TSG66 Opening Actions thread

leif erikson

Game of the Month Fanatic
Administrator
GOTM Staff
Supporter
Joined
Feb 2, 2003
Messages
29,866
Location
Plymouth, MA
Welcome to the TSG66 Opening Actions thread. This thread is used to discuss the game once you've started playing through your first 100 turns. There are no posting restrictions as such (apart from normal decency), although we encourage players to use the spoiler tags for screenshots. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. Please remember that we are running a family friendly site, so express anger or frustration with this in mind. :)

STOP - Please do not continue reading this thread until you have completed at least 80 to 100 turns in your game.

Please use this thread to discuss your goals for the game and your opening moves through the first 100 turns. Anything after that should be posted in the After Action thread once you have completed your game.

- What did you consider in your decision of where to settle your capital?
- What were your initial priorities?
- What tech path did you follow and why?
- Were there any early wars and who started them?
- How did you use your UU?
- Did you build Maoi, how many did you build?
- What differences did you have to consider in this game versus G&K?
 
I was sad to see that ToA was not in play I wanted it for a triple engineer point opening. Anyway I love
Spoiler :
that fat little man that looks like a pig
!!! He did half the work for me!!!
 
I had some success with liberty in BNW, and decided to try it for this map.

Build order in cap was:

Monument
Scout
Granary
Scout
GL
Shrine (when I had enough money to buy it)
NC
Cargo ship
Settler
Oracle (to finish liberty)
HG

My second city (from liberty settler) got a food ship from cap as soon as it was founded. It immediately started to build a cargo ship for my second city.

Played without a single DoW so far, didn't even steal a worker from CS.

Spoiler :
 

Attachments

  • 2013-08-01_00001.jpg
    2013-08-01_00001.jpg
    494.2 KB · Views: 1,319
My first game as Polynesia and going for my first Emperor win. I usually do better at Arch maps because of the lower chance for war.

What did you consider in your decision of where to settle your capital?
Thought the starting place looked good so I went for it.
- What were your initial priorities?
Exploring, Wanted to know what was going on and with an Arch map I wanted to pop as many huts as I could.
- Were there any early wars and who started them?
No Wars
- How did you use your UU?
Didn't really, I dont understand if the +1 Culture is worth it. Does making a row of them help?
- Did you build Maoi, how many did you build?
built a couple but I dont think they are being worked
- What differences did you have to consider in this game versus G&K?
Well, I am VERY annoyed with barbarian ships. They must of plundered 3 or 4 trade routes so I misplayed that. I also built more warriors because I didn't know if the enemy would be more or less agressive. I'm still learning but enjoying this Civ and game so far. I think I'm 2'nd in score right now with my 3 almost 4 cities. My culture output is good and I got the Pantheon and pyramids. Probably shouldn't of built pyramids. I finished the Liberty track because I figured i would have lots of cities because I think that's what the new culture needs??? I dont know :)

Also I did meet everyone so I think I will host the league of nations once we get that far in tech.
 
I settled in-situ to start with as it looked pretty decent. I built double scout in the capital and sent them, along with the maori warrior to meet everyone.

Polynesia's UA meant I got a bundle of ruins, so many I can't remember, but all the free population, techs, culture and faith meant I could focus production Honolulu. I got the GL on turn 38, followed by the Pantheon. I felt these two were important to get tourism off the ground early, and to have a theming bonus
available for the first guild.

Pedro got the first pantheon, just ahead of me. He chose Sacred path, so better watch out for that. I took Religious Idols and eventually settled next to the double silver, to the East.

I bought two more settlers (one for the Truffles/Rock of Gibraltar, one for the Iron/silver to the South)

As far as city=states go, I haven't gone out of my way for it. I managed to clear 2 distant barb camps for a temporary food boost, plus getting the 2 local CS friendly with trade routes. I had to save all my money so far for the 3 settlers.

I resisted embassies so far, but now I've got some tourism going, I will get them. I'll also get a few missionaries out there and as trade route slots become available, build cultural pressure.

