a_dead_rat
StormtrooperoftheFuture
This is a board game NES set in the time of Napoleon, in 1795. Each turn will be one month.
MILITARY
Armies are invisible to everybody but you. When you sign up, I will PM to you how many men you have, and where they are. Battles are conducted story NES style. The types of units you can buy are:
INFANTRY(100 men per credit)
The basic attack and defense unit.
CAVALRY(70 cavalry per credit)
A flanking unit that is better at attacking than infantry, but more expensive and worse at defense.
ARTILLERY(10 credits per piece)
A VERY good attacking unit that can also defend, unless surprise attacked. The only drawback is that they are very expensive.
WARSHIP(20 credits per ship)
An expensive ship, but the only ship you can buy that has any real firepower.
TRANSPORT(10 credits per ship)
Transports can carry 5000 infantry, 2500 cavalry, or 5 artillery.
ECONOMY
You recieve one credit each turn(month) for every province you have.
COLONIZATION
Every other month(January, March, etc.) nations with a border to a white province get a colonization point. Colonization points can only be spent in provinces with at least 1000 friendly infantry in them. When you spend a colonization point, you get a colony in that province. Colonies do not generate income. When you have six colonies in a province, it becomes a normal province, generating income.
TRADE
Tp start a trade route, both nations must agree. Trade routes go between two trade centers. Trade centers are the black squares on the map. You receive x credits for every trade route you have, where x is the amount of provinces that the trade route goes through.
ASK QUESTIONS! These are fairly complicated rules.
PLAYABLE NATIONS:
Afghanistan
Austria
Bavaria
China
Denmark
England
Ethiopia
France
Japan
Naples
Netherlands
Ottoman Empire(Amirsan)
Papal States
Persia
Poland
Portugal
Prussia
Russia
Spain
Sweden
Tibet
United States
Zulu
Template:
Nation Name
Ruler:
Credits to Spend: (provinces you have, count them the first turn, I'll count them for other turns)
Colonization Points to Spend: 0
Merchant Points to Spend: 0
MILITARY
Armies are invisible to everybody but you. When you sign up, I will PM to you how many men you have, and where they are. Battles are conducted story NES style. The types of units you can buy are:
INFANTRY(100 men per credit)
The basic attack and defense unit.
CAVALRY(70 cavalry per credit)
A flanking unit that is better at attacking than infantry, but more expensive and worse at defense.
ARTILLERY(10 credits per piece)
A VERY good attacking unit that can also defend, unless surprise attacked. The only drawback is that they are very expensive.
WARSHIP(20 credits per ship)
An expensive ship, but the only ship you can buy that has any real firepower.
TRANSPORT(10 credits per ship)
Transports can carry 5000 infantry, 2500 cavalry, or 5 artillery.
ECONOMY
You recieve one credit each turn(month) for every province you have.
COLONIZATION
Every other month(January, March, etc.) nations with a border to a white province get a colonization point. Colonization points can only be spent in provinces with at least 1000 friendly infantry in them. When you spend a colonization point, you get a colony in that province. Colonies do not generate income. When you have six colonies in a province, it becomes a normal province, generating income.
TRADE
Tp start a trade route, both nations must agree. Trade routes go between two trade centers. Trade centers are the black squares on the map. You receive x credits for every trade route you have, where x is the amount of provinces that the trade route goes through.
ASK QUESTIONS! These are fairly complicated rules.
PLAYABLE NATIONS:
Afghanistan
Austria
Bavaria
China
Denmark
England
Ethiopia
France
Japan
Naples
Netherlands
Ottoman Empire(Amirsan)
Papal States
Persia
Poland
Portugal
Prussia
Russia
Spain
Sweden
Tibet
United States
Zulu
Template:
Nation Name
Ruler:
Credits to Spend: (provinces you have, count them the first turn, I'll count them for other turns)
Colonization Points to Spend: 0
Merchant Points to Spend: 0