You can already do this by setting the unit as unbuildable and giving the unit to the civ from the outset.Originally posted by Steph
- Add a flag "no building", so you cannot build a unit, but only have it at the beginning of a scenario.
Originally posted by Smoking mirror
Oh yeah, & "government switching not allowed" tag, perhaps Or just the ability to restrict governments to specific culture groups, shouldn't be so difficult.
...
#2 Ability to control governments in scenarios.
Originally posted by zulu9812
How about this for a shortlist of 10:
1. The ability to add eras
2. Civ-specific tech trees
3. Buildings as pre-requisites for units
4. Introduce the notion of "Internal name" and "displayed name". This could be handy for flavour unit. For instance, we can have an US Infantry, FR Infantry, UK Infantry, GE Infantry for a WWII scenario, with different animations and stats, but they will all be displayed with one name : Infantry.
5. Add the made obsolete box for wonders to improvements, units and resources
6. Era-specific barbarians.
7. A box, similar to the Ignore Move Cost box, which would give a combat bonus to the unit when fighting to or from that terrain.
8. Introduce the notion of "unit class" (for instance Infantry, Cavalry, Armor, Air, Naval, Sub). Each units belongs to one of this class, and has bonuses against another class. The bonus could be attack and/or defense.
9. AI knowing when to Upgrade and Rejoin units.
10. AI triggers, e.g. diplomatic states are fixed until a specific event occurs
I agree with you Zulu on your short list and repeat that we need the ablitiy to add eras!!!!!!!!!!!!!!!!!!!!!!!!!Originally posted by zulu9812
How about this for a shortlist of 10:
1. The ability to add eras
2. Civ-specific tech trees
3. Buildings as pre-requisites for units
4. Introduce the notion of "Internal name" and "displayed name". This could be handy for flavour unit. For instance, we can have an US Infantry, FR Infantry, UK Infantry, GE Infantry for a WWII scenario, with different animations and stats, but they will all be displayed with one name : Infantry.
5. Add the made obsolete box for wonders to improvements, units and resources
6. Era-specific barbarians.
7. A box, similar to the Ignore Move Cost box, which would give a combat bonus to the unit when fighting to or from that terrain.
8. Introduce the notion of "unit class" (for instance Infantry, Cavalry, Armor, Air, Naval, Sub). Each units belongs to one of this class, and has bonuses against another class. The bonus could be attack and/or defense.
9. AI knowing when to Upgrade and Rejoin units.
10. AI triggers, e.g. diplomatic states are fixed until a specific event occurs
Originally posted by Klyde182
I agree with you Zulu on your short list and repeat that we need the ablitiy to add eras!!!!!!!!!!!!!!!!!!!!!!!!!
Originally posted by Klyde182
Thought just landed on me and had to get it off my chest.."Bridges".the ability to build bridges across single grid costal waters would be great though it maybe vulnerable to attack but that life....but its some thing thats needed specially if they add canals & real river travel...
This is the best idea I have heard yet, and I wish to subscribe to your newsletter. It HAS to be done, as well as buildings as pre's.Originally posted by zulu9812
4. Introduce the notion of "Internal name" and "displayed name". This could be handy for flavour unit. For instance, we can have an US Infantry, FR Infantry, UK Infantry, GE Infantry for a WWII scenario, with different animations and stats, but they will all be displayed with one name : Infantry.