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#1 |
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Watching.
![]() Join Date: Oct 2001
Posts: 27,590
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Game Settings Extractions
I have seen a few requests for getting the world seed out of save games (seeing as the 'play last world' and 'world seed' options were added to conquests).
So I decided to automate this via a utility. The attached utility will allow the user to get the world settings out of C3C, PTW and Vanilla Civ (1.29f only) saves. Note: To extract the details from non-scenario C3C games, you will need to have conquest installed (so that the utility can read data from the conquests.BIQ file). Please let me know if you find any bugs (I didn't put overly robust error handling in, and didn't exhaustively test it on all versions and scenarios). You can e-mail me with problematic saves to: cfcgotm@civgmail.com Or upload them in this thread. ![]() Edit: New version 1.0.2 attached. Version History: v1.0.0: Original Release (removed after 230 downloads) v1.0.1: (removed after 348 downloads) Fixed problem with mistaken identification of GOTM files. Fixed problem failing to read base Conquests games. v1.0.2: Added ability to export settings to a text file. For those of you who don't want to download the full setup pack, you can instead just download the new .exe.
Last edited by ainwood; Dec 26, 2012 at 03:35 PM. |
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#2 |
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Indescribable
Join Date: Oct 2003
Location: Plane Of Fish Sticks
Posts: 10,163
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Re: Game Settings Extractions
Awesome! I will definately use this, as I want to try the GGF1 map on an actually hard difficulty (emperor for this map). Thanks Ainwood!
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#3 |
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Anarchy!
Join Date: Dec 2003
Location: Fighting The Good Fight
Posts: 811
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Re: Game Settings Extractions
this utility is great thank you very much
![]() it doesn't seem to be able to read C3C 1.15 beta saves, it says "failed reading save file"
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#4 | |
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Watching.
![]() Join Date: Oct 2001
Posts: 27,590
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Re: Game Settings Extractions
Quote:
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#5 |
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Tradition
Join Date: Jun 2003
Location: Cape Cod
Posts: 8,185
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Thank you ainwood this is extremly useful!
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Hmmm, Civ mod hosting. Free hosting for your mod. No waiting times for downloads. Instant forum set up Storm Over Civ |
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#6 |
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Demidemigod
Join Date: Jan 2004
Location: turicum, helvetistan
Posts: 142
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Re: Game Settings Extractions
good tool!but wierd stuff: i opened an old SP file which i once tweaked a bit to make a 20k-city-victory possible and it game me the error message "surely you wouldn't have thought that you could get GOTM spoiler info by using this utility, would you". as i don't play GOTM... no, i didn't think ![]() anyway, it seems you criteria for defining GOTM saves are a bit too broad ![]() looking especially forward to the trade assist for c3c
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- "artificial intelligence usually beats real stupidity" |
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#7 | |
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Watching.
![]() Join Date: Oct 2001
Posts: 27,590
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Re: Game Settings Extractions
Quote:
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#8 |
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Demidemigod
Join Date: Jan 2004
Location: turicum, helvetistan
Posts: 142
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20k-try
here it is.
although i usually play emperor level, i thought i had to go back to a lower level to get a 20k city victory. also, i enhanced the city location a bit and moved the starting location. i presume that makes your extractor think it's something else
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- "artificial intelligence usually beats real stupidity" |
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#9 |
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Watching.
![]() Join Date: Oct 2001
Posts: 27,590
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Re: Game Settings Extractions
Thanks!
I've tweaked the check -> in the next version that problem should be gone.
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#10 |
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Deity
Join Date: Jun 2003
Location: Tennessee, USA
Posts: 2,411
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Re: Game Settings Extractions
I got this error message when trying to open a C3C 1.15 file from the HNDY03 - AWE SG. (SG link in sig)
Supposed to be continents, but we are wondering if it's pangaea since the landmass looks funky. Tiny map if that matters. This will be a way cool tool. Save attached. ![]()
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Theodora's Always War Sid Excellent Adventure |AWD Pangaea is possible|Combat Calc.|A few AW SG's] |
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#11 |
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Watching.
![]() Join Date: Oct 2001
Posts: 27,590
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Re: Game Settings Extractions
Thanks for the save -> it helped me track-down a bug. It is a continents game.
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#12 |
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Watching.
![]() Join Date: Oct 2001
Posts: 27,590
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Re: Game Settings Extractions
Ok -> New version attached.
See the top post.
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#13 |
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Deity
Join Date: Jun 2003
Location: Tennessee, USA
Posts: 2,411
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Re: Game Settings Extractions
Works Great. We are unworthy.
![]() Is it hard to add AI aggression level, victory conditions enabled, Ai respawm on/off, etc. This is a great SG utility. Thank you!
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Theodora's Always War Sid Excellent Adventure |AWD Pangaea is possible|Combat Calc.|A few AW SG's] Last edited by handy900; May 22, 2004 at 05:56 AM. |
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#14 |
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Gone to the dogs
Join Date: Jan 2004
Location: Bangkok
Posts: 227
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Re: Game Settings Extractions
Looks interesting. Is there any chance of doing a C/C++ library or better yet an ActiveX version of this?
Just asking as I've been meaning to get around to building a PBeM management site and this'd be really useful for it to read out turn numbers, game rules, next player etc. information when .SAV files come in. |
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#15 |
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Chieftain
Join Date: Mar 2004
Location: Observing all
Posts: 17
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Thanks Ainwood!
![]() Question deleted. Answer: No. No. And: oh my god, NO! Last edited by ainwood; May 23, 2004 at 11:34 PM. |
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#16 |
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Deity
Join Date: Jun 2003
Posts: 2,763
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He ainwood, savior of the map seed seekers!
![]() I ask you for a FEATURE - to be able to save the Seed and Settings as a standard plain vanilla .txt file. This would be really great. It would be worth a small wonder, ainwood's world seed extractor utility -> makes 1 citizen (Longasc) happy.
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#17 |
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Gone to the dogs
Join Date: Jan 2004
Location: Bangkok
Posts: 227
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Outputting to a text file would be great (especially if it can be automated) if COM is too hard.
Do Longsac and I have to go in search of a (scientific) great leader to pass on to hurry this one up? |
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#18 |
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Watching.
![]() Join Date: Oct 2001
Posts: 27,590
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Good idea! That one I can do fairly quickly. See the top post.
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#19 |
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Deity
Join Date: Jun 2003
Posts: 2,763
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Thanks a lot, it works great - and looks like this:
D:\Civilization\Conquests\Saves\Cleopatra of the Egyptians.sav Barbarians: ROAMING. Climate: NORMAL. LandForm: CONTINENTS. Map Size: HUGE. Ocean Coverage: 70%. Temperature: WARM. World Age: 4 BILLION YEARS. World seed: 2100160304 PLAYERS: Egypt (Human player) Inca Maya America Aztecs Iroquois Rome Greece France England India Persia Babylon Scandinavia Japan Byzantines no more typing - thanks, ainwood! (+1 happy citizen)
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#20 |
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Demidemigod
Join Date: Jan 2004
Location: turicum, helvetistan
Posts: 142
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ainwood,
i generated a large map, but with just 8 players (instead of 12). your GSE extracted the information from the game, but it wasn't completely equal. geography was perfectly matching, but starting locations and some resources were different. i presume this comes from the number of players. so i changed the rules that large has only 8 players... and there... the map was even closer, but still not a match! i then gave up when trying to find the right minimal starting distance between civs. and maybe it's another reason now my question: do you think it's possible that your tool can extract all data for creating the exact match? what other factors could be infuencing the resource and SL placement?
__________________
- "artificial intelligence usually beats real stupidity" |
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