As I've just researched compass, I reckon I'll galleas-rush Indonesia in the next 50 turns or so. Could anyone tell me if you keep the unique luxuries from conquered Indonesian cities?

Other than that, sitting pretty so far, I think.

Really keen to stick to the VC on this!
 
Was so excited for this one. Start looks quite nice.
I got a more technical problem. After about 12 or so tunrs into this game, it started to crash randomly while moving over water. Has anyone else experienced this? Never had any problem like this while playing other games with BNW (no mods at all).

Moderator Action: Welcome to CivFanatics and GOTM. Moved your post into the Opening Action thread because once you open the save and play, you are not allowed to post in the Announcement thread in case of spoilers. Please check your game cache integrity in STEAM by right clicking on the game and selecting properties and go to the local files tab.
 
Had same problem, chrash on turn 12. I had three units in water by this.
Updated to lates Nvidia drivers for my GFX 670 card, and game could run again.

I dont have any polynesia experience. The statues seems quite underpowered, but wanted to see if they have any use, so decided to put statues anywhere where there is no resource and where more than one can be linked.
Furthermore, I wanted to do a modified version of the sacred sites, tourism from buildings purchased with faith. therefore needed early religion and prioritezed shrine and stoneheng, and to get a pantheon that would give consistent faith per turn. Only real possibility was faith from silver, but that is only one per turn, so I realized fast that I needed Stonehenge and either a natural faith wonder or a second faith producing wonder.
With polynesia and the advantage og early water accsess I made two scouts more than I usually make. (more ruins, and a few hopefully will get upraded).
BO: scout x 3 , shrine, granary, worker, stonehenge, library, settler, archer, settler.
Stole worker turn 30 from a CS, no penalty towards other civs.
Policies: To get fast border expand for statues + base culture I opened tradition, then straight to complete piety.
I was second to pantheon, faith on silver. First to religion and enhanced at 85. Got pagodas and Mosque, as well as 30% further spread and 2 gold per city. Since this is a water map, cities are far apart and to spread quikcly I need to use missionaries. Delayed NC, avoiding the increased faith cost, to purchase for my now 4 cities both buildings and missionaries for 160 faith cost each.
Gold is still ok, happiness also,, but science I am dropping behind. Plan is to send out cargo ships to catch up, but havent bothered yet cuz barbariens have been controlling the seas.
Second ewonder I wanted was the Borabura something + faith and 3 missionaries, but lost it with 2 turns to someone. Really big setback. It was turn 125 and 0300 in the morning, work at 0700 and well, good time to take a longer break and look at the total picture with fresher mind and eyes tonight.
Another complicating issue, some of my planned exps to silver spots are camped by barbs, and the 2-4 tiles all have a barb on them. This has been somewhat delaying city spreading.
 
This is my first GotM or kind of, so I wasnt prepared to take screens or take notes about my moves.

Settled in place, as I do 99% of times

My first goal was goodie hut fest, but Ive decided to do it with 2 warriors instead scouts because it was mainly a water map, and I like to clear those barb camps if any state ask for it to be done.
Didnt built any shrines, just waited for faith from ruins to found my pantheon and picked fait/culture from silver, and later on got Cathedrals from my religion, thats all I care about.

Started with Tradition then moved to Aesthetic then finished Tradition.
No wars and no wonders built yet.
The only thing that worries me is low pop on my cities and dont know if I should micro manage each city to get more specialists.

Built a line of 5 Maoi Statues on my capital east coast but no sure if its better to farm/mine those tiles :S

My army is an archer on every city, 2 spearmans (old warriors promoted) and 3 trirremes I use to guard trade ships and being stationed in front of my cities cause Im scared of being attacked by any naval force.
 
This is my first GotM or kind of, so I wasnt prepared to take screens or take notes about my moves.
Welcome to GOTM. Best of luck. :thumbsup:
 
Yea, I didn't realise that if you have a group of the Maoi that they produce more culture. Oh well, I'll know for next time!
 
