Kashmir: pre-thread

Here is a map with all the players so far (minus the Ghassanids, simply because at least two people said they were interested in starting near them) and some NPCs, who can easily be moved. Also some PC borders aren't close to final (I'm looking at you Scythia)

Spoiler :


Also after consideration I'm probably not going to mark cities on the map. You'll still have an urban/rural/trade division for economy, but it will be abstracted - putting cities I feel is going to be too time consuming.
 
The Confederacy of Hellas/Grandkhan

Color: Get dat purple goin'

Government: Confederacy of City-states and their associated territories. Each of the myriad city-states of the Confederacy have their own governments, which range from monarchies (Sparta, Pergamon) to democracies in the Hellenic sense (Athens, Rhodes, Delia) to autocratic dictatorships such as the Tyrantate of Thebes. These City States are united into the Confederacy of Hellas under the Auspices of the citystate of Athens. The government of the Confederacy, ruled by a Tyrant elected for life by representatives of the City-States at an Assembly on the death of the previous Tyrant, keeps the peace between the city states, is entitled to a portion of their tax revenues (taxation mostly levied on trade), is entitled to all revenue from the silver mines of the Confederacy, has control of a Confederal fleet which is seperate to (and significantly larger than) the small fleets of the City-States, and can call up the armies of the City-States if necessary.
Religion: Hellenic Paganism for the Current Era. With much of the Hellenic worshipping world under the thumb of the Confederacy, the varying religious cults dedicated to particular gods have been largely unified into organised Cults. Each of the 12 Olympians has a Cult dedicated to them, which posesses its own central temple (the Great Temples, such as the Great Temple to Athena in Athens, generally in the cities of which the deity is a patron) and organises the temples and worship of their deity in across the Confederacy. The other deities often also have small cults associated with them, but none with the same clout as those of the 12 Olympians, which are recorded as having the same status as City-States and pay taxes and even grant soldiers to the Tyrant, in exchange for a vote at the Assemblies.
History: The Roman Empire gradually expanded its control over the Greek cities, placing them under subjugation over the course of 100BC - 100AD. The Cities grew wealthy over this period, with the Roman and Carthaginian hegemonies over the Meditteranean making it a more stable place to trade and gain profit from the East. However, with the great reduction in Roman Power and their withdrawal to the South of the Po, the Greek Cities were forced to fend for themselves. The Svear Invasions of 356 caused the Romans to withdraw from Greece entirely, and the Svearii ravaged the cities before turning back and settling in Illyria. The cities continued to feud with eachother, ignoring the threats of the Barbarians, until fifteen years after the Svear invasions, the Avars came to Hellas from the North.

When the Avars sacked Thessaloniki, the Athenian statesman Anaxemander seized power in Athens and, as the Avars advanced onto Thebes, coerced, bribed, and threatened may of the other City-states on the continent into supplying money and forces to assemble a collection of mercenaries in a united effort not seen since the Campaigns of Alexander the Great. Anaxemander marched this new army against the Avar Hordes, cutting them off just south of Thebes as they moved to surround it for a sack. The Battle of Thebes ended in a great victory of the collected Hellenic forces, and the Avars were turned back (marching through the Hellespont and eventually settling in Cilicia). With other barbarians threatening the gates and more invasions likely, the arrangement was settled into a permanent confederation, the Confederacy of Hellas, with Anaxemander the first Tyrant.

The Confederacy has expanded since 361, securing their control over Hellenic states accross the Agean. The Dodecanese, Pergamon, and Lycia have been brought into the fold, by statesmanship or, in the case of Pergamon, by war. With the threat posed by the Bulgars to the north, and an expansionist Rome and Carthago to the west, the Confederacy continues to be united against outside threats.



Core Lands: In dark purple.
Reach Lands: Light purple.
Neighbors:

In red, extending up the dalmation coast: the Kingdom of the Svearii, barbarian migrants from the north who have settled in Illyria to farm.
In green, in Anataolia: the Galatian Celts. Celts who came with Brennus' invasion in the 300s BCE, crossed the Hellespont, and decided they wanted to stay in Anatolia. Have since carved out a sizeable kingdom in the centre of the region, with little organised opposition until relatively recently.
In pink, in Cilicia: the Khanate of the Avars.
In orange: Pontus. Hellenicised Asiatics who maintain a relatively strong kingdom, in the absence of serious opposition. Have been clashing with the Galatians for generations, but the expansion of the Confederacy is bringing another power onto the scene.
 
