Lone Wolf
Deity
- Joined
- Dec 4, 2006
- Messages
- 9,908
Greetings. This story now leaves the alternative histories of RFC-DoC in order to immerse itself in the fancy magical world of old DOS classic Master of Magic, still considered to be unsurpassed by a lot of people when it comes to fantasy 4x games.
Like usually with my stories, the game is already finished by the time I write it. My gameplay strength is probably slightly below the average of people who still are a fans of the game.
For those unfamiliar with the game, or wishing to refresh their memory, this wiki is highly recommended.
Since I want revenge for my FFH loss in my Ljosalfar The Splintered Court story, I will be playing the High Elves as my master race. I'll be using the latest unofficial Insecticide patch, Extreme difficulty level (added by this patch between Hard and Impossible - it's same as Impossible, but with 25% lower AI bonuses). Medium land size (the land size option in MoM is actually the rough equivalent of Civ islands-continents option - the actual dimensions of the map always stay the same).
Here is the Elven wizard who seeks to unite Arcanus and Mirror and become the one and the true Master of Magic:
I kept the default name for the portrait. "Oberic" sounds fine.
The massive bonuses the AI gets are at their most noticeable early in the game. Early survival is always a problem for me, this explains the Warlord pick. I find Alchemy to be very useful. Chaos has an excellent early-game summon (Hell Hounds), and while late-game it isn't that strong, it does have some nice direct damage stuff. Life is always good (I pick Heroism and Star Fires as my starting Life spells).
Here's Timberland, Oberic's capital. I like the elven housing graphics in MoM (on the contrary, the "American suburbia" housing graphic for non-elven non-primitive races I find quite unimmersive).
Oberic directs almost all of his mana to the pool, and starts casting a Magic Spirit. It finds a tower with a Phantom Beast inside, and two Gnoll kingdoms of Megamoria and Geras to the south of the area where the tower is (their location is circles in red in the minimap in the NE corner).
Here's the lay of the land:
The Magic Spirit continues to explore Arcanus, eventually meeting death from a Demon in a lair from which it couldn't retreat, while Oberic receives his first news about the other wizards in the form of knowledge that Ariel had casted Just Cause.
Further times go quite uneventfully, with the city completing the Granary and Marketplace with the help of Oberic's funds, starting on a Farmer's Market, while Hell Hounds act like the defenders of the city and the future assault troops of Oberic.
Hell Hounds are far less cute on the summoning graphic than on the strategic and combat map.
Like usually with my stories, the game is already finished by the time I write it. My gameplay strength is probably slightly below the average of people who still are a fans of the game.
For those unfamiliar with the game, or wishing to refresh their memory, this wiki is highly recommended.
Since I want revenge for my FFH loss in my Ljosalfar The Splintered Court story, I will be playing the High Elves as my master race. I'll be using the latest unofficial Insecticide patch, Extreme difficulty level (added by this patch between Hard and Impossible - it's same as Impossible, but with 25% lower AI bonuses). Medium land size (the land size option in MoM is actually the rough equivalent of Civ islands-continents option - the actual dimensions of the map always stay the same).
Here is the Elven wizard who seeks to unite Arcanus and Mirror and become the one and the true Master of Magic:
Spoiler :
I kept the default name for the portrait. "Oberic" sounds fine.
The massive bonuses the AI gets are at their most noticeable early in the game. Early survival is always a problem for me, this explains the Warlord pick. I find Alchemy to be very useful. Chaos has an excellent early-game summon (Hell Hounds), and while late-game it isn't that strong, it does have some nice direct damage stuff. Life is always good (I pick Heroism and Star Fires as my starting Life spells).
Here's Timberland, Oberic's capital. I like the elven housing graphics in MoM (on the contrary, the "American suburbia" housing graphic for non-elven non-primitive races I find quite unimmersive).
Spoiler :
Oberic directs almost all of his mana to the pool, and starts casting a Magic Spirit. It finds a tower with a Phantom Beast inside, and two Gnoll kingdoms of Megamoria and Geras to the south of the area where the tower is (their location is circles in red in the minimap in the NE corner).
Spoiler :
Spoiler :
Here's the lay of the land:
Spoiler :
The Magic Spirit continues to explore Arcanus, eventually meeting death from a Demon in a lair from which it couldn't retreat, while Oberic receives his first news about the other wizards in the form of knowledge that Ariel had casted Just Cause.
Further times go quite uneventfully, with the city completing the Granary and Marketplace with the help of Oberic's funds, starting on a Farmer's Market, while Hell Hounds act like the defenders of the city and the future assault troops of Oberic.
Spoiler :
Spoiler :
Hell Hounds are far less cute on the summoning graphic than on the strategic and combat map.
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