue to increase in value as before, meaning units begin just becoming screens for artillery or line of sight for bombers (Red Fort wonder should be removed, that extra defensive bonus has always been unnecessary. It is trivial to get a city over 100 strength in the late game plus oligarchy bonuses with it in the game).
There should be a stronger reward for late game military dominance in tech, for offence or defence and a greater requirement for actually using units to attack cities or defend them.
Example:
Spears are basically okay at 11 and cheap.
Mech Inf at 50 though is weak.
The problem begins around arques, which are very weak compared to longswords and keeps getting worse later. The garrison calculation could be slightly reduced if a problem is that unit garrisons would be too strong.
2) Mounted units with move after attack should be reduced about 5%. Tanks can remain high (for comment number 3). Knights should be 23-24, and horsemen should be 15-16. There is less of a hard counter now in CEP than in GEM and they're boosted more than other units. Dragoons could be slightly boosted to about 36-37 (Lancers would still have an anti-dragoon/horse promo?).
3) Later units, and mainline units in general, should be increased at least 5% (in strength and cost). Early game units were reduced in value about 5-15% or in several cases increased. Late game units have ~25% reductions . Cities in the late game continue to increase in value as before, meaning units begin just becoming screens for artillery or line of sight for bombers (Red Fort wonder should be removed, that extra defensive bonus has always been unnecessary. It is trivial to get a city over 100 strength in the late game plus oligarchy bonuses with it in the game).
There should be a stronger reward for late game military dominance in tech, for offence or defence and a greater requirement for actually using units to attack cities or defend them.
Example:
Spears are basically okay at 11 and cheap.
Mech Inf at 50 though is weak.
The problem begins around arques, which are very weak compared to longswords and keeps getting worse later. The garrison calculation could be slightly reduced if a problem is that unit garrisons would be too strong.