I know this has been discussed recently but I thought I would start a new thread. The main idea is that civilizations should be more dynamic and large empires should not become unstoppable unless they are extremely well managed, so the focus of complete domination would be reduced.
The first part of the idea is that as empires become larger parts of the empire are more likely to revolt. This is likely to be influenced by a number of factors including the distance that the cities are from the capital, whether they have the same dominate religion and culture, whether the surrounding tiles have been improved to the average level of the empire, whether its on a separate continent and whether there are trade links with the capital. Not all these methods would be used but they are an example of how the revolt risk could be measured.
Instead of just one city rebelling there would be a risk of surrounding cities also rebelling. However before the rebellion occured, or on the same turn the player would have the option to either give these rebelling cities some autonomy by allowing them to become a vassal with the ability to build their own units but still contribute taxs to the home nation and the vassal would have good relations. Or the player could choose to refuse and would be faced with these cities going into civil disorder and it would be up to the player to move enough troops into these cities to stop the disorder. So if you were at peace with all the other nations then you would probably find it easy to put down the rebellion.
However if the cities stayed in civil disorder for several turns then there would be a chance for these cities to break away completely and form a new nation. They would be a small nation but they could ally with the home nation's enemies and might survive. They would gain a small amount of units whilst any peace keeping troops from the home empire would be returned by to the capital injured. Vassals could also form new nations if relations were allowed to disintigrate. In both cases the new nation would have most of the home nation's technologies but not all of them
The opposite side of this would be that small neighbour empires who had great relations with, had the same religion and culture etc, could be persuaded to become your vassals and eventually to become part of your empire where you would absorb their cities and units.
The idea behind this is that it would allow colonies of a large empire to seek independance whilst also making the later periods of the game interesting as the game might drastically change. A dominant player might be brought into a difficult war and then see several revolts which suddenly they no longer have the resources to crush.
The first part of the idea is that as empires become larger parts of the empire are more likely to revolt. This is likely to be influenced by a number of factors including the distance that the cities are from the capital, whether they have the same dominate religion and culture, whether the surrounding tiles have been improved to the average level of the empire, whether its on a separate continent and whether there are trade links with the capital. Not all these methods would be used but they are an example of how the revolt risk could be measured.
Instead of just one city rebelling there would be a risk of surrounding cities also rebelling. However before the rebellion occured, or on the same turn the player would have the option to either give these rebelling cities some autonomy by allowing them to become a vassal with the ability to build their own units but still contribute taxs to the home nation and the vassal would have good relations. Or the player could choose to refuse and would be faced with these cities going into civil disorder and it would be up to the player to move enough troops into these cities to stop the disorder. So if you were at peace with all the other nations then you would probably find it easy to put down the rebellion.
However if the cities stayed in civil disorder for several turns then there would be a chance for these cities to break away completely and form a new nation. They would be a small nation but they could ally with the home nation's enemies and might survive. They would gain a small amount of units whilst any peace keeping troops from the home empire would be returned by to the capital injured. Vassals could also form new nations if relations were allowed to disintigrate. In both cases the new nation would have most of the home nation's technologies but not all of them
The opposite side of this would be that small neighbour empires who had great relations with, had the same religion and culture etc, could be persuaded to become your vassals and eventually to become part of your empire where you would absorb their cities and units.
The idea behind this is that it would allow colonies of a large empire to seek independance whilst also making the later periods of the game interesting as the game might drastically change. A dominant player might be brought into a difficult war and then see several revolts which suddenly they no longer have the resources to crush.