Here's my first (official) attempt at converting city graphics from an other game, the magnificent Rise of Nations by Big Huge Games / Microsoft Games. All the files that I have used are the propriety of Microsoft Games.
There has been a previous try at converting them, but it was far from being exhaustive and there were some issues like different scales for each set and the lack of a proper palette that would work in-game (I also found this one).
Things you have to know about these graphics:
- in RoN, there are like 6 or 7 time periods, but only 3 different looks for cities and buildings. Plus, there are no Metropolis until Modern Times, because your city centers grow when a certain number of buildings have been built (not sure how many) and these buildings are not available until the later eras. This is why you only get the same look for Medieval and Industrial Eras, and why there's no Metropolis graphics in the first 3 ages.
- the Native Americans and the Mid-Eastern people share the same city graphics for the Ancient Era, don't ask me why, that's how it was set up in RoN.
- in RoN, cities don't have walls to protect them, so don't expect to find a walled version of these cities. If you use these cities and build walls you won't see them on the map (if you want I can put a sign next to the cities so that you know there are walls, like in the Worldwide Mod).
- Contrast has been adjusted so that they look better in Civ3.
The download contains 5 pcx covering all the culture groups and all 4 eras (+ 5 pcx for the "walled" cities even though there are no walls).
BIG EDIT: I found that some colors had faded away when pasting on the magenta background, so I corrected this by duplicating all the layers. The cities look MUCH BETTER now, please download them again to get the corrected files.
In-game previews:
Previews of the files themselves:
Roman:
American:
Asian:
Mid-East:
Euro:
There has been a previous try at converting them, but it was far from being exhaustive and there were some issues like different scales for each set and the lack of a proper palette that would work in-game (I also found this one).
Things you have to know about these graphics:
- in RoN, there are like 6 or 7 time periods, but only 3 different looks for cities and buildings. Plus, there are no Metropolis until Modern Times, because your city centers grow when a certain number of buildings have been built (not sure how many) and these buildings are not available until the later eras. This is why you only get the same look for Medieval and Industrial Eras, and why there's no Metropolis graphics in the first 3 ages.
- the Native Americans and the Mid-Eastern people share the same city graphics for the Ancient Era, don't ask me why, that's how it was set up in RoN.
- in RoN, cities don't have walls to protect them, so don't expect to find a walled version of these cities. If you use these cities and build walls you won't see them on the map (if you want I can put a sign next to the cities so that you know there are walls, like in the Worldwide Mod).
- Contrast has been adjusted so that they look better in Civ3.
The download contains 5 pcx covering all the culture groups and all 4 eras (+ 5 pcx for the "walled" cities even though there are no walls).
BIG EDIT: I found that some colors had faded away when pasting on the magenta background, so I corrected this by duplicating all the layers. The cities look MUCH BETTER now, please download them again to get the corrected files.
In-game previews:
Previews of the files themselves:
Roman:
Spoiler :
American:
Spoiler :
Asian:
Spoiler :
Mid-East:
Spoiler :
Euro:
Spoiler :