Here is a map with all the players so far (minus the Ghassanids, simply because at least two people said they were interested in starting near them) and some NPCs, who can easily be moved. Also some PC borders aren't close to final (I'm looking at you Scythia)

Will I need to change my application?
 
Ishfania/Shadowbound

Color:Light Blue
Government:Confederate Republic. Two suffets are elected every year to govern and settle disputes between cities and tribes, with one traditionally coming from the Punic cities and the other from the Celtiberian kingdoms. A bureaucracy of magistrates is also elected, all of this by a Senate of Ishfanian nobles. The old tribal kings of Iberia exist in parallel, and the Punic cities have their own republican governments.
Religion: Astarte is the chief patron of Ishfania, and is worshipped as a henotheistic goddess risen above the Iberopunic pantheon, which is declining in importance.
History: Ishfania has its origins in the the Carthaginian conquest of Iberia and that city's internal politics. The early conquests of Iberia was spearheaded by the Barcid family, which wielded immense influence in Carthaginian politics. They held immense sway among the Punic cities of Iberia and the Celtiberian tribes, and ruled Iberia as their own fiefdom. However, their downfall in Iberian politics led to the collapse of their influence, and they were rapidly marginalized everywhere.
The Barcid name still carried significant weight, however, and a scion of that house, Bomilcar, hijacked an uprising in the Iberian interior and turned it into a general revolt against Carthaginian rule in Iberia a century ago. He welded together an alliance of civilized Celtiberian kings and Punic cities dissatisfied with Carthage's rule using his military skill and the power of his name. He organized an army making use of the talents of both cultures to form a formidable and flexible fighting force that drove Carthage from the peninsula. Blessed by Astarte, he established a Punic republican system with a series of checks and balances to share power between the different groups
Ishfania now is a major military and economic power, with a disciplined army combining the best of Punic hoplites and Iberian guerrilla warfare supported by a nation with great mineral and commercial wealth.
Core Lands: Northern and Western Iberia
Reach Lands: Entirety of Iberia, Aquitaine, northern Mauretania.
Neighbors:
 
The Many Drottinlands* of the Kingdom of Nornidr




*Lordships/counties.

Edit: I was suprised by how similar the Saxon, Frankish, and Jutish languages actually were... especially Frankish.
 
Major Cities and Jarlheims of Nordnidr

Spoiler :



The defensive border, The Brandgard, Protecting the Land of the Northfolk.

This only shows the major fortifications and towers, those with large enough garrisons. Scattered on the border, between the large towers, are small posts. Each is equipped with a beacon that can be lit in response Rumfolk intrusion. Each guard post is charged with lighting and spreading the word, so that a response can be mounted, either from Brandborg or from further north.

Spoiler :
 
The Most High Empire of The Old City, Babylon

Government: Emperor/Shah who also functions as a High Priest. The cities and provinces are ruled by satraps, as in the Old Empire, who are a mix of vassal kings and government officials.

Religion: A bastardization of Zoroastrianism mixed with Hellenic influences, so that the great heroes of Greece are seen as heroes of Ahura Mazda fighting monsters, who are spawn of Ahriman, or evil.

History: Our story begins with the death of the young lord Alexander, and the men who followed him. When Alexander, the great hero of Ahura Mazda, perished, his greedy courtiers went to war over the scraps of his empire. It was the man Seleucus who received control of the Old City, and the same man whose empire would rule as tyrants over our lands. He established the city of Seleucia on the mouth of the twin rivers, which for so long fought for the goods of the rivers, and he nearly drove the Old City to ruin. However, before he and his successors could stamp out Ahura Mazda's flame, Cyrus the Successor rallied the truest men under the banner of the Immortals and drove him out.

And so began the Third Empire, successor to Cyrus the Great, to Alexander the Son of Ahura Mazda. They purged the twin rivers of the Seleucian scum, burning the foul city to the ground and salting the land and slaughtering every force sent against them. It was not until the Parthians attacked that they faced true trial, but when the horsemen came the Empire answered with spear and bow. The invaders dashed themselves against the walls of the Old City until they fled with shame in their hearts.

When the Seleucid death rattle spread across the land, the Empire marched into Syria. There they fought the men who called themselves Roman and crushed them, taking the lands for themselves. For years rebellion plagued the Syrian lands, but by sword and fire they came to worship Ahura Mazda and keep the teaching of the prophet.

