ggmoyang
King
Note: Most building quests buff the building type, but there are some faction-wide bonus. I used italic for them. Quest only fires once.
Old Earth Relic: no maintenance / +1
Clinic: +15 city hp / +1
Trade Depot: +1 / +2
Laboratory: +1 expedition for explorers / +1
Recycler: +10% worker speed / +1
Cytonursery: +5% for military units / +1
Pharmalab: +1 / +1
Vivarium: +1 / +1
Ultrasonic Fence: +1 repel radius / trade convoys will not be attacked by alien units
Thermohaline Rudder: +1 / -10% production cost for moving city
Network: No maintenance / +1
Thorium reactor: +3 / +1
Repair Facility: +1 orbital coverage / +5% for military units
Observatory: +2 orbital coverage / +5 city
Launch Complex: +1 orbital coverage / +10% for orbital units
Drydock: +1 / +10% for naval units
Water Refinery: no maintenance / +1
Petrochemical Plant: +2 from petroleum / +2 from petroleum*
Alien Preserve: +5 heal rate / +1 and +2
Defense Perimeter: +10 city hp / no maintenance
Tidal Turbine: +2 / +1
Rocket Battery: +5 city / +1 anti-orbital strike range for the city
*These bonus are applied to the resource tile and global. (i. e. does not require the building.)
Old Earth Relic: no maintenance / +1
Clinic: +15 city hp / +1
Trade Depot: +1 / +2
Laboratory: +1 expedition for explorers / +1
Recycler: +10% worker speed / +1
Cytonursery: +5% for military units / +1
Pharmalab: +1 / +1
Vivarium: +1 / +1
Ultrasonic Fence: +1 repel radius / trade convoys will not be attacked by alien units
Thermohaline Rudder: +1 / -10% production cost for moving city
Network: No maintenance / +1
Thorium reactor: +3 / +1
Repair Facility: +1 orbital coverage / +5% for military units
Observatory: +2 orbital coverage / +5 city
Launch Complex: +1 orbital coverage / +10% for orbital units
Drydock: +1 / +10% for naval units
Water Refinery: no maintenance / +1
Petrochemical Plant: +2 from petroleum / +2 from petroleum*
Alien Preserve: +5 heal rate / +1 and +2
Defense Perimeter: +10 city hp / no maintenance
Tidal Turbine: +2 / +1
Rocket Battery: +5 city / +1 anti-orbital strike range for the city
*These bonus are applied to the resource tile and global. (i. e. does not require the building.)