Irish Petty States/Collective NPC
Group of Clan Monarchies
Stability: 0
Economy: 4 (3/0/1)-1/0
Projects: None
Religion: Insular Christianity (85%)
-Celtic Paganism (10%/2)
-Drowned Queen (5%)
Development: Army 3, Navy 2, Economy 2, Culture 3
Army (4/6): 3 Infantry Companies, 1 Cavalry Company
Navy: 1 Squadron
Description: Today, most of the island of Ireland is covered by Christianized fragmented, largely clan-based states that have never truly been united.
Dal Riata/Omega124
Clan Monarchy
Stability: +2
Economy: 6 (5/0/1)-1/0
Projects: None
Religion: Celtic Paganism (80%)
-Insular Christianity: (15%/3)
-Drowned Queen (5%)
Development: Army 3, Navy 3, Economy 2, Culture 3
Army (4/10): 3 Infantry Companies, 1 Cavalry Company
Navy: 3 Squadrons
Description: A still decentralized, almost tribal state where clans dominate, Dal Riata is led by an Irish clan that has nevertheless managed to unify the clans of coastal Pictland and northern Ireland under a single authority, a remarkable achievement. The region has largely avoided Christianization so far, and remains only loosely bound together.
Pictland/NPC
Clan Monarchy
Stability: +2
Economy: 4 (3/0/1)-1/0
Projects: None
Religion: Insular Christianity (50%)
-Celtic Paganism (45%/2)
-Drowned Queen (5%)
Development: Army 3, Navy 2, Economy 2, Culture 2
Army (3/6): 3 Infantry Companies
Navy: 2 Squadrons
Description: The arrival of Christian missionaries in the mid-to-late fifth century and the rise of Dal Riata served as the impetus for the eastern Picitish clans to unite, though have accomplished little besides that.
Yr Hen Ogledd/Robert Can’t
Monarchial Confederation: Coeling High Kings
Stability: 0
Economy: 8 (5/2/1)-1/0
Projects: None
Religion: Celtic Paganism (70%)
-Insular Christianity (25%/4)
-Drowned Queen, Allfather, Germanic Paganism (5%)
Development: Army 3, Navy 3, Economy 3, Culture 3
Army (6/16): 4 Infantry Companies, 2 Cavalry Companies
Navy: 3 Squadrons
Description: Yr Hen Ogledd is a loose confederacy of various kings in central Britain that formed in the fifth century, following the Roman withdrawal and the German invasions, when one Yr Coeling defeated the northern German and forced them to bend the knee. Containing both Cumbric and German kings, plus both pagan and Christian kings, it has taken no shortage of miracles and force to keep the state together, but the present time seems to be one of stability.
Germano-British Petty States/Collective NPC
Group of Petty Monarchies
Stability: -2
Economy: 5 (3/1/1)-1/0
Projects: None
Religion: Insular Christianity (70%)
-Allfather (20%/2)
-Drowned Queen (5%/2)
-Celtic Paganism, Germanic Paganism (5%)
Development: Army 3, Navy 3, Economy 2, Culture 2
Army (6/9): 4 Infantry Companies, 2 Cavalry Companies
Navy: 1 Squadron
Description: Certain Germans came to Britain in the fourth century in the power vacuum left by the Roman withdrawal. Those German warlords that were not conquered by the Coelings, having largely adopted Christianity, still squabble amongst themselves in south-central Britain. The area has largely been devastated by constant warfare.
Brython/NPC
Despotic Monarchy
Stability: +2
Economy: 7 (5/1/1)-1/0
Projects: None
Religion: Insular Christianity (75%)
-Drowned Queen (15%/3)
-Celtic Paganism (5%/2)
-Allfather (5%)
Development: Army 3, Navy 2, Economy 2, Culture 3
Army (5/13): 4 Infantry Companies, 1 Cavalry Company
Navy: 2 Squadrons
Description: The Christian rulers who came to power in Dumnonia after the withdrawal of the Romans utilized the post-Roman power vacuum to their advantage, to expand throughout western Britain. Brython is today a largely still decentralized and agrarian society, dominated by Christianity.
