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Old May 13, 2004, 07:07 PM   #1
ainwood
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Game Settings Extractions

I have seen a few requests for getting the world seed out of save games (seeing as the 'play last world' and 'world seed' options were added to conquests).

So I decided to automate this via a utility. The attached utility will allow the user to get the world settings out of C3C, PTW and Vanilla Civ (1.29f only) saves.

Note: To extract the details from non-scenario C3C games, you will need to have conquest installed (so that the utility can read data from the conquests.BIQ file).

Please let me know if you find any bugs (I didn't put overly robust error handling in, and didn't exhaustively test it on all versions and scenarios). You can e-mail me with problematic saves to: cfcgotm@civgmail.com

Or upload them in this thread.

Edit: New version 1.0.2 attached.

Version History:
v1.0.0: Original Release (removed after 230 downloads)
v1.0.1: (removed after 348 downloads)
Fixed problem with mistaken identification of GOTM files.
Fixed problem failing to read base Conquests games.
v1.0.2: Added ability to export settings to a text file.


For those of you who don't want to download the full setup pack, you can instead just download the new .exe.

Last edited by ainwood; Dec 26, 2012 at 03:35 PM.
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Old May 13, 2004, 08:29 PM   #2
Gogf
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Re: Game Settings Extractions

Awesome! I will definately use this, as I want to try the GGF1 map on an actually hard difficulty (emperor for this map). Thanks Ainwood!
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Old May 14, 2004, 10:15 PM   #3
Revolutionary
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Re: Game Settings Extractions

this utility is great thank you very much

it doesn't seem to be able to read C3C 1.15 beta saves, it says "failed reading save file"
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Old May 15, 2004, 03:04 PM   #4
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Re: Game Settings Extractions

Quote:
Originally Posted by Revolutionary
it doesn't seem to be able to read C3C 1.15 beta saves, it says "failed reading save file"
Can you send me one please? gotm@civfanatics.net.
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Old May 15, 2004, 03:12 PM   #5
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Post Re: Game Settings Extractions

Thank you ainwood this is extremly useful!
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Old May 16, 2004, 06:04 AM   #6
sabrewolf
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Re: Game Settings Extractions

good tool!

but wierd stuff: i opened an old SP file which i once tweaked a bit to make a 20k-city-victory possible and it game me the error message "surely you wouldn't have thought that you could get GOTM spoiler info by using this utility, would you".
as i don't play GOTM... no, i didn't think

anyway, it seems you criteria for defining GOTM saves are a bit too broad

looking especially forward to the trade assist for c3c
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Old May 17, 2004, 11:38 PM   #7
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Re: Game Settings Extractions

Quote:
Originally Posted by sabrewolf
good tool!

but wierd stuff: i opened an old SP file which i once tweaked a bit to make a 20k-city-victory possible and it game me the error message "surely you wouldn't have thought that you could get GOTM spoiler info by using this utility, would you".
as i don't play GOTM... no, i didn't think

anyway, it seems you criteria for defining GOTM saves are a bit too broad

looking especially forward to the trade assist for c3c
Can you send me a copy of that file, please?
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Old May 18, 2004, 01:24 AM   #8
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20k-try

here it is.

although i usually play emperor level, i thought i had to go back to a lower level to get a 20k city victory. also, i enhanced the city location a bit and moved the starting location. i presume that makes your extractor think it's something else
Attached Files
File Type: zip 20k.zip (126.6 KB, 254 views)
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Old May 19, 2004, 02:47 AM   #9
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Re: Game Settings Extractions

Thanks!

I've tweaked the check -> in the next version that problem should be gone.
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Old May 21, 2004, 09:19 PM   #10
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Re: Game Settings Extractions

I got this error message when trying to open a C3C 1.15 file from the HNDY03 - AWE SG. (SG link in sig)
Supposed to be continents, but we are wondering if it's pangaea since the landmass looks funky. Tiny map if that matters. This will be a way cool tool.
Save attached.

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Old May 21, 2004, 11:58 PM   #11
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Re: Game Settings Extractions

Thanks for the save -> it helped me track-down a bug. It is a continents game.
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Old May 22, 2004, 12:10 AM   #12
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Re: Game Settings Extractions

Ok -> New version attached. See the top post.
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Old May 22, 2004, 05:39 AM   #13
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Re: Game Settings Extractions

Works Great. We are unworthy.
Is it hard to add AI aggression level, victory conditions enabled, Ai respawm on/off, etc. This is a great SG utility. Thank you!

Last edited by handy900; May 22, 2004 at 05:56 AM.
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Old May 22, 2004, 06:59 AM   #14
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Re: Game Settings Extractions

Looks interesting. Is there any chance of doing a C/C++ library or better yet an ActiveX version of this?

Just asking as I've been meaning to get around to building a PBeM management site and this'd be really useful for it to read out turn numbers, game rules, next player etc. information when .SAV files come in.
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Old May 23, 2004, 03:21 PM   #15
Ellkol
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Re: Game Settings Extractions

Thanks Ainwood!

Question deleted.

Answer: No.



No.




And: oh my god, NO!

Last edited by ainwood; May 23, 2004 at 11:34 PM.
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Old Jun 06, 2004, 02:40 AM   #16
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He ainwood, savior of the map seed seekers!

I ask you for a FEATURE - to be able to save the Seed and Settings as a standard plain vanilla .txt file.

This would be really great. It would be worth a small wonder, ainwood's world seed extractor utility -> makes 1 citizen (Longasc) happy.
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Old Jun 06, 2004, 05:17 AM   #17
KayEss
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Outputting to a text file would be great (especially if it can be automated) if COM is too hard.

Do Longsac and I have to go in search of a (scientific) great leader to pass on to hurry this one up?
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Old Jun 07, 2004, 12:09 AM   #18
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Good idea! That one I can do fairly quickly. See the top post.
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Old Jun 07, 2004, 12:54 AM   #19
Longasc
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Thanks a lot, it works great - and looks like this:

D:\Civilization\Conquests\Saves\Cleopatra of the Egyptians.sav

Barbarians: ROAMING.

Climate: NORMAL.

LandForm: CONTINENTS.

Map Size: HUGE.

Ocean Coverage: 70%.

Temperature: WARM.

World Age: 4 BILLION YEARS.

World seed: 2100160304

PLAYERS:
Egypt (Human player)
Inca
Maya
America
Aztecs
Iroquois
Rome
Greece
France
England
India
Persia
Babylon
Scandinavia
Japan
Byzantines


no more typing - thanks, ainwood! (+1 happy citizen)
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Old Jun 07, 2004, 01:36 AM   #20
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ainwood,
i generated a large map, but with just 8 players (instead of 12). your GSE extracted the information from the game, but it wasn't completely equal. geography was perfectly matching, but starting locations and some resources were different. i presume this comes from the number of players.

so i changed the rules that large has only 8 players... and there... the map was even closer, but still not a match! i then gave up when trying to find the right minimal starting distance between civs. and maybe it's another reason

now my question: do you think it's possible that your tool can extract all data for creating the exact match? what other factors could be infuencing the resource and SL placement?
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