Crash on turn 161. Following Sadato's quick culture win by using Sacred Sites. (in the Strategy & Tips section). Settled in place, built 3 scouts and found all the civs by turn 55. Built Stonehenge and Borobudur so I could convert my first cities quickly. My social policies were in piety first, taking all but the temple gold one. Then try to finish Liberty for the Great Musician. My religion was religious idols, mosques and pagodas, initiation rites and should have taken the faith reduction for missionaries, but took preachers. The last didn't matter; I had so much faith production, I couldn't build cities fast enough. Each new city could rush pagoda and mosque immediately. I already had 3 civs influential, but with the crash, I won't finish the game. Playing this way is too much like the cheesy Apostolic Palace win from Civ 4.
 
Had an interesting epiphany during this game in regards to the warmongering penalties. Was about to capture a really nice city from Portugal, in a war she declared on me and was now losing badly. I suddenly thought...what if I just demand the city for peace?

She gave it to me. Got the city I wanted, no warmongering penalty. Might try strong arming Brazil next...Pedro needs to be knocked down to size.
 
First post and TSG in a while for me, so I was really excited and up to now I'm really having a blast playing on this map.

I settled in place and went for a Scout->Monument->Shrine->Granary->Worker Opening. As I got my Pantheon I took Religious Idols (+2 Faith from Silver and Gold), so I was going for Religion.

I went Traditon, founded a second City on the island next to Rock of Gibraltar, then built NC by turn 79. I was using the new cargo ships for internal trade routes (food) quite a bit.

I then founded Taoism (Tithe/Cathedrals), settled three more cities, went for Hagia Sophia and enhanced Taoism (Religious Center/Religious Texts).

Up until now, there has been no war, so no place for the Maori Warriors to shine. I did not build any Moai until now, but the east of the home-isle looks very tempting for a long chain. I'll defenitely be going for it, but I'm not sure wether it is better then mining/farming those tiles.

I got Education on turn 127, so a little slow but alas, Emperor is on the upper edge of the difficulties I'm normally playing.
 
I settled in place, opened scout, monument, shrine, granny, worker, scout and HG. Didn't like the pantheon choices so figured HG will pay for itself this time with faster religion and will deny it to AI. Good choice in hindsight as I was first to found, and enhance and first to reform. 2nd pantheon.

Sent everybody swimming but have not met anyone for a long time. Took worker from Antwerp and build pyramids for more workers. Then set the team to erect a nice chain of Maoai east of cap. This and Oracle helped power me through piety policies as I went liberty first to cheap settlers. Just in time as shortly after AI started founding and reforming, Gajah and Pocatello went straight piety and Morocco trad / piety mix.

Second city between two silver east of cap. Third on silver south east of cap. I had an early GE thanks to my wonders and got Borobordur for some free missionaries. Tourism machine slowly cranking up now.

Spamming settlers and waiting for the end unless someone will grow a pair and try to stop me. My bet is Indonesia or Shoshone as they both have their own religions and don't want to be friends.
 
First post and TSG in a while for me, so I was really excited and up to now I'm really having a blast playing on this map.
Welcome to GOTM and happy to hear you enjoyed the game. :thumbsup:
 
Tanks for awesome opponents!

- What did you consider in your decision of where to settle your capital?
Settled on hill next to ivory because of good food and production tiles in the first ring and silvers in 3rd ring.

- What were your initial priorities?
Exploration. I decided to explore with warriors as they don't die so fast and grab a lot of ruins. BO: warrior - worker - shrine - finish worker.

- What tech path did you follow and why?
- Were there any early wars and who started them?
First, classical: Pottery - AH - Mining. Didn't choose "the best" exploration patter and didn't find a descent location for new cites (lack of luxuries) and decided to capture my neighbours cities using UA and to destroy some of runaways. Beeline to Optics for galleass (with sidetrack for trapping and archery). First took Jakarta with two archers and two spears and destroy second Indonesian city. Latter destroyed Pocatello puppetting some cities with luxuries and rasing others. Next target, for my Frigates, was Brasil with a lot of wonders in Rio de Janeiro.