Friso-Batavia/Civ’ed
Despotic Monarchy
Stability: 0
Economy: 15 (9/3/3)-2/0
Projects: None
Religion: Germanic Paganism (60%)
-Allfather (15%/2)
-Insular Christianity (10%/2)
-Celtic Paganism (5%/4)
-Judaism (5%)
Development: Army 4, Navy 4, Economy 3, Culture 3
Army (12/27): 6 Infantry Companies, 6 Cavalry Companies
Navy: 7 Squadrons
Description: The Frisians and Batavians control the Gallic and Belgian coast. Friso-Batavian society consists of three ridgid classes: nobles, free men, and serfs, though Friso-Batavian serfs are rather better off and freer than those in most of Europe. The nobles are of course in a dominating position of and are the major landowners, dominating the Friso-Batavian economy as well. The Friso-Batavians rule over a diverse people, including Germans and Celts, and a mix of the two, and their naval rule over both Belgica and southeast Britain has necessitated the creation of advanced administration.
Brittany/Defacto
Feudal Queendom
Stability: +2
Economy: 11 (6/2/3)-1/0
Projects: None
Religion: Drowned Queen (70%)
-Celtic Paganism (15%/3)
-Gallic Christianity (5%/2)
-Insular Christianity (5%/2)
-Asarte, Judaism, Allfather, Hellenic Paganism (5%)
Development: Army 3, Navy 4, Economy 3, Culture 3
Army (13/18): 9 Infantry Companies, 4 Cavalry Companies
Navy: 3 Squadrons
Prestige: 2
Description: The Kingdom of Brittany is a uniquely matriarchal society, dominated by matriarchal Great Houses. When the holder of the non-hereditary queenship dies, the heads of the Great Houses come together to elect a new queen. The cult of the Drowned Queen was formed in Brittany by the fusion of Celtic and Germanic influences, and has become all-prevalent. The still almost entirely agricultural Breton economy has started to reap some wealth from trade between Britain and Gaul.
Aquitania/NPC
Despotic Monarchy
Stability: -1
Economy: 10 (6/3/2)-1/0
Projects: None
Religion: Gallic Christianity (80%)
-Celtic Paganism (10%/2)
-Drowned Queen (5%/2)
-Asarte, Judaism, Hellenic Paganism, Allfather (5%)
Development: Army 4, Navy 3, Economy 4, Culture 4
Army (14/21): 12 Infantry Companies, 2 Cavalry Companies
Navy: 2 Squadrons
Prestige: 2
Description: Still led by a Latin governor-turned-despot, Aquitania is the last remnant of Roman rule in Gaul. The state has entirely subsumed the independent Gallic Church. The economy is dominated by a class of Roman landlords, who have begun to turn into a proper aristocracy, with reduced old Roman towns still anchoring a semblance of an urban economy. Much of the countryside is still devastated after a series of pagan and peasant revolts in the late fifth century.
Alemannia/NPC
Despotic Monarchy
Stability: -1
Economy: 17 (9/5/3)-0/0
Projects: None
Religion: Germanic Paganism (30%)
-Allfather (40%/2)
-Gallic Christianity (20%/3)
-Celtic Paganism (5%/2)
-Sol Aniketus, Drowned God (5%)
Development: Army 4, Navy 2, Economy 4, Culture 3
Army (16/33): 8 Infantry Companies, 8 Cavalry Companies
Navy: None
Description: The Alemanni, having moved west into the power vacuum of post-Roman central and east Gaul, have established a kingdom there, though Alemanni control there remains loose at best. Most of the local population is Germanized with a large, unique Latin influence, but the Alemanni kings remain pagan in the face of an ever-expanding Allfather and Christian populace, especially amongst the upper classes. The economy is decentralized and agricultural, with the exception of a sole, highly fortified trade city on the Mediterranean coast which is under harsh control after several revolts, and dominated mostly by retired soldiers with new land, who are developing into a new aristocracy.
