Novicenoble
Prince
You might expected it - yeap, this thread is made to discuss and make Afrikaner, Boer or Zulu Civilization modmod.
Let's start with previous suggestions.
The most important problem is that current South African Republic has various ethnic groups. I think it will better combine Zulu, Afrikaner and Boer history some what properly.
Spawn date: 1910 will be too late. Mid 19th century or 1652
Starting Point: Pretoria or Capetown
UP: There was only one suggestion before (at least in my quotations upthere)
The Power of the Voortrekkers: Free tile improvements when a city is built or borders expand.
This is to simulate the importance of the Trekboers, since they were experienced farmers and went to buy land from the natives (sometimes under dubious circumstances) and started to cultivate it for later arrivals.
UB: Plaas idea seems good. Any ideas?
UU: Something that represent Afrikaner's strategy/speciallity in Boer war will be best. Or maybe Zulu ones?
UHV: I think previously proposed ones are somewhat unrealistic or controversial. Let's discuss about it.
Leader: Let me sail the Ocean of Leader graphics
Let's start with previous suggestions.
Inspired by a post from Sovietman in one of the main threads and the fact that Leoreth seems in a mood of putting decolonized civs into the game, I thought I'd take my chance and present you guys my ideas for a South African civilization, or better a Boer/Afrikaner civ.
I don't think it should represent the whole of South Africa nor should it be a very succesful civ or expand to much when not played by human player.
Spawn some time between 1830 and 1850 in either Pretoria or Bloemfontein (I am not sure the Dutch have this in their settler map though).
UP: The Power of the Voortrekkers: Free tile improvements when a city is built or borders expand.
This is to simulate the importance of the Trekboers, since they were experienced farmers and went to buy land from the natives (sometimes under dubious circumstances) and started to cultivate it for later arrivals.
UB: Plaas: Replaces Castle, + 1, doesn't require walls, doesn't obsolete with economics.
Plaas is the Afrikaans word for farm and during the phase of settling the country they acted in a similar way to castles, protecting families and sometimes whole villages.
I added the economics part so you can actually use it, despite the late spawn date.
UU: (Haven't found a good name yet, still looking): Replaces Grenadeer
About this one I'm not sure yet, I was thinking about something to represent the Anglo-Boer wars and the fact that the Boers were quite succesful in using guerilla techniques. Unfortunately I also don't yet know what atributes are best suited for the UU.
UHVs: 1.Kill X European units by 1902 (End of the second Anglo-Boer war)
2. Maintain 100 % Boer culture in your cities in year X (since they start relatively late with one city this might be challenging or not)
3. Acquire 10 (or maybe more) mineral resources by year X
These are all the mining resources, to represent South Africa's rich soil.
I have two other UHVs in mind in case these are not good:
Own X slaves in X (to represent the harsh treatment of the native people/Apartheid)
or just the plain "No european colonies in Southern Africa".
I think this civilization could be a very interesting one to play simply because it is different from the other newly added ones. The boers did not fight wars for gaining independence but for keeping it, making it the only european civilization to resist colonization (for some time). On the other hand they behaved a lot like the colonizing civs.
Your thoughts?
Leaders:
Andries Pretorius at beginning
Paul Kruger in 1880
Nelson Mandela with Universal Suffrage and Egalitarianism
1) Kill 20 native units by 1900
2) Acquire 7 gems by 1930
3) Acquire a nuclear weapon by 1970
what they require
1) Military (represents early Boer history)
2) Expansion (Five in Sub-Saharan Africa and 2 in West Africa or get Luxury Industry and buy them) (represents early 20th century Boer/South African history)
3) Technology (represents (Mid-20th century South African history)
UB:
UU: Laager 14, 2:movement:, Guerilla 1 & II, Drill 1 (or 1 first strike), +50% defense, replaces machine gun.
Well, a Boer Civ as a conditional spawn if The Netherland's stability is below stable would do the trick. They'd be fun to play if Congo was beefed up a bit so that they actually become real contenders for Africa. And if there were even more European cities to "liberate", representing South African meddling in other African nations during the Cold War; or even a new African Civ (or respawns) it would make the Boer Civ a good addition.
Also, it'd be good to have South Africa actually have to fight for their Core Cities safe for Cape Town, to represent the Boer Wars, instead of just flipping the whole place for them.
I'd suggest for them to have the following UHVs
-Make South Africa the wealthiest country in the world, the most populated in Africa and have no Europeans in South Africa before 1930.
-Develop a Nuclear Weapon before 1950
-Liberate more than 5 cities outside your Core Area and have more Gems than any other Civ before 1990.
The most important problem is that current South African Republic has various ethnic groups. I think it will better combine Zulu, Afrikaner and Boer history some what properly.
Spawn date: 1910 will be too late. Mid 19th century or 1652
Starting Point: Pretoria or Capetown
UP: There was only one suggestion before (at least in my quotations upthere)
Spoiler :
The Power of the Voortrekkers: Free tile improvements when a city is built or borders expand.
This is to simulate the importance of the Trekboers, since they were experienced farmers and went to buy land from the natives (sometimes under dubious circumstances) and started to cultivate it for later arrivals.
UB: Plaas idea seems good. Any ideas?
UU: Something that represent Afrikaner's strategy/speciallity in Boer war will be best. Or maybe Zulu ones?
UHV: I think previously proposed ones are somewhat unrealistic or controversial. Let's discuss about it.
Leader: Let me sail the Ocean of Leader graphics