ThinkerRCB
Chieftain
- Joined
- May 3, 2004
- Messages
- 34
download this module at:
http://people.cornell.edu/pages/rb62/games/civ3/civ3-israel_mod-thinker.zip
here are some extracts from the readme
ISRAEL CIVILIZATION 3 MODULE V1.4
Game Version: Civilization III - Conquests v1.22
Author: Thinker
Contact email: rcb1974 [at] yahoo [dot] com
Date: May 19, 2004
SUMMARY:
This module adds the nation of Israel to the game along with other relevant changes. Unfortunately due to a bug in the Civ 3 editor, I had to remove one civilization in order to add this one. I chose to remove the Hittites since they're the closest one to Israel. I made the following changes:
DESCRIPTION OF ISRAEL
The Israelites are commercial and religious. They start the game with Ceremonial Buriel and Alphabet and build Gibbor instead of Medieval Infantry.
The Israelites started out as slaves in ancient Egypt. After enduring two centuries of bondage, God chose Moses, an Israelite who fled from Egypt, to lead the Israelites out of slavery. At first Moses unsuccessfully negotiated with the pharaoh for the freedom of the Israelites. But then God inflicted ten excruciating plagues on the Egyptians, after which the Israelites were finally permitted to leave. Soon afterwords, the Egyptians changed their minds and decided to pursue them. By the time the Israelites had reached the Red Sea, the Egyptians were already in hot pursuit. God miraculously split the sea so that the Israelites could pass through. God then lowered the water on the Egyptians, wiping out their armed forces.
After this Exodus from Egypt, the Israelites began a 40-year journey to Canaan by traveling into the Sinai Desert. There, God revealed the Ten Commandments, the basic rules and principles that have guided Jewish life into contemporary times.
For about two centuries after arriving in Canaan, the Israelite tribal confederation functioned mostly as a military alliance. Tribes would come to the aid of one another when threatened by outside forces, especially by the Philistines, a people who lived in the southern part of Canaan. Toward the end of these two centuries a prophet named Samuel emerged as the spiritual leader of the Israelites. The military threat from the Philistines continued, however, and the Israelite tribes clamored for a king who would unite the tribes and serve as military commander for the people as a whole.
The first king, Saul, did not succeed in the eyes of the biblical authors. Sauls successor, David, reigned in about 1000 BC and was a fantastically successful monarch. According to the biblical account, he slew Goliath--a notable Philistine who was ten feet tall. Later with the help of his Gibbor, or "mighty men", David achieved other military goals and expanded the territory of the kingdom. In Davids time Jerusalem emerged as a central city for the Israelite community.
As his 40-year reign neared its conclusion, David chose his son Solomon to succeed him. Solomon was also a successful monarch, who was distinguished by his great wisdom and understanding. During his rule, Solomon's Temple was established in Jerusalem. This Temple became the central shrine of the Israelites, to the exclusion of other pagan shrines.
After Solomons death, around 920 BC, the unified kingdom split into two. The northern kingdom, called Israel, and the southern kingdom, called Judah, became politically separate, although they continued to have much economic and social contact. Around 720 BC the Assyrians conquered the kingdom of Israel, but the kingdom of Judah was spared and continued developing its own religious culture revolving around Solomon's Temple. From the 8th century BC onward the kingdom cultivated the worship of a single God (i.e. Monotheism), at a time when polytheism was the common practice.
Babylonians from the east ultimately overran the kingdom of Judah at the beginning of the 6th century BC, in what the Judeans understood as a sign of religious failure on their part. The Babylonians destroyed Solomon's Temple, a catastrophe still commemorated by many Jews today in the fast day known as Tishah bAb. The Persian Empire defeated the Babylonians in about 540 BC, some 50 years after the Babylonian conquest, and added the land of Israel to its empire. The Persians ruled through a system of vassal (dependent) states, allowing conquered populations to govern themselves within the larger framework of Persian imperial law. The Temple in Jerusalem was rebuilt toward the end of the 6th century BC, becoming once again the central place of worship for the Jews. It remained so until the Romans destroyed it in 70 AD.
The Persian Empire, in turn, was overrun by Alexander the Great of Macedonia in the mid-4th century BC. For nearly two centuries, the Jews were ruled by Alexander and the monarchs who succeeded him in the states he had conquered. During this time the culture of the Greeks dominated the eastern Mediterranean region and the Near East. As far as historians can tell, the Jews continued to enjoy considerable autonomy, or self-rule, in the province of Judea.
In 63 BC the Romans added Judea to their developing empire. Judea became a place in which Jewish, Greek, and Roman cultures met amid great tension. Over time many Jews developed considerable resentment toward Roman rule, and in 66 AD open revolt broke out. The Romans finally crushed the rebellion in 73 AD, when they captured Masada, the fortress occupied by the last Jewish holdouts.
