ADRNES3: The World Turned Upside Down

a_dead_rat

StormtrooperoftheFuture
Joined
Aug 29, 2003
Messages
333
Location
Petco
This is a board game NES set in the time of Napoleon, in 1795. Each turn will be one month.

MILITARY
Armies are invisible to everybody but you. When you sign up, I will PM to you how many men you have, and where they are. Battles are conducted story NES style. The types of units you can buy are:

INFANTRY(100 men per credit)
The basic attack and defense unit.

CAVALRY(70 cavalry per credit)
A flanking unit that is better at attacking than infantry, but more expensive and worse at defense.

ARTILLERY(10 credits per piece)
A VERY good attacking unit that can also defend, unless surprise attacked. The only drawback is that they are very expensive.

WARSHIP(20 credits per ship)
An expensive ship, but the only ship you can buy that has any real firepower.

TRANSPORT(10 credits per ship)
Transports can carry 5000 infantry, 2500 cavalry, or 5 artillery.


ECONOMY
You recieve one credit each turn(month) for every province you have.


COLONIZATION
Every other month(January, March, etc.) nations with a border to a white province get a colonization point. Colonization points can only be spent in provinces with at least 1000 friendly infantry in them. When you spend a colonization point, you get a colony in that province. Colonies do not generate income. When you have six colonies in a province, it becomes a normal province, generating income.

TRADE
Tp start a trade route, both nations must agree. Trade routes go between two trade centers. Trade centers are the black squares on the map. You receive x credits for every trade route you have, where x is the amount of provinces that the trade route goes through.

ASK QUESTIONS! These are fairly complicated rules.

PLAYABLE NATIONS:
Afghanistan
Austria
Bavaria
China
Denmark
England
Ethiopia
France
Japan
Naples
Netherlands
Ottoman Empire(Amirsan)
Papal States
Persia
Poland
Portugal
Prussia
Russia
Spain
Sweden
Tibet
United States
Zulu

Template:
Nation Name
Ruler:
Credits to Spend: (provinces you have, count them the first turn, I'll count them for other turns)
Colonization Points to Spend: 0
Merchant Points to Spend: 0
 
Ottoman Empire
Ruler: Amirsan
Credits to Spend: 17
Colonization Points to Spend: 1

Prussia
Ruler: Azale
Credits to Spend: 2(Make a trade route for more)
Colonization Points to Spend: 0

Russia
Ruler: Sheep2
Credits to Spend: 22
Colonization Points to Spend: 1

China
Ruler: trader/warrior
Credits to Spend: 19
Colonization Points to Spend: 0

France
Ruler: Heine
Credits to Spend: 10
Colonization Points to Spend: 1

England:
Ruler: Sgt. Hellfish
Credits to Spend: 19
Colonization Points to Spend: 1
 
Ill take Prussia, for a challenge.
 
Russia
 
Sending PM's of where your units are now.
So this game is moving.
 
To Ottoman Empire:
[SECRET]
INtrested in an alliance and an joint attack against Austria/Habsburg?

Russia:
Alliance?
 
Ill take england
 
Sent Orders:
Heine

Read my PM but haven't sent orders:
Sheep2
Amirsan

Haven't read my PM:
trader/warrior
Azale
Sgt.Hellfish
 
Each turn is a month. Historically most warships weren't built in a month. And Britain doesn't even have any trade routes yet.
 
But Russia can build one (I don't think they will) but they can...
So Russia as a sea power and britian as a No-power?
 
I hope Russia will use those credits for land units, as Britain starts out with far more ships than Russia.
 
Orders sent good luck with the update lol, took me ages to do orders
 
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