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#1 |
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It's a boy!
Join Date: Mar 2003
Location: Tampere, Finland
Posts: 2,174
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Finnish Civilization Mod
Finnish Civilization Mod
Download version 2.0 full install (2.2MB) - now with an animated leaderhead Basic Information Finnish civilization complete with an era- and mood specific animated leaderhead, a unique unit and civilopedia entries. Mod doesn't have Koreans as one civ had to go in order for the Finnish to fit in. Leader: President Kekkonen Traits: Scientific & Agricultural Unique Unit: Jaeger
Leaderhead He is animated, era specific and his moods change in the negotiations screen. Includes all files, like the victory screens, foreign advisor screen bubblehead and civilopedia pictures. Preview of different eras: ![]() Kekkonen's emotional scope ![]() Jaeger Jaegers are fast infantry units armed with rifles and they represent Finnish soldiers in WW2. Graphics are originally Russian infantry from PTW extras. Installation - Extract finnishciv.zip into Civ3\Conquests\Scenarios\ - Choose Finnish Civilization.biq from Civ-Content. As usual, comments are most welcome.
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Retired from Civ3, focused on my family. Thanks guys, it was a blast! Master of Myrror Fantasy Mod - If you don't mind me saying so, a great fantasy mod with innovative and fresh gameplay ideas. Master of Myrror II and Master of Arcanus My final effort at truly finishing MoM and taking it to the next level. Didn't get out of beta. Last edited by Drift; Apr 08, 2004 at 03:37 AM. |
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#2 |
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Warrior Monk of the Arun
Join Date: Nov 2003
Location: live in England
Posts: 131
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thnx, a much needed mod, but you could of replaced the Americans, because they have no history (no offense to any Americans) or a European Civ (too many caucasian races)
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#3 | |
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It's a boy!
Join Date: Mar 2003
Location: Tampere, Finland
Posts: 2,174
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Quote:
I agree that replacing an asian civ reduces already few asian civs more drastically than removing an european civ would reduce european civs. But what's done is done.
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Retired from Civ3, focused on my family. Thanks guys, it was a blast! Master of Myrror Fantasy Mod - If you don't mind me saying so, a great fantasy mod with innovative and fresh gameplay ideas. Master of Myrror II and Master of Arcanus My final effort at truly finishing MoM and taking it to the next level. Didn't get out of beta. |
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#4 |
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Tired
Join Date: Jun 2003
Location: A Finnish village
Posts: 497
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I really needed this one (for some reason
)BTW, is that industrial era background from the Finlaysson building in Tampere?? Good Job!! PS. Now we can get real use for Ukas' sauna-improvement!
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#5 |
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Chieftain
Join Date: Sep 2003
Posts: 60
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I'm also from Finland, and I've been waiting for someone who could do this civ. Thank you!!
![]() But I guess jaeger unit should have also attack +1, they had a special training during the first world war, so that makes them stronger in combat situations. |
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#6 |
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Deity
Join Date: Feb 2002
Location: Espoo, Finland
Posts: 2,795
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Great job
![]() it's really great mod. Gotta test it
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#7 |
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Prince
Join Date: Nov 2001
Location: Finland
Posts: 440
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troopper5: Nothing stops you from editing the combat values of the Jaeger, but imo if it needs something more, it would be defence. I know I'll be giving it 1 or 2 extra defence, but then again, I have given infantry attack of 8 instead of the default 6.
Anyway, this is the best Finland mod ever made. I thank for that.
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#8 | |
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It's a boy!
Join Date: Mar 2003
Location: Tampere, Finland
Posts: 2,174
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Re: THANKS!!
Quote:
Thank you everyone for your kind words.
__________________
Retired from Civ3, focused on my family. Thanks guys, it was a blast! Master of Myrror Fantasy Mod - If you don't mind me saying so, a great fantasy mod with innovative and fresh gameplay ideas. Master of Myrror II and Master of Arcanus My final effort at truly finishing MoM and taking it to the next level. Didn't get out of beta. |
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#9 |
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Γυναιμανης
Join Date: Jan 2002
Location: Albania
Posts: 6,466
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Finland, scientific LOL
![]() Why does every small nation choose "Scientific" as a trait for their civ?
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#10 | |
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It's a boy!
Join Date: Mar 2003
Location: Tampere, Finland
Posts: 2,174
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Quote:
My own opinion: Traits that don't apply at all: Seafaring, Expansionist, Religious Traits that apply badly: Militaristic, Commercial, Industrious, Scientific Traits that apply reasonably: Agricultural You could always try a different approach and look at what different traits do, when choosing the second trait (I find agricultural to be good enough match for it to be in automatically). Commercial or Religious would be best picks. Political stability, reduced corruption apply, but religiousness and commercialness don't. All in all, I think that in addition to scientific, commercial has an ok claim for the second trait. I don't see us as commercial enough, but reduced corruption and the probability of Finns turning into a more important trader civ in better circumstances speak for it. No matter what combination you choose, you're going to have someone come and tell how ridiculous your choice was. Naturally without bothering to offer his own opinion on the matter. And small nations with short history choose often scientific for their civs because science is one of the fields where small civs often have had their largest impact.
