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Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
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| View Poll Results: Rate this map | |||
| 5/5: The best Earth map ever made |
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54 | 32.53% |
| 4/5: One of the best maps, it still needs improvements |
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84 | 50.60% |
| 3/5: Nothing particular compared to other Earth maps |
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15 | 9.04% |
| 2/5: The level of details sucks |
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1 | 0.60% |
| 2/5: The projection sucks |
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3 | 1.81% |
| 1/5: Please study mapmaking before posting again |
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9 | 5.42% |
| Voters: 166. You may not vote on this poll | |||
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Thread Tools |
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#1 |
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Яhye
Join Date: May 2001
Location: Commuter by plane
Posts: 9,452
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This is my version of Earth map.
It is a modified version of Robinson's projection: Europe is a bit larger and some other corrections were needed to fit the Robinson's map into a rectangle. Land ratio is 39.7% As there is no more the rating system, I'll post a poll. All versions available. (v1.5) Conquests version include starting locations for the new civs, marshes and volcanos, and the new resources. NOTE (for Conquests only): as Ottomans and Byzantines share the starting location (Istanbul=Costantinople), Ottoman moved a couple of tiles SE, in the place where their first capital, Yenisehir is. So, it is suggested to replace Istanbul with Yenisehir. ------------------------------------------------------------------------ A 170x170 version of this map has been made and is available here: http://forums.civfanatics.com/showth...threadid=77848 now, the files (version 1.0 (no resources) removed after 44 downloads) (version 1.1 (no resources) removed after 47 downloads) (version 1.4 removed after 24 downloads) (version 1.5 removed after 124 downloads) BIC: Last edited by Rhye; Mar 26, 2004 at 07:33 AM. |
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#2 |
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Яhye
Join Date: May 2001
Location: Commuter by plane
Posts: 9,452
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BIX
(version 1.5 removed after 38 downloads) Last edited by Rhye; Dec 18, 2003 at 04:04 PM. |
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#3 |
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Яhye
Join Date: May 2001
Location: Commuter by plane
Posts: 9,452
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BIQ
(v1.5 removed after 131 downloads) Last edited by Rhye; Dec 18, 2003 at 03:59 PM. |
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#4 |
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Яhye
Join Date: May 2001
Location: Commuter by plane
Posts: 9,452
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Screenshot #1: the world (standard version)
Last edited by Rhye; Dec 10, 2003 at 06:48 PM. |
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#5 |
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Яhye
Join Date: May 2001
Location: Commuter by plane
Posts: 9,452
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Screenshot #2: Mediterranean
Last edited by Rhye; Dec 10, 2003 at 01:19 PM. |
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#6 |
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Яhye
Join Date: May 2001
Location: Commuter by plane
Posts: 9,452
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Screenshot #3: Far East
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#7 |
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Яhye
Join Date: May 2001
Location: Commuter by plane
Posts: 9,452
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A comparation between other maps:
1. mine 2. kal-el's 3. zeb fisher's 4. marla singer's 5. elmencey's 6. teturkhan's 7. arne's 8. ??? 9. thestonesfan's 10. aeldrik's Last edited by Rhye; Dec 11, 2003 at 03:19 AM. |
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#8 |
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Chieftain
Join Date: Aug 2003
Posts: 22
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Nice work
Just out of curiousity, how long does a map like this take to create?
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#9 |
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Basileus
Join Date: Aug 2002
Posts: 683
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I like a lot of the map a lot, but it really needs differentiation in Tibet, the Andes, etc - these areas shouldn't be entirely mountains. Perhaps the same for the jungle regions (Africa, SE Asia...). But the overall style is really good.
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#10 |
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Яhye
Join Date: May 2001
Location: Commuter by plane
Posts: 9,452
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I'll differentiate that regions in the Conquests version, adding the pleateau terrain type. After all, hills are incorrect as mountains for the Tibet
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rhye.civfanatics.net |
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#11 |
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A Client of Ron Kuby
Join Date: Aug 2002
Location: Iowa
Posts: 7,549
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It looks great! IMO, these are the best kind of maps - not too big, but distorted so Europe is much more interesting. I may use this one instead of my own.
BTW, of those you compared it with, no. 9 is mine.
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What a drag it is gettin' old. |
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#12 | |
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Яhye
Join Date: May 2001
Location: Commuter by plane
Posts: 9,452
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Quote:
BTW, I've put your name in the mapmakers list. Oh, one more thing: please vote!
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rhye.civfanatics.net |
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#13 |
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In love with Rei Ayanami
Join Date: Nov 2001
Location: Fontainebleau FRANCE
Posts: 7,385
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The map looks perfect for an Imperialism scenario. I'd say the distorsion is very well done and many areas look very nice.
Main shortcoming, some areas (like Tibet) are too much of one type. So shape = very good and terrain = needs some more work. If you corrected that I would probably go for 4/5 (which is a very good mark AFAIC). |
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#14 | |
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A Client of Ron Kuby
Join Date: Aug 2002
Location: Iowa
Posts: 7,549
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Quote:
For playability purposes, this might be the best. But, I do plan on fixing mine up for Conquests, so you might have some competition! ![]() As for suggestions, I'd just recommend putting some hills or something in Tibet. Just to make it somewhat settleable. But, it looks like you are going to fix that for the Conquests version.
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What a drag it is gettin' old. |
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#15 |
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Яhye
Join Date: May 2001
Location: Commuter by plane
Posts: 9,452
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I'm correcting it now. But I'm not convinced that hills are the solution. I'll put some more in some regions, but I'm working in the meantime on the plateau graphics for Conquests, because you CAN'T say that a place located in Tibet at 4000 mt height is on a hill!
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rhye.civfanatics.net |
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#16 |
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In love with Rei Ayanami
Join Date: Nov 2001
Location: Fontainebleau FRANCE
Posts: 7,385
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Rhye, hills don't represent the same thing along where they are. They are people in Tibet and valleys. Some areas can be high but livable while some are extremely high. So I think the first case can be "represented by" hills while the second can be "represented by" mountains and snow-capped ones.
Moutains in Civ3 are more a reference to nearby terrains/altitudes than a typical mountain. What is anyway ? Mountains in the Andes or in Rwanda are heavily populated which Civ3 mountains cannot represent, hence the need (IHMO) to vary the terrain, not along average heighth but along shapes and population. Anyway this is YOUR map so you can do what you want. You have just done a splendid job to represent Europe like that (convenient for Civ or for scenarios), I just think you could make it real great with a little more work but I am in now way (how could I anyway) forcing you.
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#17 |
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A Client of Ron Kuby
Join Date: Aug 2002
Location: Iowa
Posts: 7,549
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Hmm...I wonder if you could make some landmark mountains and have them be settleable?
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What a drag it is gettin' old. |
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#18 |
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Яhye
Join Date: May 2001
Location: Commuter by plane
Posts: 9,452
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No. I'm going to make plateau = LM mountains, non settleable, because you can't change that setting with LM terrains.
You could make low mountains = LM hills, but I'll use LM hills for "forests on hills", which is a great lack in civ3 terrain system
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rhye.civfanatics.net |
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#19 |
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A Client of Ron Kuby
Join Date: Aug 2002
Location: Iowa
Posts: 7,549
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Oh well. It's not like I'm going to ever have Tibet in any of my games anyway!
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What a drag it is gettin' old. |
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#20 |
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Яhye
Join Date: May 2001
Location: Commuter by plane
Posts: 9,452
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v1.1 available.
I'm beginning now with the resources
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