Author's suggestion: Play this in the background.
-------------------
Social group for debates and questions.
Current Civics.
Previous Civics, Map of the World, and other information.
Better maps of the foreign continents.
Overview of the current Noyyau Army.
NOBLE HOUSES
-------------------
This story will be my experiment with the IAAR format. When I reach the Classical Era and the nation becomes a Kingdom, I will post a detailed overview of the civilization, and you can choose to control a unit, maybe a group of units, or interpret a member of the royalty (or other influential figure, depending on civics and current situation).
I will play a certain amount of turns, and inform you of any news I deem relevant. Of course, if anyone wants extra information, ask and ye shall be answered!
I would like to encourage roleplaying your instructions.
While there is no problem in telling me “Move my Axeman 1N, explore in that direction for 3 turns, and heal if damaged.”, something along the lines of “The chief of the group of Axemen bowed to the King, and pledged that he would return after having explored the northern wilderness.” sounds much better, doesn't it?
You can do both, if you feel that you want to include some precise instructions that did not fit in the “in universe” description.
For this game, while I will try to keep to civ's rules as much as possible, I consider the “story” part to be more important, so in some cases I might open WB and modify whatever is needed to fit the narrative.
There are no strict rules for you, the participants. Be warned, I might not do everything you command (this isn't an Anarchy game), or might adapt your orders to a particular situation. Of course, I will try to keep you informed as much as possible, and will interrupt the game with requests for instructions if the situation so requires.
Settings
This game will be played with the mod Rise of Mankind – A New Dawn, starting with rev. 942.
I have made several personal modifications to the mod, small tweaks that better fit my personal taste:
-The wonders Venetian Arsenal and Willow Run are now National Wonders, but provide only +100% production bonus to Naval and Air units respectively.
-The Metropolitan and Capital Administration buildings have their Maintenance lowered to +45% and +50% respectively.
-The Irrigation Canals provide a +1 bonus for each river tile.
-Engineer specialists provide +3 and Great Engineers provide +6 and +1.
-Citizen specialists provide +1 and +1.
-The Lumbermill improvement provides +2, but does not provide an extra near rivers.
-Resource spawn locations have been slightly modified to better spread across the Totestra map. Seafood in particular has been made to spawn only on Coast tiles, to avoid the all too common situation of a seafood resource out in the ocean and unreachable until a coastal city reaches its third workable ring (and that's going to take a very long time).
-Removed the upgrade path from infantry units to mounted units (e.g. Musketmen do not upgrade to Mounted Riflemen, and Infantry does not upgrade to Motorized Infantry).
-The Armored Car has 2 movement points.
-The malus for the civics Free Market and Federation has been reduced, and Democracy gives a small bonus.
Game settings:
-Yes, Deity. There won't be much of a story without a real struggle for survival.
-No Tech Trading and No Tech Brokering: this will keep the Deity Ais from running away in tech too fast. And trading among themselves at discount prices. However, we can still keep up with two other mechanics that exist in AND: Tech Diffusion and Tech by Conquest.
-Start as Minors will have everyone at war and unable to conduct diplomacy, until the discovery of Writing.
-Limited Religions means each civ can only have one holy city, so the tech leader won't hog all the holy cities, making it possible for all religions to appear and spread. And cause religious wars!
-Realistic Culture Spread makes culture border expansion slower, and dependent on terrain: while those Flood Plains will be yours with your first border pop, that forested Hill behind a river will take ages to obtain! This also makes Forts quite important: they act as a small city by controlling the surrounding tiles with your culture, so you can claim those resources not in the direct proximity of your cities, without having to pay all those pesky maintenance costs for a new city.
Totestra's major drawback is that it is SLOW. While the map is being generated, we'd better go do something else for a while. (No this isn't Warlords, I just like the menu music).
Welcome to Against All Odds: The Struggles of the Noyyau!
-------------------
Social group for debates and questions.
Current Civics.
Previous Civics, Map of the World, and other information.
Better maps of the foreign continents.
Overview of the current Noyyau Army.
