- Joined
- Oct 5, 2001
- Messages
- 30,085
@:sabrewolf:
I'm still looking at that. From the tests I've done so-far, it seems to agree with what you say: map is fine (and so is resource distribution, from what I can tell). Player starting locations seem to be the problem. I've played around with 'redistribute player starting locations' in the editor, and that doesn't seem to fix it either. There is 32 sets of 2 x integers in the relevant WRLD section of the save, and I <thought> they might correspond to the starting x & y, but haven't checked that yet (I was looking at them for a different reason). If this is right, then it will let ths starting positions be extracted from the saves, but they will probably have to be put in via the editor (or perhaps I could automate it into the saves? => player uses the tool to get the game settings, generates the map via the editor, then feeds the .sav back to the tool to set the start locations?)
To summarise: Needs more work!
I'm still looking at that. From the tests I've done so-far, it seems to agree with what you say: map is fine (and so is resource distribution, from what I can tell). Player starting locations seem to be the problem. I've played around with 'redistribute player starting locations' in the editor, and that doesn't seem to fix it either. There is 32 sets of 2 x integers in the relevant WRLD section of the save, and I <thought> they might correspond to the starting x & y, but haven't checked that yet (I was looking at them for a different reason). If this is right, then it will let ths starting positions be extracted from the saves, but they will probably have to be put in via the editor (or perhaps I could automate it into the saves? => player uses the tool to get the game settings, generates the map via the editor, then feeds the .sav back to the tool to set the start locations?)
To summarise: Needs more work!