Gothic Kingdom/NPC
Despotic Monarchy
Stability: -1
Economy: 15 (10/3/2)-0/0
Projects: None
Religion: Allfather (80%)
-Germanic Paganism (15%/1)
-Gallic Christianity (5%)
Development: Army 4, Navy 2, Economy 3, Culture 2
Army (20/27): 10 Infantry Companies, 10 Cavalry Companies
Navy: None
Description: The Goths have in the fifth century expanded across much of western Germania, though their control is still loose, especially in the north. The Gothic Kingdom, like some of its neighbors, has an economy which is agricultural, decentralized, and dominated by the landowners of a newly developed aristocracy from former soldiers who have taken land, and have taken the labor of the recently conquered peoples.
Thuringia/NPC
Despotic Monarchy
Stability: -1
Economy: 12 (8/2/2)-0/0
Projects: None
Religion: Allfather (85%)
-Germanic Paganism (10%/1)
-Gallic Christianity (5%)
Development: Army 4, Navy 2, Economy 3, Culture 2
Army (20/22): 10 Infantry Companies, 10 Cavalry Companies
Navy: None
Description: Thuringia managed to bring much of eastern Germania under its rule in the late fifth century by the sword - something which is starting to show in the form of loose control, especially in the newly conquered north, and in the Fells. The Thuringian economy is dominated by members of the Thuringian army, who have been given most of the country’s land and largely free reign over the newly conquered people, who are starting to resent Thuringian heavy-handedness.
Nornidr/thomas.berubeg
Despotic Monarchy
Stability: +1
Economy: 19 (6/7/6)-1/0
Projects:
-Brandgard: Done
Religion: Allfather (80%)
-Sol Aniketus (10%/2)
-Hellenic Paganism (5%/2)
-Germanic Paganism (5%)
Development: Army 6, Navy 4, Economy 4, Culture 4
Army (17/33): 8 Infantry Companies, 8 Cavalry Companies, 1 Siege Train
Navy: 5 Squadrons
Description: Nornidr is a German kingdom in northern Italia, largely populated by the descendents of German peoples from the north and Germanized Latin peoples, and is ruled from the burgeoning city of Meduseld. Having successfully coopted much of the former Roman infrastructure and administration, Nornidr is an advanced and urbanized economy, fueled by bustling trade ports such as Venehar and Genovtorp. Nornidr is also the cradle of the Faith of the Allfather, and many of the faith’s major sites are located there.
Latin Dictatorship/Polyblank
Military Republic: Roman Senate
Stability: +2
Economy: 17 (4/7/6)-3/0
Projects: None
Religion: Sol Aniketus (95%) ( ノ ゚ー゚
ノ☀️
-Judaism, Hellenic Paganism, Syrian Christianity (5%)
Development: Army 5, Navy 4, Economy 5, Culture 5
Army (20/29): 10 Infantry Companies, 5 Cavalry Companies, 5 Siege Trains
Navy: 15 Squadrons
Description: The Latin Dictatorship is something of a successor state to the Roman Empire, politically and culturally. This highly militarized society - extensive military or religious service is a de facto requirement for any sort of career - is ruled by a dictator, in turn elected by a senate of three hundreds, and a Great Tribunal, made of five magistrates and the leader of the Solar Faithful. The Sol Aniketus religion, and the militarized Solar Orders, are heavily involved with the state and its functions. The Latin economy is dependent largely on the still-sizable wealth of the city of Rome, as well as tribute extracted from its satellite states.