Spoiler :
INDEX of main events (note: this section is badly outdated)
Establishment of Monarchy
First sighting of the Latvian invasion
Battle of Robertia: the Latvian invasion is stopped
Invasion of Czechia
All Czech cities razed
Map of the Kingdom before the Invasion of Iran
Invasion of Iran, war against Spain
Conquest of Tehran, foundation of Shinto
Conquest of the Spanish and the Malagasy
Latvian Treachery, Battle of Wark
Invasion of Latvia, Shinto Shrine, Converted Picts
Latvians eliminated
Establishment of Monarchy
First sighting of the Latvian invasion
Battle of Robertia: the Latvian invasion is stopped
Invasion of Czechia
All Czech cities razed
Map of the Kingdom before the Invasion of Iran
Invasion of Iran, war against Spain
Conquest of Tehran, foundation of Shinto
Conquest of the Spanish and the Malagasy
Latvian Treachery, Battle of Wark
Invasion of Latvia, Shinto Shrine, Converted Picts
Latvians eliminated
NOBLE HOUSES
Spoiler :
-------------------
This story will be my experiment with the IAAR format. When I reach the Classical Era and the nation becomes a Kingdom, I will post a detailed overview of the civilization, and you can choose to control a unit, maybe a group of units, or interpret a member of the royalty (or other influential figure, depending on civics and current situation).
I will play a certain amount of turns, and inform you of any news I deem relevant. Of course, if anyone wants extra information, ask and ye shall be answered!
I would like to encourage roleplaying your instructions.
While there is no problem in telling me “Move my Axeman 1N, explore in that direction for 3 turns, and heal if damaged.”, something along the lines of “The chief of the group of Axemen bowed to the King, and pledged that he would return after having explored the northern wilderness.” sounds much better, doesn't it?
You can do both, if you feel that you want to include some precise instructions that did not fit in the “in universe” description.
For this game, while I will try to keep to civ's rules as much as possible, I consider the “story” part to be more important, so in some cases I might open WB and modify whatever is needed to fit the narrative.
There are no strict rules for you, the participants. Be warned, I might not do everything you command (this isn't an Anarchy game), or might adapt your orders to a particular situation. Of course, I will try to keep you informed as much as possible, and will interrupt the game with requests for instructions if the situation so requires.
Settings
This game will be played with the mod Rise of Mankind – A New Dawn, starting with rev. 942.
I have made several personal modifications to the mod, small tweaks that better fit my personal taste:
-The wonders Venetian Arsenal and Willow Run are now National Wonders, but provide only +100% production bonus to Naval and Air units respectively.
-The Metropolitan and Capital Administration buildings have their Maintenance lowered to +45% and +50% respectively.
-The Irrigation Canals provide a +1 bonus for each river tile.
-Engineer specialists provide +3 and Great Engineers provide +6 and +1.
-Citizen specialists provide +1 and +1.
-The Lumbermill improvement provides +2, but does not provide an extra near rivers.
-Resource spawn locations have been slightly modified to better spread across the Totestra map. Seafood in particular has been made to spawn only on Coast tiles, to avoid the all too common situation of a seafood resource out in the ocean and unreachable until a coastal city reaches its third workable ring (and that's going to take a very long time).
-Removed the upgrade path from infantry units to mounted units (e.g. Musketmen do not upgrade to Mounted Riflemen, and Infantry does not upgrade to Motorized Infantry).
-The Armored Car has 2 movement points.
-The malus for the civics Free Market and Federation has been reduced, and Democracy gives a small bonus.
Game settings:
Spoiler :
-Yes, Deity. There won't be much of a story without a real struggle for survival.
-No Tech Trading and No Tech Brokering: this will keep the Deity Ais from running away in tech too fast. And trading among themselves at discount prices. However, we can still keep up with two other mechanics that exist in AND: Tech Diffusion and Tech by Conquest.
-Start as Minors will have everyone at war and unable to conduct diplomacy, until the discovery of Writing.
-Limited Religions means each civ can only have one holy city, so the tech leader won't hog all the holy cities, making it possible for all religions to appear and spread. And cause religious wars!
-Realistic Culture Spread makes culture border expansion slower, and dependent on terrain: while those Flood Plains will be yours with your first border pop, that forested Hill behind a river will take ages to obtain! This also makes Forts quite important: they act as a small city by controlling the surrounding tiles with your culture, so you can claim those resources not in the direct proximity of your cities, without having to pay all those pesky maintenance costs for a new city.
Totestra's major drawback is that it is SLOW. While the map is being generated, we'd better go do something else for a while. (No this isn't Warlords, I just like the menu music).
Spoiler :