SUMMARY OF GIBBOR UNIQUE UNIT
These units replace the medieval infantry and are produced either by Solomon's Temple or an Israeli city. They are fast offensive units that can may withdraw from combat if losing the fight (unless fighting another fast unit, of course). They can also build roads, fortresses, and barricades.
Attack: 4
Defense: 2
Moves: 2
Shield cost: 50
Prerequisite: Monotheism
Prerequisite: Iron resource
SUMMARY OF SOLOMON'S TEMPLE
Solomon's Temple produces a Gibbor every 6 turns and puts a Courthouse in every city on the same continent.
The city must have access to Incense and Silk in order to build Solomon's Temple.
Culture per turn: 4
Shield cost: 800
This Great Wonder can become a tourist attraction.
May trigger a Golden Age for Religious civilizations.
SUMMARY OF SOLOMON'S PALACE
Solomon's Palace acts like a second Forbidden Palace for tribes governed under a Theocracy.
Culture per turn: 2
Shield cost: 300
DESCRIPTION OF THEOCRACY
Theocracy is a form of government organized around a central set of religious beliefs that form a rigid guideline for the actions of both the ruler and the people. In a Theocracy, the people and rulers are entirely devoted to these beliefs, and are often willing to die to preserve them.
Theocratic cities are immune to propaganda and have a very low rate of corruption, but tend to be isolationist and xenophobic. Consequently, they do [not] enjoy an increase in commerce like cities under a Republic or Democracy. Newly conquered cities will not generate culture until a popular majority has been assimilated.
Worker efficiency 100%
Hurry Method Pay citizens
Corruption / Waste Minimal
War Weariness None
Draft Rate 1
Military Police Limit 1
Unit Support
per town 1
per city 2
per metropolis 3
http://people.cornell.edu/pages/rb62/games/civ3/civ3-israel_mod-thinker.zip
here are some extracts from the readme

ISRAEL CIVILIZATION 3 MODULE V1.4
Game Version: Civilization III - Conquests v1.22
Author: Thinker
Contact email: rcb1974 [at] yahoo [dot] com
Date: May 19, 2004
SUMMARY:
This module adds the nation of Israel to the game along with other relevant changes. Unfortunately due to a bug in the Civ 3 editor, I had to remove one civilization in order to add this one. I chose to remove the Hittites since they're the closest one to Israel. I made the following changes:
- Added Israel civilization (agricultural and religious) There are reasons why Israel could be considered militaristic, industrial, scientific, commercial, and even expansionist. In v1.3 of this mod, Israel was commercial but after more research I thought the agricultural trait would be more appropriate. In the books I've been reading, historians keep describing the Hebrews as being "agricultural".
- Added Israeli unique unit (UU) -- the Gibbor (4/2/2 build roads/fortress/barricades) Note: I realize that David and his gibbor, or "mighty men" lived around 1000BC. Regardless, I chose to make the gibbor UU a replacement for medieval infantry, not swordsmen. My reasoning is that historically Monotheism was required to build gibbor. But since Monotheism is only available in Civ3 during the Middle Ages (i.e. around 900AD), and since the standard unit then was medieval infantry (not swordsmen), I felt that a medieval infantry type unit rather than a swordsman type unit would be a more appropriate choice for the gibbor.
- Added Israeli great wonder -- Solomon's Temple
- Added small wonder -- Solomon's Palace
- Added government -- Theocracy
- Changed upgrade paths for units as follows: Non-Israeli civ (unchanged): Swordsman -> Medieval Infantry -> Guerilla ; Israeli civ: Swordsman -> Gibbor -> Guerilla
- Ancient Cavalry now upgrades to Knight (or your civ's Knight like unique unit)
- Crusaders now upgrade to Guerilla
- Added a new difficulty called "Fair" which eliminates all cheating done by the AI. On the Fair difficulty setting, the AI players gets exactly the same bonuses as human players.
- Added 2 variations of a similar scenario called "Iceworld". It makes for a very fair and interesting game.
DESCRIPTION OF ISRAEL
The Israelites are commercial and religious. They start the game with Ceremonial Buriel and Alphabet and build Gibbor instead of Medieval Infantry.
The Israelites started out as slaves in ancient Egypt. After enduring two centuries of bondage, God chose Moses, an Israelite who fled from Egypt, to lead the Israelites out of slavery. At first Moses unsuccessfully negotiated with the pharaoh for the freedom of the Israelites. But then God inflicted ten excruciating plagues on the Egyptians, after which the Israelites were finally permitted to leave. Soon afterwords, the Egyptians changed their minds and decided to pursue them. By the time the Israelites had reached the Red Sea, the Egyptians were already in hot pursuit. God miraculously split the sea so that the Israelites could pass through. God then lowered the water on the Egyptians, wiping out their armed forces.
After this Exodus from Egypt, the Israelites began a 40-year journey to Canaan by traveling into the Sinai Desert. There, God revealed the Ten Commandments, the basic rules and principles that have guided Jewish life into contemporary times.