Latin Tributary States/Collective NPC
Group of Senatorial Republics, under Latin suzerainty
Stability: +1
Economy: 16 (5/6/5)-2/0
Projects: None
Religion: Sol Aniketus (85%)
-Hellenic Paganism (5%/2)
-Syrian Christianity (5%/2)
-Judaism (5%)
Development: Army 5, Navy 4, Economy 5, Culture 4
Army (10/28): 10 Infantry Companies
Navy: 10 Squadrons
Description: Neapolis, Dalmatia, and the Ionian Islands are each ruled by individual senates, but the control they have is limited. Only candidates that will comply with Rome’s orders are able to be elected to these respective senates. They also have to pay annual tribute to Rome, something which is deeply resented by the people.
Ishfania/Shadowbound
Republican Confederation
Stability: 0
Economy: 24 (12/5/7)-2/0
Projects: None
Religion: Syrian Christianity (60%)
-Sol Aniketus (20%/3)
-Gallic Christianity (10%/2)
-Drowned Queen, Judaism, Hellenic Paganism, Asarte (5%)
Development: Army 5, Navy 4, Economy 5, Culture 4
Army (26/39): 15 Infantry Companies, 10 Cavalry Companies, 1 Siege Train
Navy: 10 Squadrons
Description: Ishfania is a confederation of Punic republican cities and Celtic sub-kings, all presided over by a pair of suffets, one traditionally coming from the cities and the other from a. The Ishfanian state is an advanced republican government with a rather advanced bureaucracy. The cities do not form as large a part of the predominantly agrarian Ishfanian economy as they once did, but spared much of the violence ongoing elsewhere, they are growing again.
Carthage/SamSniped
Oligarchic Republic
Stability: 0
Economy: 29 (9/10/10)-4/0
Projects: None
Religion: Juno (55%)
-Sol Aniketus (15%/3)
-Syrian Christianity (15%/3)
-Asarte (10%/4)
-Judaism, Hellenic Paganism (5%)
Development: Army 4, Navy 5, Economy 5, Culture 5
Army (17/48): 10 Infantry Companies, 5 Cavalry Companies, 2 Siege Trains
Navy: 20 Squadrons
Description: Carthage is considered the “southern Rome,” having been split off during the collapse of Rome, and retained independence, but today it retains fewer and fewer Roman traditions in favor of Punic ones. Its economy’s backbone lies in the great number of coastal cities across the African and Iberian coasts, and the trade wealth they garner - Carthage can be said to dominate the Mediterranean as such. Not only that, but trade with the Numidian tribes and West Africa has started to grow. The Carthaginians’ advanced bureaucracy is quite adept at tying these vast holdings together.
Cyrenaica/NPC
Senatorial Republic
Stability: +1
Economy: 16 (4/6/6)-3/0
Projects: None
Religion: Sol Aniketus (65%)
-Syrian Christianity (20%/2)
-Juno (10%/3)
-Judaism, Hellenic Paganism (5%)
Development: Army 4, Navy 5, Economy 5, Culture 4
Army (11/26): 5 Infantry Companies, 5 Cavalry Companies, 1 Siege Train
Navy: 15 Squadrons
Description: The largely Hellenic-populated senate of Cyrenaica has successfully retained its independence. Due to the lack of real arable land in the region, Cyrenaica’s economy is heavily dependent on its burgeoning coastal cities, such as the capital of Hesperides, and its relatively strong control of Mediterranean trade, making it a sort of eastern rival to Carthage.
Ghana/NPC
Despotic Monarchy
Stability: 0
Economy: 14 (7/5/2)-0/0
Projects: None
Religion: West African Religion (100%)
Development: Army 3, Navy 2, Economy 4, Culture 3
Army (15/29): 15 Infantry Companies
Navy: None
Description: The empire of Ghana is a burgeoning state in West Africa, which has in the last century expanded from an upstart tribal kingdom to a quite powerful state with dominance, if not firm control, of much of the region. The growing trans-Sahara salt and gold trade with the Numidian tribes and the Carthaginians to the north has started to bring wealth to the Ghanaian upper class. With their amassment of incredible wealth, the Ghanaian emperors have begun to be ascribed divine status as demigods of luxury, and a state cult of sorts has developed.