Spoiler Lands of the Empire :

Spoiler Cities of the Empire :
The Cities of the Third Empire



1. The Old Mother of the River, the Old City, the Ancient Garden of the River, the High City: Babylon. It was from her our empire was forged, by her it was held, from her it drew strength and on her walls our enemies dashed. Since time immemorial it has stood, through trials by the Greek successors, the horsemen and the Romans, and into the ages it will never fall.

2. The Unbreakable City of Nisibis, deemed The Impregnable by the Romans. When the Seleucids came they skirted south to avoid the fierce warriors of Nisibis, even then known for their prowress. When the Parthians came, but two cities stood: Old Babylon and Nisibis. When the Romans came, seven times they stormed the walls, and seven times were they thrown back. It was then Nisibis, though never populous, was deemed a Greatest of Cities, and granted the title of Unbreakable.

3. Antioch of the Sea, the Golden City. The city is called the Golden not for its color but for the immense wealth that flows through it, the wealth of the western sea. From far Carthage, Athens and Rome, the riches of the world travel through its gates, on their way east. Not a gold coin exists, it is said, that has not traveled to Antioch of the Sea.

4. Alexandria the New, Born of Salt and Smoke, Cleanser of Filth. When Seleucus's spawn was driven out and their vile city burnt and salted, a new was thrown up in its place, named after the young lord Alexander, placed on the ruins of an old city whose name is lost to time. Located at the mouth of the river, on the opposite bank as Seleucia once stood, it grows fat and rich off the eastern trade. It is said bathing in the mouth of the river purifies one in the eyes of Ahura Mazda, as the city purified the land it was built on.

5. Arbela of Victory, Arbela of the Citadel, Arbela of the Old Gods. If one wishes to fight a battle, it should be done at Arbela. It is the location of three great victories: the young lord's greatest victory, the shattering of the Seleucid's host in the Great Rebellion and of Nisibis's sally great attack on the horsemen. It was sacred to Ishtar, who some whisper still watches over it, and its great citadel at its center still bares marks of her worship.

Spoiler Lost Cities of the Empire :
Lost Cities of the Empire



The Twin Cities of the River's Mouth: The city of Alexandria is not the first in its place. Before its walls were thrown up, another, its name forgotten and all but its largest buildings razed, stood in its place. Little is known about it, save that before the Greek usurpers of the young lord came it was rival to Old Babylon. Across the river stands fresher ruins, that of the scum city Seleucia, its lands salted and dead.

Ancient Ur: Old Babylon has stood since the beginning of time, it is said, but Ur is yet older. It was once home to the Great Ziggurat, grander than even the Pyramids of Egypt, and the old gods of the river spoke through it. Now it is held only by the river and ghosts long dead, and weeds grow on the crumbling ruins of the temples.

Aleppo, the Broken City of the Romans: Aleppo was once the jewel of the Tigris as Old Babylon was of the Euphrates. It was called Unbreakable while Nisibis was but a home for goat herders. It was Golden before the Greeks had even conceived of Antioch. And yet when the Romans with their shields locked tight marched on it, it lasted not a fortnight under their foul siege weapons. The foreigners infested it like bugs on a leper, and when it was retaken there was little choice but to purge it with fire, lest the Romans spring forth again.

Tartus the Silver: There once were two cities on the Western Sea, and yet only one could stand. For long decades after the Greeks built Antioch, the two cities waged a war of gold. But the influence of the Greeks was too much and the great port of Tartus, once the pride of the world, sunk into a home for smugglers and thieves. During the war for Syria, the New Empire razed it rather than let it pollute the world further.

Nineveh of the Vile Assyrians: There was a sickness on the world while the Assyrians still ruled it from Nineveh, and that sickness plagues the ruins of their city like rats in a swamp. All who enter return deranged or not at all, for the evils done there haunt the buildings still. When the Old City marched forth against the tyrants, they found them locked inside their walls, and they burned them out. While the Assyrians spewed forth, they left behind a rot that not even the fire could extinguish, and even when they were beaten on field of battle there was no choice left but to leave the city to die.
 
The Tomb of King Hrothgar

...Twenty miles upriver from the great city of Meduseld lies a large patch of land called the Barrow Fells. This area is dotted with a number of grassy knolls and gentle ridges through which the river Po and many of it's tributaries peacefully meander. White flowers, King's weed, crown many of the mounds. The Barrows which give the area it's name can be dated as early as the settlements of the area by the various tribes that would come to compose the Nordnidr...

Spoiler Barrow Fells :


... The Locals avoid the area, held back both by awe and reverence for the kings of old and superstition that malevolent spirits, barrow wights and draugr, haunt the land seeking to drag the unfortunate into the dark areas of the barrows to consume them...

