zulu9812
The Newbie Nightmare
Someone had to do it...
Firaxis probably won't listen, but at least it'll give us all a chance to vent some steam and then we'll have a legitimate moan when it turns out that it won't be in the XP...
I'll kick things off:
1. The ability to add eras
2. The ability to add eras
3. The ability to add eras
*ahem"
4. Forced diplomacy, with the option of at start of scenario only, or all way through game
5. AI triggers
6. AI properly using units with less than all the worker actions selected.
7. AI knowing when to Upgrade and Rejoin units
8. The diplomacy text should be restructured so that it isn't reliant on knowing how many civs there are. That way you wouldn't need to mess about with that horrible string text when you add a new civ.
9. The units tab of the editor should have sections for inputting pedia text and pathnames for pedia icons, but being able to do so in plain english w/o worrying about stuff like PRTO, # or ^. In fact, that should probably go for all the tabs. If that takes up too much space, then a button with a pop-up asking you to type the stuff in.
10. The AI should stop patrolling. The number of times I've seen AI units moving back and forwards to and from the same tiles...it's ridiculous and causes a huge drain on system resources.
11. Be able to spilt your territory into regions. A good way would be to simply select one city, the city(/ies) closest to it and say they make up a new region. A box pops up asking for the region name. Simple
12 The ability to set whether or not a transport unit can itself be loaded onto other transports (like helicopters onto carriers). I imagine you'd need 2 load flags, then.
13. The ability to add new culture groups.
14. The ability to choose which tile improvements and city improvements are era-specific.
15. Be able to let each civ have it's own set of advisors.
16. A box, similar to the Ignore Move Cost box, which would give a combat bonus to the unit when fighting to or from that terrain.
17. Ground units should be able to use air missions w/o doing wierd things like flak units flying through the air on intercept missions. Although, I think this probably involves a change to the format of the INI file, with dedicated lines for intercept, recon, etc.
18. The game engine should automatically draw the lines between techs. Yep, you heard me correctly; that way we don't have to mess about with the pcx files and can just add techs with the editor.
19. Being able to move units, techs, buildings, etc. up and down the list would be handy since that affects it's position on the in-game build list.
20. Be able to set whether or not a specific fast unit will retreat on a percentage chance, or will always retreat.
21. A land Transport AI strategy flag would be nice (and obviously the AI be able to use it ).
22. Civ-specific tech-trees.
23. Era-specific barbarians.
24. Give modding control over movement bonus on railroads.
Anyone else got any others?
Firaxis probably won't listen, but at least it'll give us all a chance to vent some steam and then we'll have a legitimate moan when it turns out that it won't be in the XP...
I'll kick things off:
1. The ability to add eras
2. The ability to add eras
3. The ability to add eras
*ahem"
4. Forced diplomacy, with the option of at start of scenario only, or all way through game
5. AI triggers
6. AI properly using units with less than all the worker actions selected.
7. AI knowing when to Upgrade and Rejoin units
8. The diplomacy text should be restructured so that it isn't reliant on knowing how many civs there are. That way you wouldn't need to mess about with that horrible string text when you add a new civ.
9. The units tab of the editor should have sections for inputting pedia text and pathnames for pedia icons, but being able to do so in plain english w/o worrying about stuff like PRTO, # or ^. In fact, that should probably go for all the tabs. If that takes up too much space, then a button with a pop-up asking you to type the stuff in.
10. The AI should stop patrolling. The number of times I've seen AI units moving back and forwards to and from the same tiles...it's ridiculous and causes a huge drain on system resources.
11. Be able to spilt your territory into regions. A good way would be to simply select one city, the city(/ies) closest to it and say they make up a new region. A box pops up asking for the region name. Simple
12 The ability to set whether or not a transport unit can itself be loaded onto other transports (like helicopters onto carriers). I imagine you'd need 2 load flags, then.
13. The ability to add new culture groups.
14. The ability to choose which tile improvements and city improvements are era-specific.
15. Be able to let each civ have it's own set of advisors.
16. A box, similar to the Ignore Move Cost box, which would give a combat bonus to the unit when fighting to or from that terrain.
17. Ground units should be able to use air missions w/o doing wierd things like flak units flying through the air on intercept missions. Although, I think this probably involves a change to the format of the INI file, with dedicated lines for intercept, recon, etc.
18. The game engine should automatically draw the lines between techs. Yep, you heard me correctly; that way we don't have to mess about with the pcx files and can just add techs with the editor.
19. Being able to move units, techs, buildings, etc. up and down the list would be handy since that affects it's position on the in-game build list.
20. Be able to set whether or not a specific fast unit will retreat on a percentage chance, or will always retreat.
21. A land Transport AI strategy flag would be nice (and obviously the AI be able to use it ).
22. Civ-specific tech-trees.
23. Era-specific barbarians.
24. Give modding control over movement bonus on railroads.
Anyone else got any others?