Gao/NPC
Elective Monarchy
Stability: +2
Economy: 9 (4/3/2)-0/0
Projects: None
Religion: West African Religion (100%)
Development: Army 3, Navy 1, Economy 3, Culture 3
Army (10/17): 10 Infantry Companies
Navy: None
Description: Gao has emerged as an eastern rival to Ghana, centered around the eponymous city, which has recently gotten quite wealthy from the growing trans-Saharan gold and salt trade with the north. Unlike Ghana, Gao’s kings are in fact elected by the city’s wealthiest from their own number.
Sao Kingdom/west india man
Monarchial Confederation: King of Pel Ma ’ir
Stability: +1
Economy: 15 (7/5/3)-0/0
Projects: None
Religion: West African Religion (95%)
-Judaism, Syrian Christianity (5%)
Development: Army 4, Navy 2, Economy 4, Culture 3
Army (15/29): 10 Infantry Companies, 5 Cavalry Companies
Navy: None
Description: The Sao Kingdom is a confederation of a number of walled, magnificent cities in central Africa, all subservient and tributary via politics and conquest to a nominal High King in the greatest city of them all, Pel Ma ‘ir on the shore of Lake Chad. This confederation has become sufficiently wealthy to become Central Africa’s major power, both politically and economically. Kings in the Sao Monarchy are frequently ascribed divine status, and they have amassed divine amounts of wealth, both through trade and through the country’s gold and copper mines.
Apland/NPC
Despotic Monarchy
Stability: 0
Economy: 16 (6/3/4)-0/0
Projects: None
Religion: Germanic Paganism (60%)
-Allfather (30%/2)
-Syrian Christianity (5%/2)
-Judaism, Hellenic Paganism (5%)
Development: Army 4, Navy 3, Economy 3, Culture 3
Army (15/21): 5 Infantry Companies, 10 Cavalry Companies
Navy: None
Description: Apland is an Anglic kingdom, and supposedly named after the land being a rich source of apples. The country’s people are almost entirely German or Germanized, with some Baltic tribes in the north. The ruling classes are, however, entirely Germanized, so they are able to exercise control over Apland’s agricultural wealth; though some have adopted the faith of the Allfather in recent years. With a coastal presence, Apland is still able to garner some trade wealth.
Yotvingia/NPC
Despotic Monarchy
Stability: -1
Economy: 9 (6/1/2)-0/0
Projects: None
Religion: Baltic Paganism (55%)
-Germanic Paganism (40%/4)
-Allfather (5%)
Development: Army 4, Navy 2, Economy 2, Culture 3
Army (12/15): 10 Infantry Companies, 2 Cavalry Companies
Navy: None
Description: Yotvingia largely consists of Baltic peoples who migrated southwest in the fourth and fifth centuries, some of whom have migrated west from the Scythians, with a sizable and unassimilated Germanic minority, especially in the west and south of the country. The economy, with the lack of many major towns, has become dominated by a landowning Baltic noblility, though there is some trade between Yotvingia and a few neighboring countries, as well as Scythia.
Dacia/Tolni
Elective Monarchy
Stability: +2
Economy: 20 (9/5/4)-1/0
Projects: None
Religion: Zalmoxis (75%)
-Syrian Christianity (15%/2)
-Hellenic Paganism (5%/4)
-Eight Riders, Judaism (5%)
Development: Army 5, Navy 3, Economy 4, Culture 3
Army (20/33): 8 Infantry Companies, 12 Cavalry Companies
Navy: 5 Squadrons
Description: The ancient Dacians continue to hold their lands at the western shore of the Pontus Euxinus, despite repeated incursions. In fact now is a period of stability and prosperity. They are an elective monarchy, with their king elected at so-called “Draco Meetings” by representatives of three classes: aristocrats, Zalmoxian priests, and merchants, as part of a compromise hammered out some years earlier. One of the first decisions of this council was the establishment of the new capital - Thermi-Davia, which was only a bunch of close to each other villages, is now one of the most richest cities in Southeastern Europe. The Dacian economy is quite prosperous, with its numerous major cities now becoming hubs of trade.