Spoiler Broken and unsealed Barrow, and now, the locals believe, the lair of a draugr :


... The tomb of the semi mythic King Hrothgar can be found near the center of the Barrowfells. It, in many ways, is the archetype around which the other mounds were created. A low grass ridge nearly forty feet long and half as wide at at it's widest, it barely rises ten feet above the ground. The entrance to the tomb is obvious, a carved stone passageway leading into the hill and topped with a Lintel carved with stylized designs of the Allfather's two ravens paying homage to The Son hanging on the cross. The cross is carved in traditional Nordnidr manner, as opposed to the more angular designs of the Rumfolk. The passageway into the barrow itself is sealed by a heavy stone carved to fit the archway perfectly, and decorated with a design traditional throughout the Nordnidr world, and as far north as frisland and even into scandinavia itself: A great wyrm wrapping and curling around itself, with the inscription carved into it's very body...

Spoiler Artistic Depiction of the tomb of King Hrothgar :




...The Inscription reads: The Final Home of The Walking Leader, King Hrothgar... Above it, on the capstone of the arch is the word "Fear," no doubt laying a curse on any who dares disturb the contents of the tomb...

...The tomb, and many of those around it, is crowned with a stylized depiction of a major event in the life of the individual buried there...

... The flower that grows over the barrows is known in many places as Lily of the Valley, but in areas of Nording Influence, the plant is known only as King's weed, and is widely used to ward off evil influences...

Spoiler Kign's Weed :

 
The Cities of the Third Empire



1. The Old Mother of the River, the Old City, the Ancient Garden of the River, the High City: Babylon. It was from her our empire was forged, by her it was held, from her it drew strength and on her walls our enemies dashed. Since time immemorial it has stood, through trials by the Greek successors, the horsemen and the Romans, and into the ages it will never fall.

2. The Unbreakable City of Nisibis, deemed The Impregnable by the Romans. When the Seleucids came they skirted south to avoid the fierce warriors of Nisibis, even then known for their prowress. When the Parthians came, but two cities stood: Old Babylon and Nisibis. When the Romans came, seven times they stormed the walls, and seven times were they thrown back. It was then Nisibis, though never populous, was deemed a Greatest of Cities, and granted the title of Unbreakable.

3. Antioch of the Sea, the Golden City. The city is called the Golden not for its color but for the immense wealth that flows through it, the wealth of the western sea. From far Carthage, Athens and Rome, the riches of the world travel through its gates, on their way east. Not a gold coin exists, it is said, that has not traveled to Antioch of the Sea.

4. Alexandria the New, Born of Salt and Smoke, Cleanser of Filth. When Seleucus's spawn was driven out and their vile city burnt and salted, a new was thrown up in its place, named after the young lord Alexander, placed on the ruins of an old city whose name is lost to time. Located at the mouth of the river, on the opposite bank as Seleucia once stood, it grows fat and rich off the eastern trade. It is said bathing in the mouth of the river purifies one in the eyes of Ahura Mazda, as the city purified the land it was built on.

5. Arbela of Victory, Arbela of the Citadel, Arbela of the Old Gods. If one wishes to fight a battle, it should be done at Arbela. It is the location of three great victories: the young lord's greatest victory, the shattering of the Seleucid's host in the Great Rebellion and of Nisibis's sally great attack on the horsemen. It was sacred to Ishtar, who some whisper still watches over it, and its great citadel at its center still bares marks of her worship.
 
Edited my post.
 
A look into the linguistics of Early Frisobatavia
In around 370 AD, king Arnulf of the Frisians ordered a survey of his realms. What was found, however, was that languages varied so much that the main surveyor, Willibrord, decided to add a new method to the survey. He asked a series of 50 phrases - greetings, praises to Odin, bartering, descriptions of hills, and so one.
He initially divided his findings into five separate groups - Frisians, Saxons, Batavians, Southerners, and Brythens. The languages were similar, but not quite. The first survey thus divided Frisian into five dialects.
Later, however, another surveyor, whose name is reportedly either Wulfram or Wychaert, decided to take a closer look. Using the greetings only, he was able to create possibly the most detailed dialect map to date.
Spoiler :

Interestingly enough, trade and proximity mostly influences linguistics.
(OOC - if SK deems this unrealistic then boooooooo, but I'll remove it)
 
