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Did some scrubbing in Quill's series and found some answers to questions I raised in the Theorycrafting thread. I didn't want to derail that thread with this stuff, and thought it could warrant its own thread.
1. Cost rises for each district started.
2. No, it's universal.
3. Couldn't tell for certain, but it seems not.
Edit: Updated with new info
The actual costs of the districts seem to follow the following equation: B*1.1^n (floored - ie, rounded down), with B=Base cost (60 on quick/standard map size) and n=number of previously built or currently under construction districts.
(Thanks to stealth_nsk for the equation!)
Essentially this means that each new district will be 10% more expensive than the last. Two other things of note: City center tiles are apparently counted as districts here, and any civ's Unique District does not increase later district costs (although it is affected by other districts).
Districts Completed | Hammer Cost
0 | 60
1 | 66
2 | 72
3 | 79
4 | 87
5 | 97etc.
There are some oddities, for example one city of Quill's (Leeds in part 4 @ 6:03) showed the cost at one point to be 108 while other cities showed 112, a strange anomaly. Also, Aqueducts did not seem to strictly follow the cost increases other districts were showing - not really a surprise since they do not have a population requirement.
Edit 2: Please keep in mind that the data pool is quite small and that we are drawing numbers from an alpha build that is from early July, about four months before release! Anything is subject to change.
Edit 3: Update with info from Marbozir's playthrough:
(Btw, 50% speed makes Quill a very drunk-sounding man.)
Questions regarding escalating district costs:
- Does the cost go up for each one started or for each one completed?
- Does the cost go up for each type of district individually?
- Are costs adjusted dynamically?
1. Cost rises for each district started.
2. No, it's universal.
3. Couldn't tell for certain, but it seems not.
Edit: Updated with new info
The actual costs of the districts seem to follow the following equation: B*1.1^n (floored - ie, rounded down), with B=Base cost (60 on quick/standard map size) and n=number of previously built or currently under construction districts.
(Thanks to stealth_nsk for the equation!)
Essentially this means that each new district will be 10% more expensive than the last. Two other things of note: City center tiles are apparently counted as districts here, and any civ's Unique District does not increase later district costs (although it is affected by other districts).
0 | 60
1 | 66
2 | 72
3 | 79
4 | 87
5 | 97
There are some oddities, for example one city of Quill's (Leeds in part 4 @ 6:03) showed the cost at one point to be 108 while other cities showed 112, a strange anomaly. Also, Aqueducts did not seem to strictly follow the cost increases other districts were showing - not really a surprise since they do not have a population requirement.
Edit 2: Please keep in mind that the data pool is quite small and that we are drawing numbers from an alpha build that is from early July, about four months before release! Anything is subject to change.
Edit 3: Update with info from Marbozir's playthrough:
In the final part of the series he has:
6 City Centers (including captured Aztec city)
2 Campus
2 Holy Site (1 in capture Aztec city)
2 Theater Square
1 Commercial Hub
1 Encampment
2 Aqueduct
1 Harbor (in production)
0 Industrial Zone
1 Street Carnival
_______
17 total Districts that theoretically/potentially count toward increased district cost (ie, excluding UD) if earlier assumptions were correct. We would expect the next district to cost ~300 production.
However, District costs do not reflect this; different types of districts have different nominal costs:
- Ind Zone and Harbor cost 141p,
- Aqueducts have a derived cost of ~154p (determined from turns to build/production in two cities)
- Normal ("Specialty") Districts (Campus, HS, Encamp., CH, TD) cost 188p
- [Street Carnival UD cost 93p]
If the equation 60*1.1^n holds true, then a cost of 188p would imply that only ~12 of the districts are adding to the total - or that the equation is not quite accurate, or that there are some other totally unknown factors.
In any case, the slope seems much more gentle than previously thought.
(Btw, 50% speed makes Quill a very drunk-sounding man.)