Dacian March/NPC
March of Dacia
Stability: +1
Economy: 6 (4/1/1)-0/0
Projects: None
Religion: Zalmoxis (60%)
-Syrian Christianity (35%/2)
-Judaism, Allfather (5%)
Development: Army 5, Navy 2, Economy 3, Culture 2
Army (10/11): 5 Infantry Companies, 5 Cavalry Companies
Navy: None
Description: Across the Carpathian Mountains is the Dacian March, a militarized border zone between Dacia and their northern and western neighbors. The march has a sizable Slavic minority, who have almost entirely adopted Christianity, and are not entirely pleased with Dacian rule.
Bulgar Khanate/NedimNapoleon
Despotic Monarchy
Stability: 0
Economy: 17 (9/4/4)-1/0
Projects: None
Religion: Tengri (40%)
-Syrian Christianity (30%/2)
-Hellenic Paganism (15%/4)
-Sol Aniketus (10%/3)
-Judaism, Eight Riders (5%)
Development: Army 5, Navy 2, Economy 4, Culture 3
Army (20/30): 20 Cavalry Companies
Navy: 5 Squadrons
Description: Forced out by the Scythians and repulsed by the Dacians, the Bulgars migrated south to Thracia, and settled there permanently, subjugating and assimilating the local Hellenized Thracians. Despite still being lead by a Khan, many of their people have adopted the sedentary customs of the locals, and Thracia’s cities have begun to grow again after many long centuries of decline.
Svearia/NPC
Despotic Monarchy
Stability: -1
Economy: 14 (5/3/4)-2/0
Projects: None
Religion: Sol Aniketus (60%)
-Syrian Christianity (30%/2)
-Hellenic Paganism (5%/4)
-Judaism (5%)
Development: Army 4, Navy 4, Economy 4, Culture 3
Army (15/19): 10 Infantry Companies, 5 Cavalry Companies
Navy: 10 Squadrons
Description: The Svearii migrated southeast into the Balkans during the fall of Rome, and carved for themselves a realm along the coast. Nevertheless, this land remains largely agrarian and under loose control at best, though a few towns dot the countryside, and are a central facet of what Svearian administration there is.
Hellas/Grandkhan
Confederacy of City-States
Stability: 0
Economy: 25 (7/10/8)-3/0
Projects: None
Religion: Hellenic Paganism (70%)
-Sol Aniketus (15%/3)
-Syrian Christianity (10%/2)
-Judaism, Yona Buddhism (5%)
Development: Army 5, Navy 5, Economy 5, Culture 5
Army (25/44): 15 Infantry Companies, 5 Cavalry Companies, 5 Siege Trains
Navy: 15 Squadrons
Description: The Confederacy of Hellas is a great league of dozens of city-states that dot Greece and the Asia Minor coast, each with individual governments, but united under one central elected tyrant seated in Athens for defensive purposes - Athens thus controls part of tax revenue and all of Hellas’s silver mines. Another facet of the Confederacy is its continuing devotion to the Olympic pantheon, which has been organized into a number of state cults.
Pontus/NPC
Despotic Monarchy
Stability: +2
Economy: 16 (5/5/5)-2/0
Projects: None
Religion; Syrian Christianity (65%)
-Hellenic Paganism (20%/2)
-Sol Aniketus (10%/2)
-Zoroastrianism, Yona Buddhism (5%)
Development: Army 4, Navy 5, Economy 5, Culture 4
Army (14/25): 12 Infantry Companies, 2 Cavalry Companies
Navy: 10 Squadrons
Description: The Asiatic peoples of Pontus were long ago Hellenized, and have remained there, drifting in and out of various empires, for centuries. Their economy is heavily reliant on Euxine trade, and thus the country is centered on the cities that dot the Euxine coast.
