Firebug
Not-so Great Engineer
Code:
-- ThebesFunctions
-- Author: DJSHenninger/Firebug
-- DateCreated: 3/22/2015 11:55:52 AM
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--ThebesTrait
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function CountNumAlliedCSThebes(playerID)
local numCS = 0
local player = Players[playerID]
for iPlayer = 0, GameDefines.MAX_MINOR_CIVS - 1 do
local minor = Players[iPlayer]
if (minor:GetMinorCivFriendshipWithMajor(playerID) >= GameDefines["FRIENDSHIP_THRESHOLD_ALLIES"]) then
numCS = numCS + 1
end
end
return numCS
end
function ThebesTrait(playerID)
local player = Players[playerID]
if player:GetCapitalCity() then
if (player:GetCivilizationType() == GameInfoTypes["CIVILIZATION_THEBES"] and player:IsEverAlive()) then
if Teams[player:GetTeam()]:GetAtWarCount(true) == 0 then
for city in player:Cities() do
if (city:GetNumBuilding(GameInfoTypes["BUILDING_THEBES_PEACE_CULTURE"]) > 5) then
city:SetNumRealBuilding(GameInfoTypes["BUILDING_THEBES_PEACE_CULTURE"], 5);
end
end
elseif Teams[player:GetTeam()]:GetAtWarCount(true) == 1 then
for city in player:Cities() do
if (city:GetNumBuilding(GameInfoTypes["BUILDING_THEBES_WAR_MILITARY"]) > 5) then
city:SetNumRealBuilding(GameInfoTypes["BUILDING_THEBES_WAR_MILITARY"], 5);
end
end
end
end
end
end
GameEvents.PlayerDoTurn.Add(ThebesTrait)
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--CadmeaCulture
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function CadmeaExtraCulture(playerID)
local player = Players[playerID]
if player:GetCapitalCity() then
if (player:GetCivilizationType() == GameInfoTypes["CIVILIZATION_THEBES"] and player:IsEverAlive()) then
player:GetCapitalCity():SetNumRealBuilding(GameInfoTypes["BUILDING_CADMEA_EXTRA_CULTURE"], CountNumAlliedCSThebes(playerID))
end
end
end
GameEvents.PlayerDoTurn.Add(CadmeaExtraCulture)
What have i done wrong?
the trait is this
Boeotian League: During War, each city state ally increases Military production by 5% (25% max) in the Capital, During Peace each city state ally increases culture by 5% (25% max) in the Capital. (Can't build Settlers or Annex Cities)
and the Cadmea thing is this
Cadmea (Castle): Only gives +5 combat strength and +20 HP. It yields +1 culture and an additional +1 culture for each city state that is your ally. Must be built in Capital. (Available at Masonry instead)