ggmoyang
Emperor
Note: Most building quests buff the building type, but there are some faction-wide bonus. I used italic for them. Quest only fires once.
Old Earth Relic: no maintenance / +1
Clinic: +15 city hp / +1
Trade Depot: +1
/ +2
Laboratory: +1 expedition for explorers / +1
Recycler: +10% worker speed / +1
Cytonursery: +5%
for military units / +1
Pharmalab: +1
/ +1
Vivarium: +1
/ +1
Ultrasonic Fence: +1 repel radius / trade convoys will not be attacked by alien units
Thermohaline Rudder: +1
/ -10% production cost for moving city
Network: No maintenance / +1
Thorium reactor: +3
/ +1
Repair Facility: +1 orbital coverage / +5%
for military units
Observatory: +2 orbital coverage / +5 city
Launch Complex: +1 orbital coverage / +10%
for orbital units
Drydock: +1
/ +10%
for naval units
Water Refinery: no maintenance / +1
Petrochemical Plant: +2
from petroleum / +2
from petroleum*
Alien Preserve: +5 heal rate / +1
and +2
Defense Perimeter: +10 city hp / no maintenance
Tidal Turbine: +2
/ +1
Rocket Battery: +5 city
/ +1 anti-orbital strike range for the city
*These bonus are applied to the resource tile and global. (i. e. does not require the building.)
Old Earth Relic: no maintenance / +1

Clinic: +15 city hp / +1

Trade Depot: +1


Laboratory: +1 expedition for explorers / +1

Recycler: +10% worker speed / +1

Cytonursery: +5%


Pharmalab: +1


Vivarium: +1


Ultrasonic Fence: +1 repel radius / trade convoys will not be attacked by alien units
Thermohaline Rudder: +1

Network: No maintenance / +1

Thorium reactor: +3


Repair Facility: +1 orbital coverage / +5%

Observatory: +2 orbital coverage / +5 city

Launch Complex: +1 orbital coverage / +10%

Drydock: +1


Water Refinery: no maintenance / +1

Petrochemical Plant: +2


Alien Preserve: +5 heal rate / +1


Defense Perimeter: +10 city hp / no maintenance
Tidal Turbine: +2


Rocket Battery: +5 city

*These bonus are applied to the resource tile and global. (i. e. does not require the building.)