Galatia/NPC
Despotic Monarchy
Stability: +2
Economy: 12 (5/4/3)-0/0
Projects: None
Religion: Syrian Christianity (75%)
-Hellenic Paganism (10%/2)
-Sol Aniketus (10%/2)
-Zoroastrianism (5%)
Development: Army 5, Navy 2, Economy 4, Culture 4
Army (16/22): 12 Infantry Companies, 6 Cavalry Companies
Navy: None
Description: Galatia is the easternmost Celtic-cultured nation, being the descendents of centuries-old incursions. However, these Celts are entirely Hellenized, and have by and large adopted Christianity. Being in the Anatolian highlands, Galatia is quite poor, but in an easily defensible location.
Avaria/NPC
Despotic Monarchy
Stability: +1
Economy: 12 (3/4/4)-1/0
Projects: None
Religion: Sol Aniketus (70%)
-Syrian Christianity (15%/2)
-Hellenic Paganism (10%/4)
-Zoroastrianism, Judaism (5%)
Development: Army 5, Navy 3, Economy 5, Culture 3
Army (15/18): 10 Infantry Companies, 5 Cavalry Companies
Navy: 5 Squadrons
Description: The Avars are a Central Asian people who were pushed into Cilicia by a unique series of wars and migrations, and have now settled into the increasingly urbanized culture of the region. The Avar kingdom is now thoroughly Hellenized in culture, and have adopted Sol Aniketus into their state.
Babylon/Arrow Gamer
Feudal Monarchy
Stability: +1
Economy: 33 (12/13/8)-3/0
Projects: None
Religion: Zoroastrianism (85%)
-Syrian Christianity (5%/2)
-Mesopotamian Paganism (5%/4)
-Judaism, Yona Buddhism, Hellenic Paganism (5%)
Development: Army 6, Navy 3, Economy 5, Culture 6
Army (37/63): 20 Infantry Companies, 12 Cavalry Companies, 5 Siege Trains
Navy: 15 Squadrons
Description: The ancient city of Babylon, since the successful rebellion against the Seleucid Empire, has ruled an independent empire in Mesopotamia for some centuries now, controlling a highly urbanized region and the western end of a maritime trade route to India. Zoroastrianism is the state religion, and the state actively promotes conversion to the religion, though Christianity and even the paganism of old Babylon have yet to be completely eradicated, and even in Babylon other religious communities exist.
Ghassanid Monarchy/Amesjay
Feudal Monarchy
Stability: +1
Economy: 27 (9/10/8)-3/0
Projects: None
Religion: Syrian Christianity (85%)
-Zoroastrianism (10%/2)
-Judaism, Kemetism (5%)
Development: Army 5, Navy 3, Economy 5, Culture 5
Army (25/48): 12 Infantry Companies, 8 Cavalry Companies, 5 Siege Trains
Navy: 15 Squadrons
Description: The Levant and Egypt are under the control of the Ghassanid Arabs, who have arisen from just another tribe in Arabia to a major trade and sedentary power in the Eastern Mediterranean. The most significant facet of the Ghassanids has been the cultural assimilation of their conquered lands. Egypt has been all but entirely Arabized in the last century. The Ghassanids have also all but entirely adopted Christianity.
Alodia/NPC
Despotic Monarchy
Stability: +1
Economy: 16 (8/5/3)-1/0
Projects: None
Religion: Syrian Christianity (90%)
-Judaism (5%/3)
-Kemetism (5%)
Development: Army 4, Navy 2, Economy 4, Culture 5
Army (20/31): 10 Infantry Companies, 10 Cavalry Companies
Navy: 5 Squadrons
Description: The Nubian kingdom of Alodia arose after the fall of Rome as a buffer state between the Ghassanids in Egypt and the Ethiopians in Aksum. It is somewhat wealthy, but quite insignificant.
