ColIOT: A New World

Civ'ed

I ain't gotta explain a thing
Joined
Oct 7, 2010
Messages
6,315
Location
Aberdonia et Banffia
Following the discovery of the Americas, it would appear that internal problems started to wreck the Spanish, for they did not act upon this find and instead collapsed. All of Europe followed, and as such it is within this Situation that we find Ourselves, to make a living of these Americas, from the Ashes of the Old Europe. And so it was the Year of Our Lord 1575.
Welcome to new IOT.
BASIC RULES:
1. Serious IOT - no batmania, ronpaulstan, etc.
2. Don't flame
3. The entire standardized IOT rules shebang
4. Too much cheesing and there will be consequences.

Joining:
You can claim an area in ONE, and only ONE, european cultural area (PROTIP: The area is bordered off). you can then draw out a maximum of 10 provinces. More provinces = more income. Less provinces - better event chance. Some areas are inland and not recommended. While the average area around Rome is claimable the papacy isn't.
Provide a name fitting to the culture. If it isn't you will either change or not play.
Flag, History starting in 1520, stuff are Recommended for brownie points. Point out the capital too, AND MARK IT ON THE MAP, because this is important for your colonies. Capitals will be marked on the map.
Culture map

Economy:
"This disposition to admire, and almost to worship, the rich and powerful, and to despise or, at least, neglect persons of poor and mean conditions, though necessary both to establish and to maintain the distinction of ranks and the order of society, is, at the same time, the great and most universal cause of the corruption of our moral sentiments." - Adam Smith​
Each province produces 1 guelder. It produces an additional 0.5 guelders if it shares your religion, and 0.5 if it shares your culture. All European provinces (i.e. those in the special area) get an extra 1. Each culture has a set of appropriate religions, which is in the GENERAL stats sheet (not the player one)

Colonial Companies and Crown Colonies
"Heaven & earth never agreed better to frame a place for man's habitation; were it fully manured and inhabited by industrious people. Here are mountaines, hils, plaines, valleyes, rivers, and brookes, all running most pleasantly into a faire Bay, compassed but for the mouth, with fruitfull and delightsome land.
" - John Smith​
HOW THIS WORKS
First, you must have a claim on the new world. This is completely free as you don't actually own anything, and this can be as much as you want.
a crown colony costs 5 guelders to set up, and 0.1 guelder in maintenance per province in between europe and a specific colonial province. Specify the route you're taking, otherwise it's assumed you're taking the longest, yet direct route. Your 5 guelders net you a total of 5 provinces, with a max size of 10*10 pixels, each being handled separately.
a colonial company costs 7 guelders to set up. It will finance itself and not cost you anything in maintenance, but will keep 50% of income for itself, from which it can raise an army in times of War. Colonial companies will work the exact same way as crown colonies, getting 5 provinces with a max size of 10*10 pixels, and they use part of the money you're not getting to expand, because they're nice. You can fund a colonial company by investing in it, and your investment can be any amount.
EXAMPLE:
YbWht6k.png

here, the orange line is the area claimed by orange. The area with provinces, all grey borders is an Orange crown colony, and the area with yellow borders is a Company.

Trade:
"I promise this, that if I am supported by our most invincible sovereigns with a little of their help, as much gold can be supplied as they will need, indeed as much of spices, of cotton, of mastic gum (which is only found in Chios), also as much of aloes wood, and as many slaves for the navy, as their Majesties will wish to demand." - Christopher Columbus​
Tradegoods are produced by certain terrains, and there's a list over here. An artificial tradegood is one that has been put there for the purpose of trade.
Europe produces no tradegoods.
Tradegoods are sold automatically at the given price, or can be traded with other players.
If a tradegood requires another one, 1 of the prerequisite will be used to produce 1 of the processed tradegood.
Trade is automatic (you sell what you have and buy what you need but don't) but you can sign deals with other players. Colonial companies sell their own goods.

Terrain:
"I would annex the planets if I could." - Cecil Rhodes​
There are various terrains which affect battles, tradegoods and income.
The main three are plains, savannah and coast. these are very versatile provinces when it comes to tradegoods, and in battles they add no bonuses. Coastal battles can involve naval units.
The "hills", marked brown and dark grey, are highlands and peaks respectively. These produce minerals, provide a +5/+7 (for peaks) defense bonus to defenders. Peaks cost .5 extra maintenance.
Tundra and Snow are special. They tend to provide really valuable goods, but have a -10 modifier to all armies, and snow provinces cost 3 extra maintenance.
Forests and jungles work similarly, having a +10 bonus for defenders and +5 for attackers. jungle provinces cost 2 extra maintenance.
The terrain of terra australis is one that prevents colonization. No colonial company will go to terra australis, and there is a +5000 maintenance addition to the area.
Rivers are also marked on the terrain map. a province with a river in it will give a +10 bonus to defenders.
Terrain map, which you should be able to figure out. Purple is marshes, grey peaks, brown highlands, etc.