For about two centuries after arriving in Canaan, the Israelite tribal confederation functioned mostly as a military alliance. Tribes would come to the aid of one another when threatened by outside forces, especially by the Philistines, a people who lived in the southern part of Canaan. Toward the end of these two centuries a prophet named Samuel emerged as the spiritual leader of the Israelites. The military threat from the Philistines continued, however, and the Israelite tribes clamored for a king who would unite the tribes and serve as military commander for the people as a whole.
The first king, Saul, did not succeed in the eyes of the biblical authors. Sauls successor, David, reigned in about 1000 BC and was a fantastically successful monarch. According to the biblical account, he slew Goliath--a notable Philistine who was ten feet tall. Later with the help of his Gibbor, or "mighty men", David achieved other military goals and expanded the territory of the kingdom. In Davids time Jerusalem emerged as a central city for the Israelite community.
As his 40-year reign neared its conclusion, David chose his son Solomon to succeed him. Solomon was also a successful monarch, who was distinguished by his great wisdom and understanding. During his rule, Solomon's Temple was established in Jerusalem. This Temple became the central shrine of the Israelites, to the exclusion of other pagan shrines.
After Solomons death, around 920 BC, the unified kingdom split into two. The northern kingdom, called Israel, and the southern kingdom, called Judah, became politically separate, although they continued to have much economic and social contact. Around 720 BC the Assyrians conquered the kingdom of Israel, but the kingdom of Judah was spared and continued developing its own religious culture revolving around Solomon's Temple. From the 8th century BC onward the kingdom cultivated the worship of a single God (i.e. Monotheism), at a time when polytheism was the common practice.
Babylonians from the east ultimately overran the kingdom of Judah at the beginning of the 6th century BC, in what the Judeans understood as a sign of religious failure on their part. The Babylonians destroyed Solomon's Temple, a catastrophe still commemorated by many Jews today in the fast day known as Tishah bAb. The Persian Empire defeated the Babylonians in about 540 BC, some 50 years after the Babylonian conquest, and added the land of Israel to its empire. The Persians ruled through a system of vassal (dependent) states, allowing conquered populations to govern themselves within the larger framework of Persian imperial law. The Temple in Jerusalem was rebuilt toward the end of the 6th century BC, becoming once again the central place of worship for the Jews. It remained so until the Romans destroyed it in 70 AD.
The Persian Empire, in turn, was overrun by Alexander the Great of Macedonia in the mid-4th century BC. For nearly two centuries, the Jews were ruled by Alexander and the monarchs who succeeded him in the states he had conquered. During this time the culture of the Greeks dominated the eastern Mediterranean region and the Near East. As far as historians can tell, the Jews continued to enjoy considerable autonomy, or self-rule, in the province of Judea.
In 63 BC the Romans added Judea to their developing empire. Judea became a place in which Jewish, Greek, and Roman cultures met amid great tension. Over time many Jews developed considerable resentment toward Roman rule, and in 66 AD open revolt broke out. The Romans finally crushed the rebellion in 73 AD, when they captured Masada, the fortress occupied by the last Jewish holdouts.
SUMMARY OF GIBBOR UNIQUE UNIT
These units replace the medieval infantry and are produced either by Solomon's Temple or an Israeli city. They are fast offensive units that can may withdraw from combat if losing the fight (unless fighting another fast unit, of course). They can also build roads, fortresses, and barricades.
Attack: 4
Defense: 2
Moves: 2
Shield cost: 50
Prerequisite: Monotheism
Prerequisite: Iron resource
SUMMARY OF SOLOMON'S TEMPLE
Solomon's Temple produces a Gibbor every 6 turns and puts a Courthouse in every city on the same continent.
The city must have access to Incense and Silk in order to build Solomon's Temple.
Culture per turn: 4
Shield cost: 800
This Great Wonder can become a tourist attraction.
May trigger a Golden Age for Religious civilizations.
SUMMARY OF SOLOMON'S PALACE
Solomon's Palace acts like a second Forbidden Palace for tribes governed under a Theocracy.
Culture per turn: 2
Shield cost: 300
DESCRIPTION OF THEOCRACY
Theocracy is a form of government organized around a central set of religious beliefs that form a rigid guideline for the actions of both the ruler and the people. In a Theocracy, the people and rulers are entirely devoted to these beliefs, and are often willing to die to preserve them.
Theocratic cities are immune to propaganda and have a very low rate of corruption, but tend to be isolationist and xenophobic. Consequently, they do [not] enjoy an increase in commerce like cities under a Republic or Democracy. Newly conquered cities will not generate culture until a popular majority has been assimilated.
Worker efficiency 100%
Hurry Method Pay citizens
Corruption / Waste Minimal
War Weariness None
Draft Rate 1
Military Police Limit 1
Unit Support
per town 1
per city 2
per metropolis 3