- How did you use your UU?
Not much, only to explore.

- Did you build Maoi, how many did you build?
I built some of them but didn't find many places to build them (I didn't want to scarify early food or production for culture)

- What differences did you have to consider in this game versus G&K?
I had much grater happiness issue. In this as well as in some others BNW games I found less unique luxuries in the neighbourhood of he capital than in G&K. Also, neighbouring capitals used to have one luxury (and sometimes both) that I already have. So growing and staying happy was not so simple as in G&K. Moreover, penalty for building and unit strength is a pain it is not so easy to ignore unhappiness till -10 as in G&K. On the other side CV does not require now to be tall. As AI is not very good at naval wars and naval units move fast (and with UA even triremes can enter ocean tiles) I decided to play aggressively (which would not be the case in G&K cultural game). I wonder how this strategy will work in comparison to others more peaceful.
 
Hi guys,

my game just crashed while I was moving my warrior to the west.
What am I supposed to do now? reload from autosave or the save from my last session?

Also, this is the first time I have a crash. And I have seen other people have crashed too.
Could this be something to do with the map?
 
Welcome to CivFanatics and GOTM. :wavey:

You should have your autosave interval set to 1 turn. If a crash occurs, we ask that you reload from the autosave and replay the turn as best as you can remember, making the same moves. You can also check your local game cache integrity using your STEAM account. However, if the sequence of moves is causing the crash, please change the order in which you make the moves and see if that helps maintain stability.

With any new version or update of software there may be bugs that have yet to be worked out?
 
- What did you consider in your decision of where to settle your capital?
I settled in place. Looked like a good spot.

- What were your initial priorities?
I started off building three Maori Warriors to explore and get lots of ruins. I also built shrines in most of my cities to try to be a dominant religion.

- What tech path did you follow and why?
Started with pottery for shrines and then various luxury techs. I was late to GL so construction became a priority soon after.

- Were there any early wars and who started them?
Nope, but one might be close with Indonesia. He's got the other dominant religion and just denounced me.

- How did you use your UU?
Scouting the whole world.

- Did you build Maoi, how many did you build?
I've been building them on every spot that isn't a luxury. Not sure if that's the best idea but it gives me quite a bit of culture.

- What differences did you have to consider in this game versus G&K?
I knew from a couple previous games I've played on BNW that the AI is much less aggressive early on, so I didn't bother building much military besides my three warriors. I got a couple triremes to explore the oceans faster, but just recently (turn 140ish) built a couple bowmen and galleass just in case Indonesia attacks.
 
Finally got all the DLC & expansion, so this is my first GotM. Apologies if TMI/insufficient notes

Tech order:
pottery -> writing
AH
Mining
Sailing (popped from hut)
Optics
masonry
beeline construction
Drama & literature
currently beelining education, will then go to printing press (for Globe & WC),
then back to top row.

build order in cap:
scout, monument, shrine, worker, granary, (buy trireme), cargo ship x 2, GL, library, settler (buy settler), writer's guild, national epic. Got beaten to Parthenon.

Settled cap in place, focused on building 2 triremes & exploring island chains popping huts. Got trade routes up early (too early, one got plundered). Settled cities 2 & 3 east for more silver, then to the south. Will settle #4 probably for truffles & rock of gibraltar.

SPs: Started Tradtion, up the middle chain, then opened Aesthetics right as I got the writer's guild built.

Moai everywhere possible (except on resources, of course). Once I get a hotel/airport/nvc in the capitol, we'll see if they're really as underpowered as everybody thinks. :)

Religion: Religious idols, tithe, religious art. WHen enhanced, will probably go for cathedrals and farther spread.

Main target: Brazil, as it will be the toughest nut to crack, most likely. Pete's already got Stonehenge & Pyramids in his capital. My official friend Casimir is already pestering me to help him in a war, so I think once I get a galleases I'll go teach him why you shouldn't build so many wonders on a coast. :)
 
Top Bottom