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Retired from Civ3, focused on my family. Thanks guys, it was a blast! Master of Myrror Fantasy Mod - If you don't mind me saying so, a great fantasy mod with innovative and fresh gameplay ideas. Master of Myrror II and Master of Arcanus My final effort at truly finishing MoM and taking it to the next level. Didn't get out of beta. Last edited by Drift; Dec 04, 2003 at 04:50 PM. |
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#11 |
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Starfleet Commander
Join Date: Jul 2003
Location: Finland
Posts: 96
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Very fine work I mean: tosi hyvä!!!
, are you trying to Animate kekkonen now ? and i was just wondering when are we going to see famous hakkapelitos. (btw: you made just right pics on specialitys) |
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#12 | ||
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It's a boy!
Join Date: Mar 2003
Location: Tampere, Finland
Posts: 2,174
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Quote:
Quote:
__________________
Retired from Civ3, focused on my family. Thanks guys, it was a blast! Master of Myrror Fantasy Mod - If you don't mind me saying so, a great fantasy mod with innovative and fresh gameplay ideas. Master of Myrror II and Master of Arcanus My final effort at truly finishing MoM and taking it to the next level. Didn't get out of beta. |
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#13 | |
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Warrior Monk of the Arun
Join Date: Nov 2003
Location: live in England
Posts: 131
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Quote:
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#14 |
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Starfleet Commander
Join Date: Jul 2003
Location: Finland
Posts: 96
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if i could get someone to do animated leaderhead would that be nice?
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#15 | |
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It's a boy!
Join Date: Mar 2003
Location: Tampere, Finland
Posts: 2,174
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Quote:
However, I'm curious, are there programs that can guestimate the frames between two different pictures? I mean, entering picture of a happy Kekkonen and a picture of neutral Kekkonen and the program creating animation of the transition between the two pictures? If such programs exist, I'd prefer to do it myself. Assuming I can get my hands on one of them. It is my creation and if I only can, I'd like to do the work myself. ![]() Unexisted mentioned a program called Goo, I assume it's part of Kai's Power Tools? Maybe it can do this stuff. I gotta do some research on this, so don't ask around quite yet.
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Retired from Civ3, focused on my family. Thanks guys, it was a blast! Master of Myrror Fantasy Mod - If you don't mind me saying so, a great fantasy mod with innovative and fresh gameplay ideas. Master of Myrror II and Master of Arcanus My final effort at truly finishing MoM and taking it to the next level. Didn't get out of beta. |
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#16 |
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Chieftain
Join Date: Sep 2003
Posts: 60
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You said that Jaeger units won't appear at normal game. So when I play normal game, not scenario, I can play with Finland, but Jaegers (Jääkärit) won't work.
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#17 | |
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It's a boy!
Join Date: Mar 2003
Location: Tampere, Finland
Posts: 2,174
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Quote:
However, only way of playing as Finns is as a scenario (selecting Finnish Civilization.biq from Civ-Content) but that scenario is completely identical to normal game other than Finnish replacing Koreans and Jaegers being their unique unit. You can add Finnish permanently into your game, but that involves copying over files and stuff. I strongly suggest you play as them in the form of a scenario, but if you want, I can tell you what to do in order for them to be a permanent part of Conquests.
__________________
Retired from Civ3, focused on my family. Thanks guys, it was a blast! Master of Myrror Fantasy Mod - If you don't mind me saying so, a great fantasy mod with innovative and fresh gameplay ideas. Master of Myrror II and Master of Arcanus My final effort at truly finishing MoM and taking it to the next level. Didn't get out of beta. |
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#18 |
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Γυναιμανης
Join Date: Jan 2002
Location: Albania
Posts: 6,466
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OK Drift. When I was thinking about adding the Finns to play the world, I was thinking religious and expansionist. But I was think more of the Finns(Frinno-Ugric) of Finland, the Baltic and Russia together. I suppose those characteristic might be less appropriate to FInland proper. Religious is usually the trait I use when I can't decide. Almost all humans are religious.
Like the leaderhead. It looks a wee bit like Sweens Eisenhower funnily enough...but not really. Is this the guy BTW?
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#19 | ||
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It's a boy!
Join Date: Mar 2003
Location: Tampere, Finland
Posts: 2,174
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Quote:
I came off a bit aggressive earlier, sorry about that. It's just that the Agr-Sci was such a compromise and a difficult choice between many bad options, that I'm a little oversensitive about it. It's bad choice, I know it, but so are the rest. ![]() Quote:
__________________
Retired from Civ3, focused on my family. Thanks guys, it was a blast! Master of Myrror Fantasy Mod - If you don't mind me saying so, a great fantasy mod with innovative and fresh gameplay ideas. Master of Myrror II and Master of Arcanus My final effort at truly finishing MoM and taking it to the next level. Didn't get out of beta. |
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#20 |
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Chieftain
Join Date: Sep 2003
Posts: 60
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@ Drift
I guess if I play with Finns, I'll use scenario: I'm not a kind that likes to make lot of back ups
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