Aksum/cpm4001
Feudal Monarchy
Stability: +1
Economy: 26 (10/6/10)-2/0
Projects: None
Religion: Judaism (70%)
-Syrian Christianity (20%/3)
-Ethiopian Religion (5%/2)
-Arab Paganism, Zoroastrianism (5%)
Development: Army 4, Navy 4, Economy 4, Culture 4
Army (25/38): 15 Infantry Companies, 10 Cavalry Companies
Navy: 10 Squadrons
Description: Following its conversion to Judaism in the fourth century, Aksum has emerged as East Africa’s dominant power, driven by Indian Ocean trade. It also controls Sheba, and thus a foothold on the Arabian peninsula, and Arabia has come under increasing Aksumite influence in the last several decades. Its population is by and large passive, and Aksum has had little trouble incorporating Arabs and Nubians into its empire.
Azanian City-States/Collective NPC
Group of Despotic Monarchies
Stability: +1
Economy: 15 (3/5/7)-3/0
Projects: None
Religion: Syrian Christianity (50%)
-Judaism (20%/2)
-Zoroastrianism (15%/2)
-Yibri Judaism (10%/2)
-Yona Buddhism, Hellenic Paganism (5%)
Development: Army 3, Navy 5, Economy 5, Culture 3
Army (10/21): 10 Infantry Companies
Navy: 15 Squadrons
Description: North of Yibram are a group of trading city-states which are home to ports of call along the coast between Yibram and Aksum, who are insignificant on a greater geopolitical stage but quite wealthy at home. Christianity has become dominant in Azania since its introduction in the fourth century.
Yibram/Lokki242
Elective Monarchy
Stability: +2
Economy: 16 (6/3/7)-3/0
Projects: None
Religion: Yibri Judaism (80%)
-Bantu Religion (15%/4)
-Syrian Christianity (5%)
Development: Army 3, Navy 5, Economy 5, Culture 4
Army (12/21): 12 Infantry Companies
Navy: 15 Squadrons
Description: Formed by Jewish tribes migrating south, who have assimilated much of the local Bantu peoples, though a sizable minority still remains, Yibram has over the fifth century developed into southern Africa’s predominant political and especially economic power. The Yibri king is elective, chosen by a group of religious leaders. Yibri’s centerpiece is its extensive merchant fleet formed by expert ship construction, driving a largely trade-based economy with links to Aksum, India, and even Tarumangara.
Madagascar/NPC
Despotic Monarchy
Stability: +2
Economy: 7 (4/0/3)-0/0
Projects: None
Religion: Malagasy Religion (95%)
-Yibri Judaism (5%)
Development: Army 3, Navy 2, Economy 3, Culture 2
Army (8/8): 8 Infantry Companies
Navy: None
Description: Madagascar is a recently united kingdom, ruled by a so-called “Feather King” who has unified some of the island’s Malagasy tribes in repsonse to Yibri incursions. Despite warfare with the Yibri, the Feather Kings have recently attempted to establish a permanent state, to a degree of success.
Oman/NPC
Despotic Monarchy
Stability: +2
Economy: 11 (3/2/6)-2/0
Projects: None
Religion: Syrian Christianity (80%)
-Yona Buddhism (10%/2)
-Arab Paganism (5%/2)
-Zoroastrianism, Hellenic Paganism (5%)
Development: Army 4, Navy 5, Economy 5, Culture 4
Army (10/12): 8 Infantry Companies, 2 Cavalry Companies
Navy: 10 Squadrons
Description: Along the east coast of Arabia lies Oman, a little trade state that is far wealthier than it probably should be simply because of its highly beneficial position at the Indian Ocean rim. It has largely Christianized.