THE ADMINISTRATIVE DIVISIONS IN LATINIKIS: AN INTERESTING DYNAMIC

The administrative divisions of the Latiniki Diktatoria have a long history. They go back to the times of the first Spartan King in 250 BC, King Demosthenes Romaikos. His administrative reform meant the creation of the first Senate, the Voule, and the first military administrative divisions, the Tagmata. Overtime, these changed in function and name, but they still kept some basic elements.
There is also a special kind of administrative division in Latiniki. During the times before the collapse of the Roman Empire, the Senate revolted and overthrew the last Emperor. The Senators moved to take steps in order to accomodate the various Doric and Germanic populations that had accumulated in Central Italy for some time. That's when the first Dimi were instituted. In them, foreigners could settle and become citizens of Latiniki. They had many civil freedoms, but they could not enlist in the Legions. However, they were obliged to protect their own lands with weapons they could buy. Also, a foreigner could become part of the Solar Faithful or a Solar Order. This was done as a reaction against the Germanic Invasions of North Italy, hoping to assimilate them and have them be part of the Roman society.
The Latiniki Diktatoria extends more than just Central Italy though. The Senatorio Magnatalias is a Senate that is subordinate to the Senatorium Latiniko (Latin Senate) and allows only for pro - Latin senators to be elected.

Spoiler :


1. Senatorium Latiniko: The lands under the Senatorium Latiniko are ruled directly by the Senate and civil adminitrators like magistrates and councillors.
2. Tagmi Iroikon
3. Tagmi Antiklidon
4. Tagmi Septimaiko
5. Tagmi Spartiatiko
6. Tagmi Demosthenus
7. Dimos Zitianun
8. Dimos Graecon
9. Tagma Sardini
10. Tagma Illyrikon
11. Tagma Corfikon
 
Country/Player: Dacia

Color: Blue.
Government:
Dacia is ruled by a monarchy rather peculiar for its time. Due to events that unfolded, the monarchs, who up to then were simply brutal tyrants, had to compromise with the rest of the population. This essentially resulted into the creation of the Draco Council, in which, the three forming classes (aristocracy, priests and merchants) decided which of the candidates were best for the country (but most of the times, for a separate class, which causes all sorts of troubles).
Religion:
Zalmoxisim: According to the Dacian mythology, the Zalmoxis deity had created the world, and bestowed the language of the Dacians as sacred. He also believed in the immortality of the soul, and that death is just a change of planes, and that it's irrational to fear it.
While in the past, religion held a grand role, with golden temples and marble statues imported from faraway. As of today, however, that role is rather diminished, as monarchs (and the other two classes) didn't want priest-kings that would rule because Zalmoxis decided that some guy living in a hut should have the divine right to rule the lands without any repercussions.

History: For decades and centuries, what would today be Dacia was actually a congregation of tribes that in case of an invasion would (or would not) rally to defend their neighbours. Obviously, that doesn't make for a stable state, and the Scythian invasion proved that. It took many years of failed rebellions and patient wait, until the
first King, named Ruboreles, leading a successful rebellion from the region of the city of Acidavia, the capital of the newly created state.
King Ruboreles, he was an excellent military mind. Even today, even the most rabid supporters of the current system would praise him and call him the "Wolf of Dacia" or the "King-Liberator". However, these people would also freely admit that his administration nearly led to a second enslavement, and that was avoided only by giving complete control over all waterways in Dacia for 30 years.
His successors did a relatively good job. Using a moment of weakness, they even took Bessarabia from the Scythians. While access to the sea was welcome, it made all the neighbouring states envious, as it had the rich port city of Butendava in it, which had utmost importance in most Black Sea trade.
Thus, a series of crippling wars, all ending in white peace, but in truth, they undermined the stability of the monarchy, and soon, a popular uprising began, culminating in a disastrous civil war, in which many prosperous and burgeoning cities, and of course, one of the most memorable event - the rape of Acidavia, where the once-proud city was pillage, it's population scattered, and the ground - salted. Eventually, it occurred to all participants, that a non-stop war would only lead to destruction and death, thus leading to the Compromise, in which after the elected monarch is dead, the Three Classes would elect a new one.
One of the first decisions of this council was the establishment of the new capital - Thermi-Davia, which was only a bunch of close to each other villages, is now one of the most richest cities in Southeastern Europe.
Today, the system still goes on. It has created small miracles - the diplomatic annexation of Butendava would be one of them, the river system which has increased greatly the population growth, and so on.



Core Lands: See dark blue on map.
Reach Lands: See light blue on map.
 
I'm extending the deadline until tomorrow so certain people can get theirs in >:c
In the meantime work on update has begun

Feel free to continue adding stuff after deadline.
 
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