Armies, Navies and war.
"We... sustained the enemy's attacks with great bravery... and after bearing, for about 2 hours, as severe and heavy a fire as perhaps was ever known, and many having fired away all their ammunition... we were overpowered by numbers and obliged to leave." - Amos Farnsworth​
Armies in this IOT follow a fairly simple system, if you pay attention.
There are various kinds of army, and these each require a set amount of cash to raise. Producing certain trade goods in your nation can give a bonus. Each unit has three stats: Offense, Defense, Movement.
OFFENSE is a number which is used when your unit is attacking.
DEFENSE is a number which is used when your unit is defending.
MOVEMENT is how many tiles a unit can move in battle.
Colonial Militia: Only available to colonial nations. 20/15/2. 1
Native Army: Only found in event battles. 10/15/2.
Advanced Native Army: Only found in event battles. 15/20/2.
Infantry: 24/15/2. 2
Cavalry: 23/10/4. 4 and horses must be present
Artillery: 50/30/1. 4 and tools must be present
NAVIES
Caravel: 30/20/5. 5
Frigate: 45/30/3. 7
Man-o-war: 60/40/2. 8 and hemp must be present
Ship-of-the-line: 80/60/2. 10 and hemp must be present

Several resources give bonuses to those units that can use them:
Firearms: +10 to O/D for all units.
Horses: +1 movement for artillery, Colonial Militia
Tar: +1 Defense for all ships
Hemp: +1 movement for Caravel and Frigate

Battles are fought on hexographer maps. In general, if two units meet, then they will fight, and several factors, like how the battle is going on the rest of the battlefield, offense, defense, and terrain will affect the outcome.
this means multiple armies can join in the fray.
Map (join in the orange bit):
Spoiler :
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Preliminary stats sheet
ye can sign up!
 
Kingdom of Portugal
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Capital: Lisboa (maroon)
Spoiler :
957px-Flag_Portugal_%281578%29.svg.png

I know it's from 1568, but it looks so much sexier than the other 1500s ones.
 
I will claim Morocco for the Light will spread across the sea, for the wisdom of the Prophet! Our flag be held, for we are to be the flag's red on the map. Process 5 provinces.
 
Thinking about it, will probably join, but subbing for now.
 
If anyone is thinking about joining this but isn't because they don't want to draw provinces, I will totally do it for them.
 
Right.
I've gotten into two, maybe three or four* arguments about this IOT since I launched it.
this is way too many.
Hence, I'm probably going to just kill it off.
* 1: how Orange is Orange supposed to be?
2: Is drawing provinces a thing?
3: Is "I'm running an IOT" an excuse?
4: How long should one wait for signups?
 
Nation: France
Religion: Catholic
Capital (Red): Paris
Other Important Towns:
Le Havre (Yellow): Where most of my ships sail in and out of, major port of France.
Bayonne (Green): Another minor port of France that handles most of the African-bound ships.
Grenoble (Purple): Home of France's embassy.

Flag:
france-flag.gif

Claims:
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I claim the Kingdom of England.
Capital is London.
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EDIT: After learning from past mistakes, only take into account the provinces in England proper.
 

Link to video.
1575 AD (ENGLISH PERSPECTIVE)
A MOST INTERESTING OPPORTUNITY.
Offered by most CIVILIZED NATIONS in the WORLD,
to make one's LIFE more pleasant across the North Sea in the AMERICAS.
With LAND GRANTS to be authorized by the MONARCHS themselves.
---
TENSIONS IN GERMANY.
With the presence of the Papist and the Lutherans in the German nations, tensions are slowly coming to a rise.
---​
Spoiler :
GEtP2F6.png

Maps (extra flavor)
Stats
NOTES:
This update was done from an English perspective. Following this one I will randomize perspectives.
 
Spoiler :

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Use 5 guelders to set up a royal colony in the area.

Construct a frigate.
 
Morocco will set message later on with spending etch but here is our claims to expand Islam across the seas.

3 places to claim in green.png
 
Orders will be PMed to Civ'ed.
To the Bretons:
Spoiler :
To the great King of the Bretons:
I would like to propose to you a deal. France would like to begin colonial efforts, and while we have several ports along our coast, we are looking to expand with more direct routes to the new world. That is why we come to you with this offer; we would like to peacefully annex Breton into our empire. This would give us a better port with your capital of Vannes, and would also give us more land and make us more guelders.

Now, I know you may be thinking that this is a very one sided deal. However, we have something that might entice you. We will give Vannes the title of secondary capital of France, as to keep Breton and France both combined and seperated. Since you are a very small nation, you may be thinking colonial expansion and all the benefits of it are something that Breton will never see. When you join France, you would be able to enjoy the luxuries of all the products and resources that come from the world. Joining France would bring Breton into higher popularity in the world, and give it many opprotunities it would never have as a free country because of financial restraints.
I highly urge you to consider this greatly, as I believe it could be a great opprotunity for both our nations.
Au Revoir,
The King of France
 
Spoiler :
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Sending orders to Cived so vulturey will not occur.
 
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